
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Complex, versatile and fun.... Why limit your Base only to one planet? This Game breaks that boundary. Build your bases intergalactic, Build a custom Ship...mine and let mine.... 95/100. Just need some UI polishing and some more quest.. Some more features like the abandoned Base and Structure mini games are great.
Formation bac à sable du joueur, ici c'est le top pilotage 3D.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game. Great footprint for so many things!
I loving this game, can't wait for combat to be add, and more group content. also feel that the player assembler should allow us to walk away and a huge reduction in craft time there..
great exploration and progression. not to grindy but still makes you feel good about advancing
Ive played this game almost exclusively on my Steam Deck. I actually really enjoy the game. The game is crafting, logistics and farming intensive. That is the core of this game so if you dont like open world crafting games you will not like this game. I genuinely dont understand the reviews complaining about grinding. That's what you do in a crafting game. I have to give the devs props because after reading their notes; while equally confused by the complaining about farming in a crafting game, they are open to adapting to the will of the community. I do like the automation and factories and base building aspects. As you grow, the game will farm for you. My only real complaint is I wish there was more quests. There are quests but its more tutorialish to teach you game mechanics. The devs have made a two fold mechanic for questing, corpo item requests and generic build this find that quests. More of the latter would be cool.
10/10 chill game. This is not a "number go up, adrenaline go brrr" experience. This is a "put on headphones, let the ambient music wash over you like a space bath, forget you have responsibilities" experience. There is currently nothing trying to kill you except your own base layout. Speaking of the base building, the factory/automation setup is genuinely satisfying... until it isn't. There is 100% a "correct formula" to keep your production lines from clogging up like a Thanksgiving toilet, and I have not found it. I have built what I can only describe as a monument to bottlenecks. Resources backed up for three systems. Pro tip: get yourself hooked up with a Corporation. It smooths things out and makes you feel like you have your life together, even though you clearly do not. QoL-wise, there's a punch list of stuff that needs love, but it's early access and I have faith the devs will keep tuning it rather than, say, launching a battle pass and calling it done. No combat, imperfect factories, occasional yelling and I still recommend it. It scratches a very specific itch. Chill vibes, cool automation puzzle, promising bones. Come back in a year, this could be something special. Come back tomorrow, and I'll probably still be unclogging my automation line.
I am having fun with it, slowly working through the tiers and get the ship bigger and bigger. a bit restritive and totally unfeasiable for a small corp to do the licenses but all it all its a good start to what could be a great game.
This is a rather grindy game so if that's not your speed then sorry, this game isn't for you. I haven't progressed very far but I'm amazed by how well it runs on my laptop with high graphic settings (said laptop is on a box fan to help with airflow). Although elevators drop the frames to 10FPS at times and sitting still in the dock gets a steady 40 FPS with movement ranging from 30 to 50 FPS. Out in open space we get 15FPS while looking at the station and anywhere between 90 and 105FPS while traveling directly to a far away planet. You can certainly see where they added their details (well what details there are). but overall I'd say the experience is fairly smooth given my hardware specs.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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