
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great overall early access, however a few things i would want changed is the absolute 0 gravity feel in space because this game has a slight feel of gravity forcing the ships and camera angle in a certain way in the same direction all the time and also the recycler easier to get than technology 4 as it is pretty much pointless otherwise to collect scraps from shipwrecks
A nice game. Still a work in progress. No combat in yet. In its current state I will get over a hundred hours of entertainment.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
今天 2026年6月26日更新后,我碰到了第一个恶性BUG !从空间站出来,使用返航者技能返回基地,点降落,人直接飞到了太空中,点重生无效,必须重新进,强制拖船,又到附近空间站,5000立方物品损失10%,再次试验同样步骤,人继续飞太空,说明是纯BUG无疑。算了今天休息了,等维修吧,我不信就只有我一个人碰到这恶心的东西。先打差评,因为很多恶心的东西,提交的反馈也没有反应,属于是你提你的,我管我的。 ================================================================================= 又玩了快200小时了(肝的目标是8推飞船,肝完准备放一边了,目前进度6推),然而这游戏更新真的很迷,随便吐槽一下: 第一、上面一条虽然后续很快修复了BUG,可你修复后游戏公司啥表示都没有,我损失了好多的材料甚至掉了几个2级3级的补丁,我心想这是网游吧?还是单机游戏?真的很离谱(更新后坠落飞船掉率明显降低,我甚至在后面没发现过新的蓝图),所以别怪我差评一直挂着。 第二、我从进游戏第一天就在游戏反馈那里提了要多添加点聊天频道,比如说星系的,星区的,交易的,服务器的,现在的聊天频道只有附近(真的很附近,几万米都不一定能一起聊天的附近,要知道这是讲星系长度的游戏,几万米和贴脸没区别了,一个加速就过头了)和企业频道,企业就不说了,没有交流,大家凭啥进一个企业,添加些聊天频道,这些东西很难吗?这是网络游戏阿,社交是摆在首位属性,我就纳闷了,后面你更新了些啥!?所以游戏中那个意见反馈可以不去点了,人家是不会去看的,或者说咱们中国玩家打的方块字人家是不认识的,所以优先级最低。 第三、吐槽下游戏里的企业任务,任务过期我没意见,但是你吞了的东西不用退吗?更新一次前面任务就废了,前面提交的物品等于白提交,而且这游戏的企业任务是按多人去算的,量巨多,这是网游,东西都是玩家幸苦肝的,不是单机可以靠魔法的!所以游戏公司真的是在管理一个网络游戏!? 总之这是一个基本没有啥社交的“网络游戏”,一会服务器停摆,一会就掉线,一会维护,能不能玩一目了然,后入坑的除非是对某个机制非常喜欢的,否则不建议玩,潜力姑且算有,但是就游戏公司这更新的不知道是个啥的样子来看,距离能玩至少还得好几年。就这样吧。 ====================================================== 这游戏没办法玩了,BUG提交了1个月了,但是从来都不修,我已知可以确定的图纸至少没了3张,其他丢的不清楚的图纸还不知道多少,今天去生产的时候发现工厂中的生产线还在,但是我自己手搓已经没有这个物品选项了,连图纸都能丢,哪天是不是也要把我好不容易摸到的装备图都给我丢完了?这游戏还能玩吗? ================================================================== 这游戏工厂生产效率极其垃圾,纯纯就是耗你时间恶心你,我昨天懒得自己弄,把1000个列维宁锭弄到工厂去生产超轻板,结果到现在工厂搓超轻板才搓了一半,一个板子要6分钟,整整360秒,自己搓一个5秒,72倍的时间差距,这有啥意义?除了我们这些对搓船还有点期待的人谁会来玩?
This game scratches so many of my artistic, puzzly, optimizational, explorational, itches and I am addicted. However, it is far from a perfect game.... YET... I have 243 hours in game, though functionally, probably about 200 hours. This is perhaps one of the main issues. It is more optimal to just leave the game open and let my guy manually craft the things I need than to let the base automate it. The automation is one of the greatest aspects of this game but it is too slow and I know Shiro is working to improve this. They are currently working on adding queues to make it more efficient. One of the next things I hope they work on is the time it takes to create things when automated. I get why it might be a little slower than the player itself but its waaaay too slow imo, especially for simple things. The search for shipwrecks becomes a main endgame focus. I don't necessarily dislike this but RNG has a way to beat the enjoyment out of you sometimes. Some sort of gradual compensation for not finding what you precisely need in terms of blueprints would greatly help this. Maybe through the already existing secondary NXT point system??? A lot of frustrations for people seems to come from not understanding why their base production isn't efficient or working. I think it needs to be clearer what is drawing power, when, and why something turns off. Setting a priority system for your base would be helpful here. For example, if your base draws too much power, turn "this" thing off first, then "this", etc. Let me reiterate, this review is coming from a place of love. I am very active in the discord and I've never left a review in Steam before this game despite having a Steam account for 20(?) years. I will continue to play this game and will update this review as things continue to get implemented. Do I recommend this game as it stands? Yes, if you are okay with the understanding that it is Early Access and the developers are openly asking for player input. If you are wanting a finished polished game then you should wait. I do think this game will get there. Until then, I've got to go explore this shipwreck on the dark side of this cold planet and my Cold-Portec Suit Chip is already depleted. I'm sure this one has the blueprint I need, what could go wrong?
If this is the early release I can't imagine what the full game will be. I've played No Man's Sky and there are similarities but also to Satisfactory and countless others to name. It takes from the good and delivers an excellent rounded game.
Gamplay far behind 2026, behind 2008 I would say. Misarable.
Yes... but... The Game is really great... however performance in some Instances is not that good... like if you use the "crafting-system" on your base on a planet... your FPS could drop in the low 10´s for no reason at all. The Moment you stop crafting it goes back up. If we ignore these early-access issues it´s really good
Relaxed gameplay and lots to explore, this game has potential
Amazing game very addicting to play totaly recomend
i like the game its fun really. please understand i am not trying to say it is fun then its not fun, in what i am about to say ok. In the first few hours i was a bit lost. I used google to help me get past it. But once i got the hang of it. it was oh that's how its done. =) maybe in the beginning a bit more help like pic showing where to place the building. or letting us plan a route with jumps and letting you know you will not have the fuel to get there. i know this sounds a bit babyish but it would have help me a lot. I like to say use the KISS method or principle (keep it simple, stupid) this is an old saying so please don't take it the wrong way. anyways please forgive an old man with out dated ides.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 0 | — | Free | |
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