
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beginning is a little confusing but once you figure it out thegame is very engrossing.
relax , spaceships , crafting
❌ Not Recommended (for now) I really wanted to recommend this game. After roughly 75 hours of playtime, I can honestly say that SpaceCraft has an incredible foundation and a lot of potential. Unfortunately, its biggest enemy right now isn't the gameplay itself. It's the amount of time the game asks you to spend... simply waiting. Looking back at my playtime, I'd roughly estimate it like this: Around 30% exploring planets and gathering resources. Around 1% actually dismantling shipwrecks. The remaining nearly 70% was spent watching progress bars, waiting for machines to finish, waiting for materials to smelt, waiting for crafting queues, or waiting until I could continue with the next production step... where another timer was waiting for me. Eventually, it started feeling less like a space survival game and more like a loading bar simulator. I understand that SpaceCraft isn't supposed to be a cozy game, and I don't expect instant progression. Slow progression can absolutely be rewarding. However, there is a huge difference between long-term progression and artificially extending playtime. A game should respect the player's time by filling it with meaningful gameplay, exploration, interesting decisions, or rewarding challenges. Waiting is not gameplay. Progression often feels unnecessarily time-gated Many important mechanics are locked behind extremely long progression walls. For example, I finally unlocked Base Builder Tool 3.0 after roughly 70 hours, allowing me to properly dismantle shipwrecks. Wrecks are something players discover very early, yet the tool that allows you to fully interact with them arrives dozens of hours later. The same issue appears throughout the game. Many important mechanics are barely explained, while essential information is hidden until much later. This makes planning ahead unnecessarily difficult. A good example is finding materials that can later be processed in a Recycler without having any indication of when or where that machine will become available. New players constantly have to guess whether they should keep materials or sell them because the game simply doesn't tell them what's coming later. Showing future technologies in the tech tree with a simple "Unlocked at Tech Level X" label would already solve a large part of this problem. Quest progression needs better pacing The quest system also needs another balancing pass. Some quests appear far earlier than they actually feel enjoyable to complete. A good example is the mission that asks players to explore the dark side of planets. Yes, the quest is technically possible with early-game equipment, but at that point most players are still using solar-powered ships because fuel engines haven't been unlocked yet. This turns the mission into an exercise in waiting for sunlight and constantly managing power instead of enjoying exploration. The quest isn't difficult. It's simply tedious, especially for new players who are still learning the game's mechanics. That difference matters. Ship building has potential, but needs improvement Building your own ship is one of the coolest ideas in SpaceCraft. Unfortunately, I also found it unnecessarily confusing. The game barely explains some of the building mechanics, and I was disappointed that structural blocks cannot easily be rotated into different orientations, or at least the game never properly explains if and how that's possible. If certain placement limitations are intentional, they should be communicated clearly. If more building options exist, players should be taught how to use them. Considering how important ship building is, the tutorial leaves too many unanswered questions. Performance The performance also needs work. The game looks good enough, but it doesn't look demanding enough to justify the amount of FPS drops and stuttering I experience, especially near larger player bases or populated areas. My PC normally has no trouble running significantly more demanding games, so this feels like an optimization issue rather than a hardware limitation. Bugs I'm honestly not even going to judge the game too harshly for bugs. It's an Early Access title. Bugs are expected. However, systems like the Recycling Plant currently appear to be broken for many players, myself included, and there are still several mechanics that either don't work consistently or aren't explained properly. Final thoughts I don't want this review to hurt the game. Quite the opposite. I genuinely hope the developers read reviews like this because I believe SpaceCraft has everything it needs to become an excellent space survival game. As someone who considers himself a casual player, I don't mind games that take time. But long-term motivation and artificially dragging things out are two completely different concepts. Right now, SpaceCraft often mistakes one for the other. A player should stop playing because they've had an exciting session and want to come back tomorrow. Not because another progress bar told them to wait twenty minutes. I truly hope the developers continue improving progression, quest pacing, crafting, performance, and quality-of-life systems. If those areas receive the attention they deserve, I'll happily change this review to a positive one in the future. For now, however, I unfortunately can't recommend it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
open play
changing review back to yes as the game breaking bug has been fixed, as for an actual review, its a game, your in space, you craft things.. .. and make a ship .. there, best review ever. i need more sleep, or maybe coffee, i'm going to go make a coffee. oh game works again, yay
Die Idee ist Kuhl, aber nichts neues mehr. Etwas heraus ragendes kann man derzeit auch nicht erkennen, also ein allein Stellungsmerkmal. Hier lebt der Programirer von seinen Bekanntheitsgrad, von nichts anderem. Die ersten Momente kurz eingefangen. Derzeit kann man das Game NICHT EMPFEHELEN, die Spielabstürze sind sehr häufig, der / die Server laufen noch nicht Stabil, somit ist der Spielspaß komplett verloren. Die Grafik ist gemischt, die Raumstationen sehen nicht schlecht aus, aber da ist noch sehr viel Luft nach oben, die Planeten und Monde sind langweilig gestaltet, kein Flora, keine Fauna, kein Lebewesen und so weiter. Die Raumstationen sind statisch. Die Aufgaben, die man erfüllen kann sind durchdacht, und machen sogar Spaß. Also Grafik geht so, ist aber für die heutige Zeit nur Durchschnitt. Die Möglichkeiten die Raumschiffe weiter zu Entwickeln sind ausreichend. Also meine Meinung ist, das Game ist viel zu früh vorgestellt worden, 6 bis 8 Monate harte Entwicklung wären besser gewesen. Ich beobachte das Game und gebe zu einem späteren Zeitpunkt erneut einen Kommentar ab. Habt Trosdem viel Spaß im Game, Grüsse euere Unfug.
Sehr tolles Spiel, das jedoch am Anfang etwas Ausdauer benötigt :-)
垃圾,服务器老是崩溃,半成品都算不上,千万别入手
bug修复后能玩了,希望更新快一些
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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