
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is not a MMO. This is a Persistent Idler and is the gaming industry equivalent of going WOKE for video games. Corporation based playstyle? Not even EVE is this restrictive. An entire Galaxy and only two bases? I dread being apart of any Human future where this is our fate. Who wants to play a video game, in their free time, of a Freedom sucking Corporate Despot Simulator? CCP Trainer? I think AI built this game, I dont think any Gamers were involved with this. It's not nearly balanced, the UI is clunky and is designed with the absolute basics only.
Как любитель Empyrion, Space Engineers, Factory, DSP, Avorion скажу, что игра пока не зацепила вообще. Особенно полёты. Они кажутся вообще двухмерными. Нет ощущения, что летаешь в космосе. Я не дошел даже до постройки первого здания. Поэтому жаль не успел вернуть, но мб улучшат.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 20.8K | 84% | $5.99 | |
| $3.1M | 2.9K | 97% | $20.09 | |
| $3.1M | 4K | 73% | $49.99 | |
| $3.1M | 2.5K | 79% | $49.99 | |
| $3.1M | 5.7K | 92% | $29.99 | |
| $3.1M | 8.7K | 81% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 168 | 56% | — | |
| $326.3M | 279.6K | 97% | $39.99 | |
| $2M | 2.7K | 81% | $19.99 | |
| $973.4K | 1.4K | 61% | $19.99 | |
| $110.8K | 235 | 67% | $12.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eigentlich macht SpaceCraft Spaß und hat großes Potenzial, aber aktuell gibt es einige frustrierende Designentscheidungen. Mein größtes Problem ist das tägliche Credit-Limit der Kompanie. Nachdem ich alles verkauft und in Upgrades investiert hatte, konnte ich nichts mehr verkaufen, hatte kein Geld für Treibstoff oder Reparaturen und musste das Spiel für den Tag beenden. So etwas sollte den Spielfortschritt nicht künstlich blockieren. Weitere Kritikpunkte: - Aufträge bieten zu wenig Informationen, sodass man oft ewig nach dem Ziel suchen muss. - Eine Himmelsrichtungsanzeige auf Planeten fehlt. - Der Fortschritt ist extrem langsam und wirkt unnötig grindlastig. Ich werde das Spiel erst einmal pausieren und auf weitere Early-Access-Updates warten. Das Potenzial ist definitiv da. Jetzt müssen nur noch die grundlegenden Spielmechaniken verbessert werden.
Whoever wrote this: "Right now, Space Craft feels like a heavily stripped-down version of No Man's Sky that substitutes actual gameplay content with artificial time sinks. The core loop lacks challenge and skill expression, relying instead on frustrating structural limitations to slow player progress." Nailed it on the head. This game has the *appearance* of a fun, space exploration game. In reality, 99% of what you're doing is JUST grinding, and that's it. Actually doing anything serious (like building parts for large ships, the construction of which is central to the game) is literally impossible if you play solo, and it takes a herculean effort to make a good Corpo that works together to build these in any kind of quantity. I hardly see anyone in my sector although my corpo, CLOM, are quite far away from the starting sectors. We have a station in our sector and I almost never see anyone from outside our corpo there. In fact, there's hardly anyone in most of this galaxy. I flew through dozens of systems yesterday for six hours getting my exploration up and saw maybe one other ship. This game is boring, grindy, frustrating if you're playing solo, and a nightmare if you have a tyrant for a corpo boss. Save your money, and go spend it in something that's actually fun (which this game literally never is).
I've got 2 copies of this game, cus I wanted a teammate and none of my friends it. I don't recommand any of my friends buy this game. I [i]would[/i] call it "too grindy," except I love love love slow, boring, second-jobby games. @all of my friends: you don't love the grind as much as I do, so you should probably not play this
lots of bugs and some pointless digging
I'm enjoying it so far. There are a few rough edges but thats to be expected in Early Access. I havent been able to buy anything from the Nexus yet. I get an error message saying the transaction couldnt be processed. Ive bought storage on the station and I have the money so not sure if im missing something or if that feature doesnt work yet.
SpaceCraft is an online space exploration, building, and automation game. Players explore a galaxy of solar systems, mine resources, design and build spacecraft, establish planetary bases, automate production chains, and create logistics networks between planets and star systems. Core Gameplay: 🚀 Explore planets, moons, asteroids, and star systems. ⛏️ Mine resources and refine them into more advanced materials. 🔧 Design and build your own ships using modular components. 🏭 Construct automated planetary bases and factories. 📦 Set up interplanetary logistics and transport networks. 🤝 Trade and cooperate with other players through corporations. What to Expect: SpaceCraft is not a fast-paced game. Progression is deliberately slow and focused on long-term development. Unlocking new technologies, expanding production, building larger ships, and creating profitable logistics networks takes time and planning. Players looking for rapid leveling or instant rewards may find the pace slow, while players who enjoy gradual progression, optimization, and automation will likely find it rewarding. Conclusion: SpaceCraft is a slow-burn space-industrial sandbox where the satisfaction comes from building ever-larger automated systems and infrastructure rather than leveling quickly or completing a story campaign. If you enjoy engineering, logistics, exploration, and seeing a small operation grow into a galaxy-spanning enterprise, it's worth a look.
Das Spiel hat zum Glück kein PVP, man kann in ruhe Spielen ohne das Stress aufkommt. Es ist möglich alleine wie auch in einer Gemeinschaft zu Spielen. Man kann seine Eigenen Schiffe nach seinem eigenen Bedürfnissen zusammen bauen. Es gibt viel zu erkunden zu bauen. Es macht einfach Spass
O jogo é simples, divertido e muito bom. Entendo que ele ainda está em desenvolvimento, e justamente por isso resolvi escrever este comentário. Gostei bastante da experiência e não me arrependo nem um pouco de ter comprado o jogo. Dá para perceber o potencial que ele tem. Alguns pontos, no entanto, poderiam ser melhorados. O primeiro é o desempenho. Em alguns momentos o jogo apresentou pequenas travadas. Acredito que isso possa ser causado pela minha placa de vídeo, que já está chegando ao fim da vida útil e não tem mais o mesmo desempenho de antes. Mesmo assim, também notei algumas texturas com aparência estranha, parecendo um efeito granulado, semelhante ao chiado de uma TV de tubo, em algumas partes do mapa. Outro ponto que senti falta foi a forma de entrar na nave. Eu gostaria que fosse possível entrar nela manualmente, caminhar até o interior e assumir os controles, sem uma transição automática ou tela de carregamento. Sei que essa provavelmente não é a proposta atual do jogo, mas acho que isso aumentaria bastante a sensação de imersão. Também encontrei um bug durante o tutorial. Nos dois primeiros planetas, especialmente no primeiro, aconteceu algo estranho: acabei ficando fora da nave, como se estivesse voando no espaço ou preso em um limbo. Não sei exatamente o que causou isso, mas achei importante comentar. No geral, é isso. Se o desenvolvedor chegar a ler este comentário, gostaria de parabenizá-lo pelo excelente trabalho. Gostei muito do jogo e estou ansioso para acompanhar as próximas atualizações. Assim que eu trocar minha placa de vídeo, que já está quase se aposentando 😂, pretendo jogar ainda mais. Parabéns pelo projeto e desejo muito sucesso no desenvolvimento!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.