
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Waste of time and money. The game is boring, additionally you don't earn any decent income when you need it the most, the beginning of the game. Good concept, piss poor execution! I'll be hard pressed to see this game go anywhere in the next year. Don't waste your time on this one. The game has no appeal, nothing that sucks you in and demands your time. A complete miss in today's Space Genre. The Space games that hold people captive are the games that let us walk around our ship and modify its look both inside and out. Were not stuck is boring automation, we are crafting out ship interiors and mining astroids. This is 30 year old space game technology not a 2026 space game! You completely missed the mark on this one.
Das Spiel hat zum Glück kein PVP, man kann in ruhe Spielen ohne das Stress aufkommt. Es ist möglich alleine wie auch in einer Gemeinschaft zu Spielen. Man kann seine Eigenen Schiffe nach seinem eigenen Bedürfnissen zusammen bauen. Es gibt viel zu erkunden zu bauen. Es macht einfach Spass
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is not a MMO. This is a Persistent Idler and is the gaming industry equivalent of going WOKE for video games. Corporation based playstyle? Not even EVE is this restrictive. An entire Galaxy and only two bases? I dread being apart of any Human future where this is our fate. Who wants to play a video game, in their free time, of a Freedom sucking Corporate Despot Simulator? CCP Trainer? I think AI built this game, I dont think any Gamers were involved with this. It's not nearly balanced, the UI is clunky and is designed with the absolute basics only.
Hoe can I love the game and absolutely hate it...? Game play is awesome. Building is awesome. Travel concepts - love it. There is much to like. The depths the developers went to torture the plater in gathering same ore and collectables for every aspect of the game. Building and quests need a ton of materials. While the automation of the game helps - it negated by the restrictions and permission of The Company,,, I will still play it occasionally but the grind is ridiculous. I will always get burned out.
НЕРЕКОМЕНДУЮ СЛИШКОМ ДОЛГАЯ ИГРА ЧТОБ СОБРАТЬ 1 КОМПАНЕНТ УХОДИТ ЛИБО ПАРУ ЧАСОВ ИЛИ НЕСКОЛЬКО ДНЕЙ . РАЗРАБОТЧИКИ УПРОСТИТЕ ИГРУ СО СБОРОМ РЕСУРСОВ. ТАК ЖЕ Я ПОТРАТИЛ МНОГО ВРЕМЕНИ ЧТОБ ПОСТРОИТЬ БАЗУ ОБИДНО ТО ЧТО БАЗА НА СЕРВЕРЕ ПРОПАЛА ВМЕСТЕ С РЕСУРСАМИ
promising but not ready for the game. For the play atm i feel like looking at bad sport organizer or bad referee during a sport match.
Контента мало, багов много. Логистика не работает, дроны отказываются носить на заводы ингредиенты, да и в остальном всё ещё сыро, при чём, чем больше ты играешь, тем больше это видно.
Eigentlich macht SpaceCraft Spaß und hat großes Potenzial, aber aktuell gibt es einige frustrierende Designentscheidungen. Mein größtes Problem ist das tägliche Credit-Limit der Kompanie. Nachdem ich alles verkauft und in Upgrades investiert hatte, konnte ich nichts mehr verkaufen, hatte kein Geld für Treibstoff oder Reparaturen und musste das Spiel für den Tag beenden. So etwas sollte den Spielfortschritt nicht künstlich blockieren. Weitere Kritikpunkte: - Aufträge bieten zu wenig Informationen, sodass man oft ewig nach dem Ziel suchen muss. - Eine Himmelsrichtungsanzeige auf Planeten fehlt. - Der Fortschritt ist extrem langsam und wirkt unnötig grindlastig. Ich werde das Spiel erst einmal pausieren und auf weitere Early-Access-Updates warten. Das Potenzial ist definitiv da. Jetzt müssen nur noch die grundlegenden Spielmechaniken verbessert werden.
SpaceCraft est un Early Access ambitieux qui mélange exploration spatiale, construction de vaisseaux, mining et automatisation dans une galaxie persistante. On ressent clairement l’intention de faire un « Satisfactory spatial » avec une pointe de No Man’s Sky, et sur le papier c’est séduisant. Ce qui fonctionne : Les graphismes sont très jolis. Les planètes, l’espace et les transitions seamless entre surface et orbite passent bien. Le shipbuilding est libre et agréable, et le système de crafting / production a du potentiel une fois qu’on commence à automatiser. L’ambiance industrielle dans l’espace a son charme. Ce qui pèche (et c’est le gros du ressenti actuel) : Le contenu est encore très limité. On passe des heures (littéralement une journée ou plus) à farmer et crafter juste pour améliorer un peu son vaisseau. Les planètes sont procédurales, mais vides : pas de vie, pas d’atmosphère, juste des rochers et des ressources. Ça donne vite une sensation de répétitivité. Petit détail qui casse un peu l’immersion : les planètes n’ont aucune rotation sur elles-mêmes ni de révolution autour de leur soleil. Dans la vraie vie, les planètes tournent sur leur axe et orbitent, ici tout est figé. C’est un choix de design compréhensible pour un Early Access, mais ça renforce le sentiment d’un univers un peu statique et artificiel. Le côté MMO / coop se fait peu ressentir. On voit des noms de joueurs, on peut rejoindre des corporations, mais l’interaction reste superficielle. On a plus l’impression de jouer en solo dans un serveur partagé qu’à un vrai jeu multiplayer vivant. L’économie et les contrats existent, mais le rythme est très lent et le grind pèse. En l’état, c’est un skeleton prometteur : la base technique et visuelle est solide, le loop de base est addictif pour ceux qui aiment optimiser des chaînes de production. Mais le manque de contenu, de variété et de profondeur sociale se fait clairement sentir. Shiro Games a de l’expérience et une roadmap, donc le jeu a du potentiel à moyen terme… à condition que le contenu et le feeling multiplayer arrivent vraiment. Verdict : Pour le moment, c’est un avis mitigé. Intéressant si tu aimes le crafting / automation pure et que tu acceptes un Early Access encore très « work in progress ». À éviter si tu cherches de l’exploration riche, du contenu dense ou une vraie sensation MMO dès maintenant. Je surveille les updates, mais je ne le recommande pas pleinement en l’état.
I'm enjoying it so far. There are a few rough edges but thats to be expected in Early Access. I havent been able to buy anything from the Nexus yet. I get an error message saying the transaction couldnt be processed. Ive bought storage on the station and I have the money so not sure if im missing something or if that feature doesnt work yet.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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