
Space Engineers 2 is a playable Early Access Alpha sandbox focused on engineering, exploration, and colonization in a fully destructible universe. Design and build ships, stations, and planetary bases while uncovering the story of Miro and Ivan Sokol. Help shape the future of the Almagest system.
Modeled estimate, not a reported figure. How we estimate →
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Space Engineers 2 is currently a Playable Alpha In Active Development and already lets you begin building, surviving, and colonizing the Almagest System.
You arrive in the distant Almagest System on humanity’s first large-scale colonization mission. Your ship is damaged on entry, your tools are basic, and the planets below are beautiful but unforgiving. From here, everything you build is up to you.
Explore planets, moons, asteroid rings, and dense clusters. Mine resources, construct bases and starships, complete contracts, discover Datapads, trade, expand into new sectors, and push the frontier forward alone now, and later together with friends as co-op and large-scale multiplayer arrive over the course of Early Access.
Space Engineers 2 takes everything we have learned over the past 10 years and reimagines the space engineering experience with more depth, precision, and creative freedom than ever before. Powered by our new VRAGE3 engine, creation and destruction feel better than ever.
Build ships, stations, bases, and machines. Mine asteroids, reshape terrain, carve tunnels, damage structures, and experiment in a fully destructible sandbox where engineering decisions matter.
Whether you are a veteran Space Engineer or new to the series, Space Engineers 2 gives you a growing sandbox where your creativity can shine while the game continues expanding through Early Access.
Explore the next generation of construction with the 25 cm Unified Grid System. No more large-grid vs small-grid separation: blocks fit together seamlessly, making it easier to create detailed and functional builds.
Mounting point visualization, grid lines, improved controls, and more intuitive building tools help you design, adjust, and refine your creations with greater precision.
Space Engineers 2 introduces major building improvements such as Grid Undo, copy/paste, symmetry, blueprints, Projection Building, Backpack Building, Area Welding, refined CTRL controls, and improved rotation and zoom.
These tools are designed to make engineering smoother for both newcomers and experienced players, while preserving the depth and creativity that define Space Engineers.
Take your creations to new speeds with upgraded max velocity: characters up to 310 m/s and grids up to 300 m/s. Magboots and automatic jetpack activation help you stay in control while building, exploring, and moving around large constructions, platforms, ships, and asteroids.
Mechanical systems are also expanding. Rotors and Pistons are already available in the current Alpha, with wheels, hinges, warheads, and additional engineering systems planned for future updates.
We redesigned UI/UX to make building smoother and more intuitive for both newcomers and pros, giving more freedom to bring your intricate ideas to life. VRAGE3 is being optimized throughout Early Access; performance can vary by hardware, world size, and build complexity. As Early Access progresses, you’ll be able to build bigger ships, fly more of them, and enjoy epic destruction in a truly immersive ride.
The current Alpha already includes a real sandbox survival experience. Manage power, oxygen, hydrogen, and health. Mine resources, process materials, manufacture components, build production chains, complete contracts, earn credits, discover Datapads, and begin expanding colonization across the Almagest System.
These systems are playable today, but still growing. Long-term survival progression, deeper colonization, richer economy and contracts, NPCs, campaign content, co-op, multiplayer, and many additional systems will continue arriving during Early Access.
Enjoy the beauty of space, industrial designs, planetary landscapes, and destructive engineering with next-level realism. Space Engineers 2 introduces ray-traced global illumination, realistic shadows, a new skybox, tessellated voxel materials, parallax effects for armor, volumetric clouds, and many other visual improvements that bring depth and realism to every scene.
Bring your ideas to life and share your Blueprints and Worlds with the community through Steam Workshop integration. Explore a growing collection of creations from other players, find inspiration, and discover new engineering challenges.
Space Engineers 2 also supports advanced modding through the VRAGE3 Mod HUB and Mod Editor tools, giving creators more ways to shape the future of the game.
Space Engineers 2 is available now in Playable Alpha. By joining during Early Access, you can play the current version, share feedback, report issues, and help shape the game as it grows toward full release.
If the current Alpha sounds exciting, buy now and start building. If you prefer to follow development until more features arrive, add Space Engineers 2 to your wishlist and follow our updates.
Buy or add to your wishlist: Space Engineers 2 on Steam.
Space Engineers 2 is now available in more languages, making it easier for players around the world to build, explore, and engineer in space. The game is currently available in Brazilian Portuguese, Czech, French, German, Italian, Polish, Slovak, Spanish, and Turkish.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Turkish
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 185 reviews with recorded playtime.
Reviews
Themes across 185 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i enjoy
ist voll gut .hab das spiel 5 min gespielt war super:) ich liebe meine familie nicht.
As of 11 July, 2026, this is my recommendation to people that had SE and are wondering about SE2: DO NOT EXPECT A POLISHED FULLY PLAYABLE GAME. IT IS MORE OF A PLAYABLE LONG TECH DEMO. The Caveat right off the bat here is that Keen's label of "PLAYABLE ALPHA" is 100% accurate in my opinion. If you want a polished and playable version.. stick with Space Engineers for the time being, hold off on Space Engineers 2 for now or do what I did.. buy it during one of the sales. The game is simple right now. You have a bunch of armor blocks, some conveyors, some engines, two cockpits (1 command console and 1 true cockpit), an assortment of the same wheel in different sizes but not a much else. It's enough to get a good feel for how building is going to work. There aren't even options for customizing the game like in the original... They may be coming in the future, but don't seem to be there yet. There are 2 major changes right now that I'm REALLY enjoying... and some things that are frustrating me. Positive Item 1: building with raw mats. Yes. you heard that right. you don't need a refinery constantly churning out steel plates to build your base anymore. Just grab all the iron ore you got and go to town. Right now, each steel plate costs 35 iron ore whether you make them in the machines or just carry the ore on you and start to weld. Not everything is able to be built this way though and there is nothing to denote (that I have seen) that distinguishes between parts you can build like this and need a machine to build until you're actually building the part. It is priority driven to use up crafted parts before raw materials as well. Positive Item 2: 2 sizes of blocks and they play together... No more 'big grid' and 'small grid' builds... no merge block funkery to weld different size block grids together (at least, not at this point... more blocks and newer things may void this point.. still waiting to see people make mouse operated cranes with scripting blocks) You can lay a slab of the largest blocks down to make the floor of a base, drop down to the small blocks to add the little gubbins that make the build come to life... low hanging support beams, support beams in the halls, etc. Another side point is that things like the storage box... has different storage amounts between the sizes of them, and it has more sizes... 5 instead of 3 I believe... so you can have truly massive storage crates for bases or capital ships/haulers. Positive Item 3: QoL improvements First, right off the bat... mining with the hand drill... you now automatically pick up the ore... no more ore floating away into space or rolling away down hills... unless you overflow your inventory. It's nice to not have to drill and grab ore at the same time. Second... rotating blocks... while the ind/del, home/end, pg up/pg dn system worked... it always felt unintuitive to me. Now... ctrl+ q/e, e/d, a/f rotates the blocks. it feels a lot better and is pretty intuitive. Frustration Point 1: SSD hard drive is required for smooth There isn't anything I saw, and yes I admit that I only skimmed the page, so I may have missed a warning somewhere in the product description that recommends running on SSD. My computer isn't old, not cutting edge either, but it runs most everything really well on a platter drive... NOT this in it's current state though. They recommended that it be installed on an SSD AFTER you install it and fire it up for the first time. (If anyone from keen actually reads these things... PLEASE.. spend 2 minutes to change your 'recommended settings' block to recommend an SSD drive.) I was getting massive lag spikes that quite often left me questioning whether or not the game locked up... After the first night I played (only about 15 or 20 minutes just to check it out) I moved it to an SSD and it runs well... all stuttering gone. Frustration Item 2: Graphics memory full warnings.. I understand and acknowledge I'm playing a 'playable alpha' build. nothing or little is optimized. I'm not complaining about it being a memory hog. I think the game automatically downgraded my settings because it was originally running on 'ultra' and when I checked settings it's now set on 'High' and I did not change anything in settings at all. I'm running a 3070ti. the card isn't a slouch and I know it's running hot. I've got temp and fan monitors tied into my stream deck so i can watch for overheating issues. Just... please... stop with the memory warning. I don't need to see it every 30 seconds... added to the fact... the overly COVERS THE X BUTTON. Give me an option to acknowledge the "memory full warning" for a session and let me play the game... OR make the overlay NOT block the X button. Frustration 3: Physics and the woods... I'm driving through a forest... using my mining tool to try to cut trees down... however... some of the trees you can't cut down unless you're drilling it up in the canopy... others... you can literally touch and they come down. If my vehicles touches ANY of the trees that I didn't think I'd touch... well.. so far... we've got SE 1 physics with anything in motion that wasn't a part of the thing in motion. I've been rolled INTO the dirt 3 blocks deep nose first, I've been thrown into space, I've had the tree fall down, my vehicle act like it's been thrown in a washing machine and spin itself randomly dashing itself into pieces.
even with it only being in alpha it now has all the blocks from se1 to build with for the most part and everything else is gonna be bonus if you like se1 even in singleplayer this game is only getting better from here you wont miss alot and everything is being updated regularly if you only play multiplayer only a few more updates away maybe even 1
It is a very good game with bad optimization. since I know that the game will receive more optimization later on I'm not going to complain about it too much, but it does need more emphasis currently as it is pretty laggy. other than that it is pretty PEAK.
Ich mache es kurz. Fühlt sich falsch an. Fühlt sich an wie ein Konsolenspiel, dass auf den PC Adoptiert wurde. Einzelne Grafikeinstellungen lassen sich nicht ändern - damit lässt sich die Performance nicht richtig einstellen. Und ja, Alpha, Beta, und was auch immer jetzt für Ausreden kommen mögen... z.Z. ist das höchstens eine Präsentation und kein Spiel.
I had 500 hours on SE 1, but i didn't feel any objective and it was a rough experience, but even now im having SO MUCH FUN, the combined grid makes this game fantastic, i'm looking forward to see updates, but only a few times i thought that i needed some adjustments!
At the time I'm writing this, SE2 is at the point of being playable and fun, but there's still a ways to go. My two major complaints are the lack of airtightness mechanics and a build planner; once they add those (since they're already in SE1, I hope it won't take them too long), this will easily be the best space game.
Читай ранний доступ. В целом по сравнению с первой частью вырос визуал. На планетах пейзажи довольно интересные. Но и требования к железу теперь выше. Страшно подумать, что там при введении воды будет. По механикам есть недоделки даже относительно первой части. С другой стороны, уже реализованные механики зачастую лучше. Но не смотря на это скажу так - если первая часть без модов играется так себе, то вторая часть уже на текущий момент самодостаточная игра. Прямо таки игра, больше чем песочница. Количество багов в пределах разумного, пока мозги не делают, хотя периодически что-то мелкое всплывает.
So far, really good. The latest update has sucked me back into SE....
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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