
Successor to the roguelike RPG "Elona". Adventure, survival, crafting, home-building, myths passed down, and stories of humans and Elea spun. What scars will you leave on the land of Ylva?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wavered a lot on whether to give a thumbs up or thumbs down and ultimately i decided on a very soft thumbs down. This game is fun, no doubt. It's silly, challenging, and it offers you a lot. The systems that are built out, however complex, are fun to engage with, but like in the way gambling is fun. The entire game is RNG. Finding gear, new recipes, upgrades for your followers, is all like playing the lottery. you can spend years in game trying to find the recipe for something as basic and important as a cooker. or you can spend a little too much time grinding tickets to take one from a town, which is the other issue of the game: it's extremely grindy. which isn't inherently a bad thing, but it's not a rewarding enough game. Elin feels like it wants you to go with the flow, use what you find, trial-and-error your way through builds, encounters, and mechanics, but then it refuses to reward you for doing any of that. the gear you find will be bad 99% of the time, and as of now there's no way to meaningfully make your own. the rune system is a start, but it's too shallow and limiting to give you that "hell yes, sick gear" feeling. same thing with building up your followers. you can get lucky and find exactly the right gene (the item that lets you modify followers), or you can spend hours grinding for an elixir that will guarantee you a gene drop, but then you have to once again get lucky/save scum for the gene you want. then, in all likelihood, the gene will have a high cost to apply to your follower, so you'll have to go and grind their level up (a number, like many things in Elin, you can only infer from other data in the base game). The way you gain stats for both yourself and followers is through food, so you'll be spending a lot of time farming/cooking. The egg/breeding system is interesting but also a grind if you want to hatch powerful followers (yes, everyone in Elin comes from eggs). The combat is the combat. It's not extremely in depth, but it's serviceable. I have played mostly casters, so I find I have a lot available to me in terms of spells (there's like a hundred). NPC ai is okay but will definitely cause moments of frustration when your back-line glass cannon inexplicably decides they're a bruiser today. The story is bare-bones and unfinished, and mostly involves key NPCs talking at or around you about their own problems and your silent protagonist just kind of doing what they tell you to. I personally don't mind this, but if you're looking for a story you might want to look elsewhere. The elephant in the room is the questionable content around age. I don't think character age is meant to be taken literally (you can have fully fledged adults that the game labels as 0 years old), but that doesn't absolve the game when you have characters who are labeled "Little Girl" and "Little Sister". It's flavor and it can be ignored, but it's wholly unnecessary. So I would say if you live for the grind, like silly games, or want to engage in something that's bizarre and vaguely addictive, pick up Elin. If you're looking for something where your hard work is commensurately rewarded, maybe skip or mod this game. That said I have 500+ hours and I'm still playing it, so take that how you will.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I want to love Elin, but right now it's got some real progression problems. It markets itself as this open sandbox, but the early game is a bottleneck in disguise. If you're not fishing for cash and min-maxing food slices for stat gains, you're going nowhere. Most of the "freedom" you get early on is just a time sink — explore too much without a plan and you're wasting resources for basically nothing. The onboarding doesn't help. The tutorial is a slog of mandatory reading, not an actual guide, and you're stuck with it before you can do anything else. Once you're out in the world, hunger drains fast and difficulty spikes hit hard, so exploring feels risky instead of fun. Even building up a town is a letdown — most jobs are useless, and Gold Bars hit diminishing returns so fast your economy craters. Crafting is the real dealbreaker though. You're stuck making starter-tier gear forever, which makes mining pointless and pushes you toward dungeon RNG or vendor shopping instead. So much of the game just isn't fleshed out or doesn't math out, and you end up needing outside guides to make sense of it — except even those aren't great. Elin has real potential, but as it stands, it's way too easy to get stuck in a grind where most of your choices just don't matter.
It's really good. Great even. As good as your creativity wants it to be. The "roguelike" tag is a bit misleading, as the only element of it are the dungeons that are indeed structured like a traditional roguelike. Realistically, it's an RPG sandbox and kind of a colony sim? Getting that out of the way, it's more than clear the amount of love the developer has put onto his product. Don't let the "dated" visuals affect your decision to purchase this one, they are an aquired taste and the rest is well worth it. Seriously, you can do anything here, and it's being constantly updated with more content of all kinds. You can work primarily as a farmer and focus on developing a ton of land, you can beekeep, you can focus on combat, you can earn a living by singing or playing instruments, focusing on board quests and muuuuuch more. It really is that deep. My full playtime has been poured into a single character and I cannot begin to think what I can do with time both with my current one and with new ones. My single gripe is the fact that if you're low on creativity, it can feel a tiny bit aimless until you discover something new. So yes, I do recommend it and strongly believe what the dev has done is insane and deservers more recognition.
【300時間プレイしての結論:苦行と作業のループ】 いつか面白くなると信じて300時間プレイしましたが、結局最後まで「楽しい」と思える瞬間がありませんでした。 不満に感じた点: 常に付きまとう生活の困窮: 稼ぎが少ない序盤から容赦なく納税を強制され、資産が溜まりません。 厳しすぎるデスペナルティ: 死ぬとさらに弱体化し、それを取り戻すためにまた長い時間を浪費します。 徹底した足止め仕様: 何をするにも膨大な作業時間がかかり、ゲームとしてのテンポが悪く退屈さを助長しています。 MODについて: コンテンツ自体は非常に豊富で、そこは唯一の評価点です。しかし、これらゲームの不便さをMODで快適にしようとすると、今度はロード時間が劇的に長くなるというジレンマに陥ります。 自由な冒険を期待すると、ただ作業に追われるだけの時間に疲弊することになります。万人にはおすすめできません。
Collected an egg from a goat. Roasted the flesh of a bandit for dinner. Paid my taxes. Lost all my copper coins to a gatcha machine. Stole someone's tv with funiture tickets. Pissed in a toilet still on display at the funiture store. Went to the hotsprings afterwards pixel ass naked. This is what gaming was meant to be. 10/10
我只能这么说,我从未如此后悔过购买这样一款游戏,它不是那种一般的不好玩,我能理解这款游戏或许存在那种觉得有趣的玩家群体,但是入手门槛也太高了吧我的天,如果一款游戏需要我主动寻找才有可能找到乐趣,无论好不好玩,总之,不适合我
I really hope to see a quest board overhaul and other methods for farming plat. The quest boards are currently very boring and include many item delivery and escort requests which no one wants to do. Most people just do kill & music quests. And will save scum re-roll to get them because they are less time consuming and more possible to complete vs the rest. KK quest timers mod is also a MUST for music, gathering, ect. I give up on the current vanilla iteration and am moving to modding the quest board till we see some major changes here. I have also broken my oath for no save scumming just because the quest board. And I have seen many streamers get to this point and do the same. I understand we are still in EA, and will edit this post in the future if changes are made.
This is a real RPG, you can do anything you want to in this game. Want to play Stardew Valley? You can do that. Want to be a real-estate mogul? You can do that. Want to be king of the fairies? I'm pretty sure you can do that. Want to lose all your money gambling? If you really want to, you can do that. This starts out as a traditional RPG, but quickly opens up to be a sandbox RPG.
Can't recommend it right now. The game has a pretty massive foundation, but that's largely all it is. A bunch of different features that have almost no depth to them. I largely enjoyed my time with it, but every time I started feeling like I was making real, tangible progress I just came to what was effectively the end of the road of progression and was expected to just play around with the thin list of features that had no depth. Yes, it's early access. But I'm also allowed to not recommend it because I don't feel like it's amazing value right now. Maybe some time in the next couple years it will be INCREDIBLE. Right now it just shows potential, and I don't recommend games for potential alone. If you can enjoy a bare-bones everything and make a functional town, that's great. I'm happy for you. But for me, I need depth, and I don't like when I'm expected to make my own fun past the first ten hours. I made multiple characters, approached things differently, but it always came down to the same thing - crafting tables with a long list of basic materials, no specializing - no progression in making weapons or armor. Features that felt more introductory but didn't reward you for investing. The list of issues I have with this game go on and on. And I'll reiterate. I ENJOYED the game, I WANT to continue playing it. But right now, there just isn't enough depth to justify spending a large amount of time, personally. It's deceptively shallow, and because of that, I don't recommend it (right now.) The dev team seems to have a really hard time focusing on core features, too. They made a big update about how you can now turn yourself into a baby for an NPC and get milk...? Investing that much time and effort into fetish content is just wild. All the marketing for the game is serious, but then there's features like that in the game. It kind of makes sense that there's a wide selection of nothing when they make a big deal about transforming yourself into a baby to be breast-fed.
If you feed people dreamworms, they will fall in love with you Because you are playing a succubus, whenever you woohoo someone, you get stats Because people love you after you feed them dreamworms, they may try to woohoo you while you sleep The entire town loves me When I fall asleep, they all climb in with me I'm leveling up so much
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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