
From the perilous battlefields of the fourth-grade playground, a young hero will rise, destined to be South Park’s savior. From the creators of South Park, Trey Parker and Matt Stone, comes an epic quest to become… cool. Introducing South Park™: The Stick of Truth™.For a thousand years, the battle has been waged.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 643 reviews with recorded playtime.
Reviews
Themes across 639 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
good
Great puzzles and packed with jokes. An excellent addition to the South Park universe
simplemente cine. es un juegazo tiene mucho humor negro y que tiene una historia que define a south park
You can’t top this.
good
i had fun
I love the references. Can't wait to play the 2nd game
esse jogo é incrivel e engraçado recomendo tanto pros fãs de south park quanto pros de rpg otimas mecanicas que conseguem misturar humor com coisas de rpg a história não é muito complexa mas consegue cativar vc pra querer zerar o jogo é um pouquinho fácil mas um problema do jogo é que ele acaba 10 barra 10
9.5/10: A must-play for any South Park fan, dinged only by Ubisoft's bloatware South Park: The Stick of Truth is a turn-based RPG that drops you into the show's world as the New Kid, perfectly capturing the look and humor of the series. It's extremely fun and an easy recommendation for any South Park fan, packed with easter eggs and funny moments, and it nails the show's style so well that I beat it in about three days. In my opinion it's better than The Fractured but Whole, and both are far better than Snow Day. The only thing keeping it from a perfect score is Ubisoft forcing you to download a separate app just to play a game you bought on Steam - pointless bloatware with no perceivable benefit. Overall it's a great game and one of the best South Park experiences out there.
I have about 3 playthroughs, only one on steam. South Park: The Stick of Truth - The Licensed Game That Actually Worked Often when people think of licensed games, they remember the reputation they have for being quick cash grabs. These games are often forgettable titles built around a well-known name and little else. So when South Park: The Stick of Truth came out, there were few expectations. A full-blown RPG based on the crude adult comedy series sounded more like a joke than an actual idea. Yet somehow, Obsidian Entertainment created one of the most faithful adaptations of an animated show ever made. Beneath all the absurd and outlandish humor that South Park is known for lies a genuinely thoughtful RPG that understands and respects both the source material and the genre it sets out to parody. The Stick of Truth knows exactly what it is, never losing sight of its identity from beginning to end. That confidence is what elevates it from a licensed tie-in to one of the best RPGs based on an existing franchise. What is South Park: The Stick of Truth? At some point in 2009, the creators of South Park, Matt Stone, and Trey Parker approached Obsidian Entertainment in hopes of making an RPG. Dissatisfied with the previous games attached to the license, they wanted to take a much more active role in its development, and Obsidian was more than happy to oblige. Initially pitched as "Skyrim, but in South Park," the game also drew inspiration from classics such as EarthBound and Paper Mario, while staying true to the show's established lore. When it was finally released in 2014, South Park: The Stick of Truth was met with widespread praise, joining the ranks of Obsidian's other acclaimed RPGs and earning a reputation as one of the best licensed games ever made. From the moment the game begins, it's clear that Obsidian understood exactly what made South Park special. You begin your journey in South Park as the new kid in town. Your parents allude to a mysterious reason for moving there, but they quickly shuffle you outside to go "meet some new friends." Before long, you're approached by the lovable Butters, who invites you to join the neighborhood kids on a D&D-inspired adventure. What starts as an innocent game quickly grows into something much bigger, as the children of South Park become completely obsessed with their fantasy world. The first faction you'll meet is the Humans, led by none other than the Grand Wizard, Eric Cartman. Cartman explains the rules of the game and tells the prophecy of the Stick of Truth: whoever possesses the Stick will control the universe itself. Almost on cue, the opposing faction - the Elves - arrives, leading to a grand battle that ends with the Stick being stolen, presumably by the Elves. This sets the story in motion as you're tasked with rallying allies such as Tweek, Token, and Craig, while also serving as a clever introduction to the game's mechanics and tutorials. After the introduction, you're free to explore South Park as a whole, with only a handful of areas remaining locked until later in the story. My favorite thing to do was wander around bothering the townsfolk, who almost always had a side quest to offer or a bit of dialogue referencing the show. Meeting everyone is sure to make you laugh - you might even run into ManBearPig himself. Doing all the side content and exploring isn't just entertaining; it's also rewarding. You'll discover all kinds of gear, outfits, and weapons to customize your character. By the end of the game, I was running around with underwear on my head while wielding a flaming hockey stick. No one could stop me. The whole adventure plays out much like a season of the show, constantly pushing you forward while rewarding your curiosity every step of the way. At its core, South Park: The Stick of Truth is a turn-based role-playing game. When you create your character, you'll choose between four classes: Fighter, Mage, Thief, or the hilariously unconventional Jew. Each comes with its own strengths, abilities, and playstyle, fitting perfectly within the game's fantasy setting. While The Stick of Truth spends plenty of time poking fun at RPG tropes, these early choices still have a meaningful impact on how you approach combat throughout the adventure. Unlike some turn-based games, combat is far from passive. Most attacks require timed button presses to deal more damage or block incoming attacks. This has the effect of making battles feel much more interactive, rather than just scrolling through a menu of abilities. The game constantly demands your attention, and one missed block could easily be the difference between winning the fight or getting wiped. Throughout your journey, you'll unlock new abilities and upgrade your various skills. These skills range from typical fantasy abilities to an entire skill set revolving around farting, because of course they do. These abilities can aid you not only in combat but also while exploring the town, allowing you to reach areas that were previously inaccessible. It's clear from the very start that exploration is a major part of the experience. South Park gradually opens up as you progress through the game, encouraging you to revisit familiar locations to see what's changed or what can now be accessed with new abilities. The entire town is explorable, with homes, businesses, and various landmarks from the show packed full of hidden items, side quests, and references that reward your curiosity. Like most RPGs, you won't be adventuring alone. The game offers a variety of companions, including fan favorites like Cartman, Kyle, Stan, Kenny, Jimmy, and my all-time favorite, my ride and die, Butters. Each companion brings their own set of skills and plenty of personality, often humorously reacting to what you're doing or where you are. Much like other RPGs, bringing the right companion into a fight can make or break an encounter. Although the story is about children playing a made-up fantasy game, the mechanics underneath are easy to understand and familiar to any fan of the genre. These traditional RPG systems all work together to create an unforgettable experience that plays out much like you would expect from the show, with all the humor the series is known for woven into nearly every system rather than simply being layered on top. The Bad. Normally, this is where I'd write about the shortcomings of a game - anything I found that could potentially hurt someone's experience. But I find myself struggling to come up with anything that meaningfully impacted my time with The Stick of Truth. If there is one potential issue, it's that the humor won't work for everyone. If you don't enjoy South Park's style of comedy, this game may not land the same way. And that's okay. Not everyone has to like or play the same games. Gaming would be pretty boring if we all enjoyed the exact same things. Final Thoughts. Trey, Matt, and the team at Obsidian's commitment to building an actual RPG really shows through every second you spend wandering around South Park. They didn't just create a game filled with references and jokes from the show, they created a world that feels like an extension of South Park while still respecting the genre it was built around. The Stick of Truth could have easily been another forgettable licensed game, but instead it became something much more. It understands what makes South Park work, while also understanding what makes an RPG enjoyable. Every mechanic, quest, and interaction feels like it was designed with love for both the series and the genre it sets out to parody. Even years later, The Stick of Truth remains one of the best examples of how to adapt a beloved franchise into a video game. It knows exactly what it is, and never loses sight of that. Fair warning to anyone about to play, Watch out for Man Bear pig, the real final boss of the game. He's super real. I'm being super cereal guys.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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