
The Definitive Edition includes the critically acclaimed DRAGON QUEST XI, plus additional scenarios, orchestral soundtrack, 2D mode and more! Whether you are a longtime fan or a new adventurer, this is the ultimate DQXI experience.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.44/day in the week to Aug 4 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 12.1Kreviews | 93% | — | $8.9M |
| $19.99−50% | 5.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 936 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3] Dragon Quest XI S: Echoes of an Elusive Age – The Courage to Believe in Something Simple [/h3] [b] Playtime: 178 hours [/b] [b] Note: This review contains spoilers. [/b] Look, I get why many players call [i]Dragon Quest XI S[/i] predictable, old-fashioned, and traditional. In many ways, it is. The hero is hunted from birth, gathers a party of companions, an ancient evil awakens, and the world needs saving. In Japanese, there is a word often associated with the [i]Dragon Quest[/i] series and JRPGs as a whole: ōdō – "the royal road." The classic heroic formula. To a lot of modern players, it feels outdated, even kinda childish. But man, [i]Dragon Quest XI S[/i] does something that's actually really hard these days: it dares to believe in simple goodness. Light beating darkness. Friendship winning against despair. People choosing to be kind even when the world gives them every reason not to. Yeah, these are ancient JRPG tropes. But when they're written with this much sincerity, they hit harder than I expected. After finishing the game, [spoiler]I remember Veronica sacrificing herself.[/spoiler] I remember Sylvando marching across a literal post-apocalyptic wasteland just to bring people their smiles back. I remember Michelle's tragic love story and the gut-wrenching choice that came with it. These moments aren't some crazy narrative twists. What makes them stick with you is how emotionally honest they feel. That's why I've never bought the idea that JRPGs are "immature." Shaping how someone feels about courage, friendship, and kindness isn't childish work – it's noble work. Their emotional truth is no less meaningful because they're simple. [i]Dragon Quest XI S[/i] gets that better than most modern games. Not every story needs to reinvent the wheel or blow your mind with complexity. Sometimes a story just needs to remind you why hope still matters. For kids, these games plant early seeds of courage and empathy. For adults, they quietly hand back something we lose along the way: the ability to believe in something sincerely. After 178 hours with this game, I realized something I didn't expect: Maybe nothing is more timeless than a story that truly believes the world is still worth saving.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I bought the original for full price. I refuse to buy the definitive addition at full price! Please just add a upgrade for people who bought the original!
This was my first Dragon Quest game and I somewhat enjoyed it. But looking back over time, my view of it has diminished gradually. First, I want to start with the positives. - I think the game looks great and sounds great with one major caveat. - The story was interesting for the most part and there were some cool moments. - The voice acting was competent. - The world was gorgeous to look at and had a good variety of biomes. Now we get to the stuff I didn't like. - The game was waaay to easy. I played on the normal difficulty for my first playthrough and I don't remember losing a single battle the entire time. I'm sure if I were to replay on Hard, I would have a better time with the combat, but that leads to my second point... - I don't think this game has any replay value. With how linear the progression is and the story only giving you the same party members and lack of build variety I can't imagine there being enough to experiment with. - The game feels bloated in length. By the time I got to the end of the story, I felt incredibly burnt out to the point I didn't even finish the epilogue. - The music is nice, BUT there isn't nearly enough of it. You listen to the exact same battle theme and overworld theme through probably 70+% of the game. And it restarts every time you start and stop a battle. So you only hear the first 30 seconds at most of each song most of the time. It got old incredibly fast and never changed. - The crafting system didn't feel worthwhile for the most part. By the time you could craft gear that was worth making, you would get to a new town or something and be able to buy better gear. It just felt like there needed to be more to crafting in my opinion. Overall, I would give this a mixed review if I could. If you're a fan of classic, long JRPGs then you'll probably have a fine time. It's a well made game that runs good but didn't have enough depth or variety for me to justify it's length.
If you go to the shop and buy a shield for your character, but they're currently wielding a two-handed weapon, the shopkeeper will stop you and ask if you're sure you want to make this purchase for that character, and you keep your money if you say no. I have never had a game offer me that level of customer service before.
玩JRPG不玩DQ,就像四大名著不看红楼梦,说明这个人文学造诣和自我修养不足,他理解不了这种内在的阳春白雪的高雅艺术,他只能看到外表的辞藻堆砌,参不透其中深奥的精神内核,他整个人的层次就卡在这里了, 只能度过一个相对失败的人生。
Dragon Quest XI S: Echoes of an Elusive Age is one of those games I’ve pretty much only heard good things about. Recently I decided to give it a try, starting with it’s generous demo, which took me 8 hours to complete. I finished that and felt sort of mixed on the game, but since the game is so highly rated and I wasn’t hating it, I decided to purchase the game and play it some more. I’ve now put in another 35 hours and I’m still feeling quite indifferent on it. It’s a perfectly fine game. It doesn’t really do anything particularly memorable or interesting. Nothing stands out as great, and other than some cringe inducing sexism and some slightly annoying music, nothing stands out as bad. I’ve never played a Dragon Quest before, so I didn’t really know what to expect outside of turn based combat. I’m usually not huge on turn based combat, but there have been a few turn based games that I thought were fantastic. This is not one of them. The combat is really easy to the point it often just feels tedious. However, I did find many of the monsters to be visually interesting. The story does have some “twists”, but they are always telegraphed way in advance, so when they are revealed, you’ve already known about them for hours and they never feel like twists. The companions do feel varied, but none stand out as particularly interesting. Structurally, this is not an open world game, which I appreciated. It does have open areas, but it’s still very much linear. There are a few times where you can choose where to go, but it always feels like there’s a correct order. If you choose wrong, you’ll just need to go to the correct one, do some stuff there, and then go back to the other area. Similarity, the game’s story is quite linear. It’s mostly told through dialog without any choice. You do occasionally get a dialog choice, but there’s always a clear correct answer. A few times I tried selecting the obviously wrong one just to see what happens and it basically forces you into the correct answer. There’s nothing super wrong with this, but it always makes me wonder why they bothered to give a choice. Overall, I don’t feel like I have a lot to say about Dragon Quest XIS because I don’t feel like it’s a game that has a lot worth talking about and after over 40 hours of it, I certainly do not get the hype. It’s a fine game, and since I’ve already paid for it and started it, I may eventual go back and finish it, but I don’t really feel like I should recommend you go out and spend your money and time on a game that is just fine when there are so many masterpieces out there.
Phenomenal game. I've been playing this game off and on for the past several years, and now that I've 100% completed it achievement wise, it feels like I can finally close this gaming chapter in my life. Maybe I'll check out DQ VII Reimagined next.. Guess we'll see. This game gets an obvious recommendation from me. Such an amazing game, will be remembered by me as one of the best JRPG experiences I've had, and I've had quite a few. 10/10.
It was perfect. PERFECT. Everything down to the last minute details. I loved every party member, immaculate vibes all throughout. The casino is also GOATED.
This is like the Chinese buffet of games. Endless amounts of just fine to kinda good content to stuff your face with.
The perfect Steam Deck game! DQ games have always kind of bored me a bit, but I had just finished a few action games and wanted a slower turn based RPG. To be fair it's not the mechanics, I love a good turn based RPG, but as I've gotten old it takes more to hook me in for the long haul. There has to be some magic, some charm, some decent writing, and strong gameplay. DQ XI has it, it's got the rizz, it slaps, it's fire, it's 6-7, it's got it all and it does it all extremely well. For background in the past couple years I've finished Octopath Traveler, Bravely Default, Tales of Arise (not quite turn based I know), Persona 5, Fire Emblem: Engage, and Yakuza: Like a Dragon to name a few. I dig RPGS and if I thought everyone had an interest in my back catalog I'd list the western RPGs too. Sometimes though, games will come along and look like everything I want, only to have that feeling where it never "clicks." I don't want things to get better 40 hours in, I don't want to waste 40 hours before I can settle for something being an experience I might enjoy. Probably sacrilegious to say, but that's how I feel about the entire Xenoblade series. On paper it looks great, I like mechs, post apocalyptic world, mech swords, some magic thrown in, touchstones on cultural revolutions and a corrupt ruling class. You'd think I'd like everything about it, but I just.... don't. I don't like the battles that feel one note, button mashing away as if nothing really matters. Are my actions doing anything? Do I really need to be here for this story? Oh look over there it's a quest... to go find some rocks. Oh look over there it's the same quest but now it's fetch this. DQ 11 looks like it shares the bones of standard RPGs when in fact it's standing on the mountain of dead bodies that paved the way for this beautiful ode to JRPGs. It's a love letter to gamers and within all it's nostalgia is a quiet evolution that never boasts, but pulls you in to every charming pixel and polygon. It isn't any one thing that makes DQ11 a masterpiece, but it's somehow greater than the sum of it's parts. The combat is excellent but starts out very basic, the overworld map is easy to understand, fast travel works well from the minute you unlock it, there's a horse too and that works perfectly fine (looking at you Roach!), everything is just fine. Then it builds... everything just keeps steamrolling forward. The story gets... interesting, it's not what you think and there's always another layer. The music from the start has it's own role to play as Square replaced all the MIDI tracks with the Tokyo Symphony. It's such a joy that you can just stop any time and listen to the music. The battles start to whip up, skill trees open, strategy becomes important, you'll have to determine who's in your party. Subtle choices of what path to take, which skills to upgrade, which gear to buy or craft, it all makes an impact on your progress. Finally, each locale is extraordinarily done and each becomes part of the tapestry of the story. Towns have always been important in an RPG but they managed to make them stand out as much as the characters in DQ11. I can't put it into words without spoiling much, but it is not simply bigger is better on display here. It's not larger towns you have to walking simulator your way through, but right from the first town they're part of the story. It's this gameplay loop of explore, battle, travel, story beat, repeat. You start seeing incredible writing unfold, it's serious, it's whimsy, it's heartfelt, it's funny, and you rock that gameplay loop because it's good. In no time at all, DQ11 starts hitting it's stride, in just a couple hours the story starts to slap and it does not let up. It's just beat after beat, like a rock concert where you can't believe the artist isn't going to take a break. There can't be this many songs in the set and there's zero filler, you don't even think about time passing because you're in it, you're enjoying it. That's DQXI. It's a steamroller that moves toward this crescendo and in the build up it crafts a world that begs you to stay just a little longer. One more quest, one more boss fight, one more piece of equipment and dear lord what the hell is going to happen next? Only one way to find out! ----- hardware notes ----- I played a TON of this game on Steam Deck, more than anywhere else. I played it docked (it runs great) and I played it in handheld mode, where it feels tailor made for the system. You can clock down to 10 TDP and bring the GPU down to 1200-1400MHZ and squeeze about 3 hours of battery life. More if you're willing to sacrifice settings, but I am not. It never dips below 45 FPS and I've got graphics maxed out except for shadows. I also turned anti-aliasing down because it just looks better imo. I also played a fair bit on my PC, an RTX 4070 rig with an i7. It really didn't make a difference, DQXI S is actually the Switch version of the game and they used all those assets when they re-launched it everywhere else. The advantage is the game is so well optimized it runs extremely well on just about any hardware that can handle it. I wasn't satisfied with that though, there's some easy mods called "project rebuild." It's a collection of community work trying to restore DQ11 to it's former glory when it first launched on PC. I think if you're going to invest time sitting down in front of a monitor it's totally worth it. I bumped up grass, player models, and textures and it does look glorious. Much more like a moving story book or a 3D Dragonball Z comic. That said, I didn't miss it when I'd switch back to the Steam Deck and that's not something I usually say. Like going between Cyberpunk 2077 PC vs Deck is a HUGE sacrifice. This is not, it's truly one of the best modern games you can play on the Steam Deck, if you're not too picky about frame rate you could probably just max out settings and you're good to go.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $8.9M | 13.3K | 87% | $29.99 | |
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| $8.9M | 38.7K | 95% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 8.9K | 86% | — | |
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| $5M | 3.7K | 88% | $59.99 | |
| $803.8K | 5.2K | 97% | $7.99 | |
| $0 | 91 | 87% | Free | |
| — | 0 | — | — |