
Don the Ancient Mask. Wield the power of gods. Possess any of your tribespeople, recruit followers, and build a thriving automated civilization. Survive, expand, and forge your own legacy across a vast ancient open world — together with friends.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Soulmask is a massive survival crafting game set in multidimensional ancient civilization open worlds. Carve your path through two unique realms—[Cloud Mist Forest] or [Shifting Sands]. The choice is yours.
You are a survivor whose soul is tied to a mysterious mask. To survive this world, you must recruit the strongest barbarians, using the masks to possess and lead them toward a new era of civilization.
In the world of Soulmask, no two souls are alike. With over 871 unique Talents, Masteries, and Likes, your tribesmen offer infinite possibilities.
From bloodthirsty warriors and lethal hunters to legendary craftsmen and master harvesters—recruit them all. Transfer your consciousness through the mask to possess any tribesman, transforming them into your ultimate avatar.
The 1.0 update allows your barbarians to share their wisdom. Train your tribesmen and pass down skills to forge the ultimate, one-of-a-kind warrior.
Explore two ancient worlds spanning great distances, each with unique climates and ecosystems
Rainforests, deserts, snow-capped mountains, plateaus, and islands that you must adapt to... or perish. Each environment demands different strategies for survival.
Hunt for treasure in ancient ruins, battle mechanical enemies in labyrinths, or take on entire barbarian cities alone. This world is yours to challenge and explore.
Retrace the ascent of civilization: from humble thatch huts to impenetrable blackstone forts. Watch as your small settlement evolves into a majestic city.
From the first seeds of agriculture to the roar of machinery—experience the true evolution of civilization in Soulmask through farming, beekeeping, weaving, leatherworking, smelting, and more.
You do not walk this path alone. With a sophisticated command system, your tribesmen can automate every task. From gathering raw materials to managing logistics and assembly lines, you can design and transform your home into a fully automated industrial powerhouse.
In this world, the Mask is a symbol of the gods. Each Mask grants a unique combat style, while the Mimicry System lets you embody a deity to turn the tide of battle.
With 9 weapon classes, 88 weapon skills, and the infinite traits of your tribesmen, each battle is a thrilling test of skill to be experienced as you fight for survival.
Freedom is at the heart of Soulmask. Play solo at your own pace, team up with friends in co-op, run your own private server with custom rules, or step onto official servers where the stakes are real.
PvE if you want your civilization to grow undisturbed, PvP if you want to test it against rival chieftains. However you choose to play, over 200 customizable settings let you shape the rules, the rhythm, and the world itself.
In v1.0, we introduce three distinct playstyles: Tribe Mode for the builders and leaders; Survival Mode for the purists; and Warrior Mode for those who seek the thrill of brutal combat. Choose your style.
Supports Steam Workshop and everyone can now unleash their creativity with our powerful Soulmask Modkits to craft a Soulmask experience unlike any other.
──
Soulmask is currently best experienced with keyboard and mouse. We're actively working toward full controller and Steam Deck support, with a target of completing this in 2026. If you primarily play on a gamepad, we'd encourage you to wishlist the game and check back once that update lands.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 615 reviews with recorded playtime.
Reviews
Themes across 613 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I just can't force myself to like this game. I tried, three times I tried, at different stages of its development. When faced with "give tasks to these people" - I feel like I'm at work, and I need to delegate tasks to people. I hate this. I love survival games, and I have many hours in Ark, Conan Exiles, Valheim, Enshrouded, Dragonwilds and Windrose and loved each and every one of these. But these "project manager simulators" as I call them - I just can't stomach.
the hell did you do to this game.
boring long grind bosses looked very clitchy
beyond buggy and janky
被人騙來玩, 老實說有體驗點想給負評, 玩到叢林後期就受不了。 簡單的來說:就是別種版本的帕魯。 說好聽是很真實, 難聽的就是麻煩一堆根本沒辦法玩得開心。 跟帕魯一樣領地是圓形, 建築物是方形, 城牆非常的不好蓋, 地形沒辦法破壞, 又有承托要求, 想省空間蓋個多層農場, 結果沒太陽光照溫度太低全都長不出來。 想把領地圍起來, 這邊沒支撐不給蓋, 那邊不可以蓋。 出去冒險, 動不動就領地準備被攻擊又要回去守。 說好聽我是酋長, 事實上我是村民的工具人吧? 各種麻煩的喜好壞習慣又洗不掉的, 大多沒什麼用, 外形又不能調還不要像保母的照顧。 要抓好用的村民又要各種的找跟潛行。 中期各種地形的影響只有UI警示, 單看完全看不出來, 完全不知道跑到那才跑得出那有毒的區域。 後面還有輻射, 高溫, 低溫, 傳染病。 依然是說好聽是真實, 難聽是麻煩。 沒有很直接找出那個食物抗什麼, 要一個一個看, 麻煩。 野外的小遺跡都長得一樣, 基本都是箱子跟怪。 第一次進遺跡覺得有趣, 這一點比帕魯有趣, 但後來都一模一樣的, 多跑個幾次就膩了。 礦場區域各種不能蓋東西, 後期的動力建築很不直觀, 都有傳送門了倒為什麼不可以在牆上開個洞把動力的連接穿過去? 就一定得把繩子從風車慢慢拉到設備上, 設備移動也不給大範圍移動。 場景的是風景地貌不錯, 但一直來回跑來跑去久了就會覺得麻煩。 叢林地圖只玩到火山區就玩不下去了, 聽說DLC可以帶著基地跑, 但我已受不了。
For my taste, the game is already very good, with some minor bugs and annoyances, which can mostly be figured out and worked around very quickly anyway. In this context, I would like to highlight, how frequently and intensely the devs are listening to player feedback, implementing fixes and changes, and communicating back what's in the pipeline. I am most looking forward to the cross-map portal being implemented soon in summer.
The game gets repetetive very fast. I cannot find a way of progression in this game. As soon as you reach Bronze everything feels like just the same. Its nice to automate your base but when that works its just go to the dungeon that all look and feel the same, fight the same enemys just with more HP and grind for boss items, rinse and repeat. The combat system is not variable enough for a game that depends so much on combat, it feels just like a DPS battle, The exploration is probably the best part because its a good looking and vast map but its not rewarding enough to hunt and fight the animals. They dont drop special items or anything useful because there is no special armor except the ones you can grind the bosses for. The base building is kinda weird aswell, not alot of freedom to build, the snapping system is always trying to make things harder and some things just dont snap, Free building isnt a thing because you cannot even slightly clip things into each other and sometimes it just wont allow you to place things without reason. Overall good concept but couldnt keep me playing. The optimization seems good though, I play on a Laptop GPU and it never performed poorly, even in a crowded base.
Very disappointed. This is one of the best games I've played in a long time. I accidentally started a normal game instead of the DLC and ended up finishing it — it was an amazing experience. Full of excitement, I then moved on to the DLC, only to discover that it's not finished. I've defeated several bosses, but now I can't progress any further because the content simply isn't there yet. When a DLC is released and the game is being actively promoted and put on sale, I would expect at least the main DLC content to be complete. Instead, I reached what feels like only 50% of the game and hit a dead end. It's a real shame because I was having a fantastic time and was looking forward to much more.
3 часа ожидания, когда вырастет дерево, из 3-ёх Для коопа очень странная игра, будто направленная чисто на игру на мировом сервере, где ты буквально будешь жить там вместе со своими соплеменниками-игроками. Но когда вы играете в коопе на сервере своего друга/брата/свата, игра, естественно, не будет считать то время, когда игра не играется и сервер на запущен. И в это время деревья не растут, материалы не крафтятся, соплеменники не качаются - весь завод встаёт до дальнейшего подключения. И в один момент геймплей сводится к тому, что вы ставите своих персов на крафт, или ждёте несколько часов, пока вырастут нужные вам растения И выкручивание в максимум ускорения скорости абсолютно всего слабо помогает И вся эта душниловка начинается буквально перед вторым боссом Пока разработчики не сделают что-то с балансом - делать в игре, если пришли сюда ради коопа с друзьями, нечего Так что берите, если Вас интересует именно мировой сервер
Fine if you're an eagle-eyed child. For my friend and I (gamers for 30+ years) the text is way too tiny. There is no accessibility option, which is ridiculous because this is a bare-minimum QoL item. Once we discovered the problem we looked into it, and people have been complaining for years with no response from Devs. So neither of us will be playing it, and will get our refunds. Looked pretty decent, but oh well; there's lots of games out there with this basic functionality to choose from.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, Simplified Chinese, Spanish - Spain, Russian, Japanese, Traditional Chinese, Korean, French, German, Portuguese - Brazil
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| BattleBlock Theater® | $22.3M | 72.8K | 97% | $14.99 |
| Microsoft Flight Simulator X: Steam Edition | $22M | 26.4K | 87% | $24.99 |
| OCTOPATH TRAVELER II | $22M | 16.8K | 94% | $59.99 |
| Hurtworld | $22.5M | 31K | 76% | $24.99 |
| Rivals of Aether | $22.5M | 37.9K | 96% | $29.99 |
| The Planet Crafter | $22.5M | 72K | 96% | $11.99 |