
Don the Ancient Mask. Wield the power of gods. Possess any of your tribespeople, recruit followers, and build a thriving automated civilization. Survive, expand, and forge your own legacy across a vast ancient open world — together with friends.
Modeled estimate, not a reported figure. How we estimate →
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About
Soulmask is a massive survival crafting game set in multidimensional ancient civilization open worlds. Carve your path through two unique realms—[Cloud Mist Forest] or [Shifting Sands]. The choice is yours.
You are a survivor whose soul is tied to a mysterious mask. To survive this world, you must recruit the strongest barbarians, using the masks to possess and lead them toward a new era of civilization.
In the world of Soulmask, no two souls are alike. With over 871 unique Talents, Masteries, and Likes, your tribesmen offer infinite possibilities.
From bloodthirsty warriors and lethal hunters to legendary craftsmen and master harvesters—recruit them all. Transfer your consciousness through the mask to possess any tribesman, transforming them into your ultimate avatar.
The 1.0 update allows your barbarians to share their wisdom. Train your tribesmen and pass down skills to forge the ultimate, one-of-a-kind warrior.
Explore two ancient worlds spanning great distances, each with unique climates and ecosystems
Rainforests, deserts, snow-capped mountains, plateaus, and islands that you must adapt to... or perish. Each environment demands different strategies for survival.
Hunt for treasure in ancient ruins, battle mechanical enemies in labyrinths, or take on entire barbarian cities alone. This world is yours to challenge and explore.
Retrace the ascent of civilization: from humble thatch huts to impenetrable blackstone forts. Watch as your small settlement evolves into a majestic city.
From the first seeds of agriculture to the roar of machinery—experience the true evolution of civilization in Soulmask through farming, beekeeping, weaving, leatherworking, smelting, and more.
You do not walk this path alone. With a sophisticated command system, your tribesmen can automate every task. From gathering raw materials to managing logistics and assembly lines, you can design and transform your home into a fully automated industrial powerhouse.
In this world, the Mask is a symbol of the gods. Each Mask grants a unique combat style, while the Mimicry System lets you embody a deity to turn the tide of battle.
With 9 weapon classes, 88 weapon skills, and the infinite traits of your tribesmen, each battle is a thrilling test of skill to be experienced as you fight for survival.
Freedom is at the heart of Soulmask. Play solo at your own pace, team up with friends in co-op, run your own private server with custom rules, or step onto official servers where the stakes are real.
PvE if you want your civilization to grow undisturbed, PvP if you want to test it against rival chieftains. However you choose to play, over 200 customizable settings let you shape the rules, the rhythm, and the world itself.
In v1.0, we introduce three distinct playstyles: Tribe Mode for the builders and leaders; Survival Mode for the purists; and Warrior Mode for those who seek the thrill of brutal combat. Choose your style.
Supports Steam Workshop and everyone can now unleash their creativity with our powerful Soulmask Modkits to craft a Soulmask experience unlike any other.
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Soulmask is currently best experienced with keyboard and mouse. We're actively working toward full controller and Steam Deck support, with a target of completing this in 2026. If you primarily play on a gamepad, we'd encourage you to wishlist the game and check back once that update lands.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 615 reviews with recorded playtime.
Reviews
Themes across 613 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very disappointed. This is one of the best games I've played in a long time. I accidentally started a normal game instead of the DLC and ended up finishing it — it was an amazing experience. Full of excitement, I then moved on to the DLC, only to discover that it's not finished. I've defeated several bosses, but now I can't progress any further because the content simply isn't there yet. When a DLC is released and the game is being actively promoted and put on sale, I would expect at least the main DLC content to be complete. Instead, I reached what feels like only 50% of the game and hit a dead end. It's a real shame because I was having a fantastic time and was looking forward to much more.
I just can't force myself to like this game. I tried, three times I tried, at different stages of its development. When faced with "give tasks to these people" - I feel like I'm at work, and I need to delegate tasks to people. I hate this. I love survival games, and I have many hours in Ark, Conan Exiles, Valheim, Enshrouded, Dragonwilds and Windrose and loved each and every one of these. But these "project manager simulators" as I call them - I just can't stomach.
Fine if you're an eagle-eyed child. For my friend and I (gamers for 30+ years) the text is way too tiny. There is no accessibility option, which is ridiculous because this is a bare-minimum QoL item. Once we discovered the problem we looked into it, and people have been complaining for years with no response from Devs. So neither of us will be playing it, and will get our refunds. Looked pretty decent, but oh well; there's lots of games out there with this basic functionality to choose from.
There's a game in my bug
Pro: game runs flawlessly and has decent combat Con: too many work benches, UI clutter, no clear progression path, missing tons of building pieces that other games already figured out.
族人AI跟个傻逼一样,一入侵就全都跑出去打架,就不能优化一下,出个设置族人不参与战斗的命令?天天搁那儿优化你那B战斗PVP天赋,辣鸡
Das beste Micro Management Game der letzten 20 Jahre ... Endlich mal wieder ein Spiel auf dem Niveau von X4 ohne Weltraum. Jeder der hier rumschreit "zu schwer, zu kompliziert, zu überladen etc. sollte einfach sterben statt schreiben. Das ist ein Nischen Spiel auf das man sich einlassen muss! Wenn ich es kurz beschreiben muss, würde ich sagen: "Es ist eine Mischung aus Satisfactory, Conan Exiles und X4" Das man einen dedicated server, cross over über die Maps bekommt, ist einfach nur genial.
Its fun and all but its so glitchy , even finding your previous server you played on takes forever... cant find even where to report any glitches so its as if they dont care to make the game better. it lasted 150 hrs and thats about it. dont think id play through again until they fix it up some more like a proper game
游戏里的女性角色物理效果做的太夸张了,像果冻一样很不自然,这种低俗的动作体现方式让我感到不适,也拉低游戏整体品质,希望官方严肃对待,如个别想实现这种效果的可以自行下mod
Kurz und schmerzlos: Ein Spiel mit starkem Start, aber heftigen Schwächen im Detail. Zu Beginn macht das Spiel einfach nur Spaß: Das Kampfsystem greift gut und das Ressourcensystem ist motivierend gestaltet. Je länger man jedoch spielt, desto deutlicher treten die Macken hervor. Pro: Die Welt: Schön gestaltet und angenehm vielfältig. Das Bausystem: Solide und unkompliziert (inklusive praktischer Upgrade-Funktion von Holz auf Stein etc.). Contra: Das Levelsystem: Die Trennung zwischen Masken- und Charakterlevel ist extrem nervig. Wenn der Charakter stirbt, steht man da: Bewusstsein auf Level 60, neuer Charakter auf Level 10. Wer sich das ausgedacht hat... Das Balancing: Normale Gegner liegen nach 2–3 Treffern. Der anschließende Boss wird dann zum zähen 15-Minuten-Kampf – nicht wegen spannender Mechaniken oder Phasen, sondern weil er einfach ein gigantischer HP-Sandsack ist. Stumpfes Draufhauen par excellence. Das Talentsystem: Manche Charaktere können Schwertkampf bis Stufe 120 leveln, andere nur bis 90. Erwischt man Letzteres, bleiben einem die High-Level-Fähigkeiten verwehrt. Pech gehabt. Die Hitboxen & Angriffsmuster: Wenn dich ein Elefant in einer perfekten Kombo überrennt und du sofort tot bist, kommt Freude auf. Ich fand ja schon die Greif-Attacken in Elden Ring "großartig" – einmal falsch ausgewichen und direkt tot. Super Gameplay. Fazit: Das Spiel startet stark, verliert hintenraus aber massiv an Feinschliff. Für mich eine solide 6 von 10. Weil das Fundament stimmt, gibt es noch einen knappen Daumen nach oben.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, Simplified Chinese, Spanish - Spain, Russian, Japanese, Traditional Chinese, Korean, French, German, Portuguese - Brazil
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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