
Don the Ancient Mask. Wield the power of gods. Possess any of your tribespeople, recruit followers, and build a thriving automated civilization. Survive, expand, and forge your own legacy across a vast ancient open world — together with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best DE #74, worst RU #98 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.29/day in the week to Sep 1 → 12.43/day in the week after.
About
Soulmask is a massive survival crafting game set in multidimensional ancient civilization open worlds. Carve your path through two unique realms—[Cloud Mist Forest] or [Shifting Sands]. The choice is yours.
You are a survivor whose soul is tied to a mysterious mask. To survive this world, you must recruit the strongest barbarians, using the masks to possess and lead them toward a new era of civilization.
In the world of Soulmask, no two souls are alike. With over 871 unique Talents, Masteries, and Likes, your tribesmen offer infinite possibilities.
From bloodthirsty warriors and lethal hunters to legendary craftsmen and master harvesters—recruit them all. Transfer your consciousness through the mask to possess any tribesman, transforming them into your ultimate avatar.
The 1.0 update allows your barbarians to share their wisdom. Train your tribesmen and pass down skills to forge the ultimate, one-of-a-kind warrior.
Explore two ancient worlds spanning great distances, each with unique climates and ecosystems
Rainforests, deserts, snow-capped mountains, plateaus, and islands that you must adapt to... or perish. Each environment demands different strategies for survival.
Hunt for treasure in ancient ruins, battle mechanical enemies in labyrinths, or take on entire barbarian cities alone. This world is yours to challenge and explore.
Retrace the ascent of civilization: from humble thatch huts to impenetrable blackstone forts. Watch as your small settlement evolves into a majestic city.
From the first seeds of agriculture to the roar of machinery—experience the true evolution of civilization in Soulmask through farming, beekeeping, weaving, leatherworking, smelting, and more.
You do not walk this path alone. With a sophisticated command system, your tribesmen can automate every task. From gathering raw materials to managing logistics and assembly lines, you can design and transform your home into a fully automated industrial powerhouse.
In this world, the Mask is a symbol of the gods. Each Mask grants a unique combat style, while the Mimicry System lets you embody a deity to turn the tide of battle.
With 9 weapon classes, 88 weapon skills, and the infinite traits of your tribesmen, each battle is a thrilling test of skill to be experienced as you fight for survival.
Freedom is at the heart of Soulmask. Play solo at your own pace, team up with friends in co-op, run your own private server with custom rules, or step onto official servers where the stakes are real.
PvE if you want your civilization to grow undisturbed, PvP if you want to test it against rival chieftains. However you choose to play, over 200 customizable settings let you shape the rules, the rhythm, and the world itself.
In v1.0, we introduce three distinct playstyles: Tribe Mode for the builders and leaders; Survival Mode for the purists; and Warrior Mode for those who seek the thrill of brutal combat. Choose your style.
Supports Steam Workshop and everyone can now unleash their creativity with our powerful Soulmask Modkits to craft a Soulmask experience unlike any other.
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Soulmask is currently best experienced with keyboard and mouse. We're actively working toward full controller and Steam Deck support, with a target of completing this in 2026. If you primarily play on a gamepad, we'd encourage you to wishlist the game and check back once that update lands.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 18.4Kreviews | 77% | — | $21.2M |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1093 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After all the hype, I expected something far better. Instead, I found an unpolished, buggy mess. The UI is awful, the combat feels stiff and uninspired, and the overall experience is incredibly janky. It's hard to believe anyone thought this was ready for release. I've played early access titles that felt more complete than this. Refunded.
It took me over 100 hours of playing this game to realize why it sucks. It is a classic survival game, get material, build something, make new weapons and gear to go fight bigger badder enemies. That is where this game falls apart. It is a progression based game, but there is no actual progression. In the very beginning of the game you fight bandits, at the very end of the game, you fight bandits. Same bandits, same weapons, same moves, only difference is they have a higher number over their head. THERE IS NO PROGRESSSION IN THIS GAME. I really mean that when I say it. There is none, nada, zero, zilch. Its like they designed a game to look like there is something to it. I assure you, there is not. Don't waste your money like I did, this game is not what it appears. Very boring.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 7/day in the week to Jul 25 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Russian, Japanese, Traditional Chinese, Korean, French, German, Portuguese - Brazil
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cara… Soulmask simplesmente me pegou de um jeito que fazia tempo que um survival não conseguia. Eu joguei desde a pré-venda, e posso dizer sem exagero: eu detonei o jogo. Foram horas e mais horas explorando, testando mecânica, montando base, entendendo o sistema de tribo… e o pior (ou melhor): não enjoa. O diferencial aqui não é só sobreviver, é o sistema de máscaras e controle de NPCs, que muda completamente a forma de jogar. Você não é só um sobrevivente, você vira praticamente o cérebro de uma tribo inteira. E aqui entra um dos pontos mais absurdos do jogo: a IA dos NPCs é muito boa. Eles não são só “bonecos” que obedecem, eles realmente funcionam bem nas tarefas, se organizam, ajudam no combate, trabalham de forma eficiente… dá pra montar uma base praticamente autossuficiente sem ficar passando raiva com NPC bugado ou inútil. Isso deixa o jogo muito mais fluido e satisfatório. A progressão também é muito bem feita. Você sente que tá evoluindo de verdade, saindo do “sobrevivente largado” pra algo muito mais estruturado. E o mapa? Gigante, bonito e cheio de coisa pra descobrir. Agora, a DLC… Sem condições. Se o jogo base já é absurdo, a DLC consegue elevar ainda mais. Mais conteúdo, mais possibilidades, mais tempo perdido (no melhor sentido possível). É aquele tipo de expansão que realmente vale cada minuto. Pontos fortes: -Sistema de tribo extremamente viciante -IA dos NPCs surpreendentemente boa -Mecânicas diferentes de qualquer survival padrão -Progressão bem recompensadora -Muito conteúdo já desde o começo -DLC que realmente adiciona valor Ponto fraco (se for pra citar): POUCAS MONTARIAS, TANTO BICHO LEGAL QUE EU QUERIA DOMAR. Resumo final: Se você curte survival, gerenciamento e progressão profunda, Soulmask é obrigatório. Eu entrei achando que ia “testar”… e quando vi já tava completamente entregue ao jogo. O RH da minha tribo? Inexistente. Direitos trabalhistas? Nunca vi. Mas ó… a produtividade tá lá em cima e a base nunca esteve tão organizada
Соулмаска красива гра з купою цікавих механік, всі з яких працюють криво. Намагаєшся виманити ворога, поруч з еліткою? Ворог вистрелить в стіну перед собою, цей шум почує елітка, прибіжить і через це побачить тебе. Зате якшо ти вистрелиш в голову ворогу і він помре, то всі просто зберуться перед ним і будуть дивитись. А їх нікнейми зіл'ються, тому хто з них скаут, якого тобі треба допитати, а не вбити, ти не побачиш. Чекай доки вони розійдуться - постріл - зійшлись - чекай... Ти 15-20 хвилин бив складного боса/елітку? Він вистрибне за межі області бою, почне ченнелінг атаку і зевейдиться, відновивши повне хп. Бос літаючий? Тоді ймовірність цього відсотків 80. Послав копати шахтера на віддалену шахту? О, в нього не тратиться їжа і вода. А потім через якийсь час... нєпісь помер. Чому? Бо в нього зламалась кирка, він перестав копати і закінчились їжа і вода. Нотифікації шо він не працює? Нашо. Просто літай і перевіряй кожну шахту, бо доставляти автоматично можна тільки до однієї точки в ланцюгу. Послав добувати ресурси з тварин свій бойовий сквад? Вони померли від спраги, або перевтоми. Чому? Бо їжа, яку вони мають взяти лежить в холодильнику, а з якоїсь невідомої причини вони її звідти не беруть. Тому нерухомо стоять на місці доки не помруть. Дві години зачищав данж? Круто. Там внизу все залито отруйним газом. Доведеться вийти і потратити ще пару годин, бо всі монстри відновились ще півтора години назад. О, моб в данжі заспавнився прямо перед обличчям І так у всьому... Красиве, але яке ж воно душне
I really wanted to like this game but i require good controller support so i waited for launch... The added controller support was horrible. You know how in game likes this you have a toolbar and usually the trigger button or one of the face button swings a sword or an axe. Its the start button in this game.... THE START BUTTON. I was still patient after launch because they stated 72 hours after release "A full controller UI overhaul is already in development and is one of the first items on our post-1.0 roadmap. We will share screenshots and specifics soon." Then on 6/5/26 (Weeks after release) a roadmap was released that has controller support coming in Winter 2026. That is not what I would call "first items on our post-1.0 roadmap" with dozens of other items before it. Is the game good or bad ? I don't know cant play. But I do know this the devs lied to us and deprioritized all the people expecting decent controller support. That is enough for me to move to other games that do what they say and care about there word, reputation and quality.
Buggy mess of a game that should stay in EA for quite some time yet
官服有库存数量卡死的BUG,例如你综合管理里面看有3000煤矿,实际上可能已经一个没有了,临时解决办法是移动一下存储对应资源的箱子,只要稍微移动一下位置数据就会马上恢复正常,我多次上报这个BUG,一直没收到官方的回复,因为这个BUG的存在,即使你族人自动化再完美,只要个把月不上线基地一样可能会烂完,7月家里有点事,二十多天没上线,650+小时的部落全烂完了,我真的很喜欢这个游戏,但是,再见了。
Its so bang average. Its more of a mobile game glammed up to look great on PC. Combat is meh Complexity is outrageous UI is disgusting Enemies spawn from your shoes Its honestly just dire. Pick up on sale when its free and even then dont play it
Играю 2 месяца, с момента выхода нового DLC - Shifting Sands. - Отмечу сразу, игра очень хорошая. С точки зрения механик, визуала, наполнения. Все супер. НО, есть Огромное НО, которое сводит все впечатления от игры на самое ДНИЩЕ. Это касается ПВП формата. - Кууууча проблем связанных с читами! За игрой разрабы не следят вообще. 1. Очень много игроков сидит в текстурах. Строют там базы и вылезают по-рэйдить базы, и снова голопом обратно в текстуры. То есть , Ты будешь фармить, че то носиться по всей карте собирать, строить, а потом тебя бам обнулили бог знает от куда появившись. И ты их даже никого потом не найдешь, что бы как то поквитаться. (Тоесть это уже не ПВП формат, а просто подставляй щеку и жопу читерам на смех ради) Но это еще пол беды... 2. Если ты даже стиснув зубы прошел все муки ада и с 10ого раза умудрился дорасти до технологии - щитов (защищающих базу). То все равно, эти щиты проходятся на сквозь, но не всеми, а только читаками, которые об этом знают и это умеют. Хотя по факту для их разрушения нужно накрафтить специальные бомбы как минимум. Но читерам этого не нужно, зачем, можно просто пройти насквозь и начать разламывать таранами базу. Супер! В итоге ты остаешься без всего, а читаки улетают на всех парах обратно в текстуры. 3. Разрабы на все попытки донести до них те или иные случаи читерства, просто отписываются - да спасибо мы приняли инфу. Досвидули. Пришлите мол еще видосов, и фоток, где там че случилось у вас. Просто слов нет, на сколько это омерзительно. Я вообще считаю, что надо из STEAM платформы игру эту удалять. Ибо разрабы не стараются решить проблему в игре, сами не сидят не ищут пробему. Не такая уж огромная карта, что бы не сесть да не залатать текстуры и решить вопрос с ЩИТАМИ базы в итоге навсегда. Просто не хотят! Куда легче выложить списочек заблокированных игроков раз в пол года, нежели просто закрыть Текстуры и решить проблемы, о которых говорят постоянно в чатах игры. Да, игра стоит всего 30 евро с копейками! Не денег жалко, а раздражает мерзкое поведение разрабов и их надменное издевательское отношение к своим покупателями! Такое ощущение, как будто зашел в ларек купить попить воды, а тебе продавщица с борзым надменным тоном шлет куда по дальше. Таких скотов надо наказывать. Потому я считаю, что игре не место на уважаемой платформе STEAM! Берегите нервы, не покупайте эту игру - себе дороже!
it charges you additonally for bare minimal content. this game is a money grabbing want o be ark/conan after all most 50 hours what the fack? do not recommend
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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