
The Riftbreaker is a solo or Co-op base-building, survival game with Action-RPG elements for up to 4 players. Hack & slash countless hordes of enemies. Build up your base, craft powerful weapons and research new inventions to survive.
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About
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.
Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.
Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.
You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.
Take on an epic journey across all the different biomes of Galatea 37. You will establish multiple persistent bases across the globe that will fuel your economy. Research alien substances and lifeforms, as well as fight hordes of alien creatures, clearly not happy with your interference in the natural order of the planet. The campaign spans multiple hours and offers a remarkable degree of freedom in a super detailed, procedurally generated world. You can decide on the order of your priorities and what technologies you want to use. You’re the only human there, after all.
Your mission is to survive a set amount of time, fighting off increasingly difficult waves of enemy creatures. Each mission in the game is randomized, offering nearly endless replayability.
The Riftbreaker can be played solo or together in a group of up to 4 friends in Online Co-Op. Every game mode and each mission was specifically balanced to be enjoyed in single or multiplayer mode. The game includes a built-in server browser and a dedicated server mode. It can be played online or through a local LAN connection, entirely offline.
If intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions.
The Riftbreaker’s gameplay can be customized to fit your playstyle. You can change the frequency of enemy attacks as well as their strength and numbers, resource abundance, weather events, enemy damage, and tons of other settings. There are also multiple difficulty presets to suit the needs of both hardcore strategy players as well as those that want a laid-back base-building experience.
The Riftbreaker’s development is continuously fueled by its welcoming community. The game has received years of support after its original release and is continuously expanded thanks to community suggestions and direct contributions. The game has a very open content structure and comes with a built-in set of modding tools, dedicated Steam Workshop integration, and a Mod Manager.
If you've read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We'll be sharing inside info about our development progress, and we'd love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I enjoyed the base building, exploration and defense aspects of The Riftbreaker for a while, but the endgame completely ruined the experience for me. After spending nearly 30 hours building multiple outposts, researching technologies and completing all planetary missions, I got stuck on the Rift startup sequence. My defenses were strong enough to survive the attacks, my power grid was stable and plasma delivery was working flawlessly, yet the Rift Stabilizers kept malfunctioning for unclear reasons. Sometimes they failed almost immediately, sometimes much later, and the game did a poor job of explaining what was actually wrong. Each attempt takes a long time, so instead of learning from mistakes, I felt like I was wasting time repeating the same 10-minute defense sequence over and over. Worse, if the stabilizers fail early, the mission doesn’t immediately end. You still have to sit through the entire attack wave even though the attempt is already doomed, which makes repeated failures extremely frustrating. Eventually I even ran out of palladium trying again. The problem is that gathering more resources isn’t straightforward either: you’re constantly attacked while trying to expand, and the stronger your base becomes, the larger and more frequent the enemy waves seem to get. By the end of the game, the sheer number of enemies was causing noticeable slowdowns on my system. I eventually beat the game after creating enough breathing room in my resource economy. The last hours were mostly spent gathering more of the same resources I had already been collecting. After that there wasn’t much left to do, because returning to Earth ends the campaign. The game has some good ideas, but the progression is heavily padded by long research times, repetitive enemy waves and an endgame that feels more frustrating than rewarding. I got my money’s worth, but I can’t recommend it as the final hours turned what was a decent experience into a tedious one.
This game feels like far too much of a rush for me. I prefer slower base building games that I can freely pause and spend time carefully planning out every little detail, but in this I get attacked so often there is no time to think at all; I feel like the game is just plopping down a bunch of stuff and hope for the best and move on.
综合考虑,可以给个推荐。 在游戏性上,毛病不少,塔防、生存、探索、刷宝的垃圾组合,属实不咋地。 塔防和生存属于慢节奏的布局,探索和刷宝却需要快节奏的爽感,这几样结合起来就很糟糕。 1.第一张图是总部,后续的冒险都要为了这个总部服务,每次你去新图探索新资源的时候,你都需要重新建造一套电力防御系统,但是没有蓝图,在你建造基地的过程中,塔防内容就出现了,然后你家就被毁了,虽然可以快速重现,可简单的防御并没有用处,需要更完善的准备,如果资源储备不够,就可能被拆第二次,最重要的是,玩家就能守住进攻要塔防干嘛?既然走塔防要玩家干嘛?想要塔防守住,是需要大量资源支持的,这在总部是是很好解决的,毕竟是一步步积累出来的,但在新图中,体现的就不是很好。 2.去新地图,打怪刷宝的过程很重复,有时候一些特殊怪需要特殊攻击,这确实体现了多样性,但也打破了刷宝的乐趣,而等你有能力打造出一套通用的装备后,就已经厌烦了这个过程,不仅如此,你还得考虑建立基地,可地图并不一定能让你安逸的完成这个步骤,在探索的过程就,大概率你的耐心就被消磨了,然后还得被拆两次家。 3.游戏线性做的不好,我在铁和煤的资源就研究出了绝大部分东西,当打到地下的时候,发现缺少稀有资源,研究也是如此,开放世界的设计(不强制你去新图做任务)会让你忽略特殊资源的地图。去打那些特殊地图,需要你先探索一波,然后再去新图建立前哨站,重复前面两点后,第三次就很没意思了,却要经历七八次这样的安排。
A fun and enjoyable game. No performance issues or crashes experienced. Visually beautiful. Music is great, from restful "building base" to "doom clock" when you're about to be attacked. Sound is also great. Variety of biomes to challenge your building skills. Can become extremely challenging as you progress the story. If you enjoy base building, rpg, hack and slash and being able to do all that co-op, then this is a fantastic pick.
Офигенная? Офигенная? Слушай сюда, приятель. The Riftbreaker — это не "офигенная". Это лучшее, что случалось с жанром башенной защиты со времен, когда я случайно не взорвал ту планету с роботами. Ты посмотри на это: огромный мех-одиночка, разрывающий пространство, порталы туда-сюда, кучи инопланетной дряни, которую нужно превращать в фарш... Это как если бы я сам проектировал игру, но без всей этой бюрократической фигни! отпивает и расставляет руки Гибрид жанров? РПГ? Стратегия? Экшен? Там всё сразу, и это работает, Карл! Это не как те ваши однообразные поделки. Тут каждый раз — новый вызов. Построй базу, продержись, расширься, снова строй. А главное — когда открываются новые биомы... ухмыляется Это как смотреть, как твой собственный межгалактический эксперимент выходит из-под контроля. Так что да, офигенная. А теперь бери джойстик, я сказал — строй стены, или я превращу тебя в ресурс для добычи.
I've been playing Riftbreaker on and off since Early Access and it's become one of those games that I just keep coming back to. The mixture of base building, arpg combat and tower defense is really well blended and while the story that supports it isn't likely to win awards for depth, it is fun and keeps me engaged. Whether you are chilling out in survival or getting deep into the 20 hour+ campaign, the game is generally good at meeting you where you want to be. whether you are the type of player who carefully sets up intricate bases where everything is just where it needs to be or if you prefer to slap haphazard outposts together just to make it through the next attack, you can manage. The game has grown immensely over the years of development and I really appreciate the willingness of Exor to make the game better, even if it means changing both in-game systems and the underlying engine itself. They listen to the community who love the game and overall have done an excellent job of communicating why they make, or refrain from making, changes to the game. as of writing this review, i've played through the campaign 5 or 6 times over about 320 hours and I don't regret any of that time. I'll be back to play more and i look forward to it. But, don't take my word for it, the demo is a pretty decent representation, go give it a try!
A really, really good tower defense game with base building and some very basic automation. Smooth gameplay, plenty of upgrades, amazing replayability. Really well done coop with the only flaw being rather long load times when jumping between planets. Definitely worth playing.
[h1]It's Actually a Shame I Didn't Discover This Game Earlier[/h1] It's a really cool mix of genres, and most importantly, it's executed very well, which is quite rare. It combines Tower Defense, horde shooter, real-time strategy, and survival, and somehow makes all of them work together. [i]As a bonus, the game looks great and runs flawlessly. I didn't have a single performance issue or stutter.[/i] The co-op mode is also very well implemented. In fact, that's exactly how I'd recommend playing it. Grab some friends for an extra +100 to the fun. Of course, the game isn't perfect. Some descriptions are simply confusing. There are also a huge number of researches, and some of them have almost no practical use or purpose. You'll also need some time to get used to the UI because, once again, the game throws a massive number of mechanics and systems at you. [h3]Overall, I definitely recommend it.[/h3]
I don't know, I think I enjoyed it up to a point, but it seemed like it gets to a stage where they just punish you with enemy attacks and natural disasters non-stop - it's a grind on grind situation. It just feels a bit cheap. The upgrade tree is massive, but unwieldly, you mostly just end up spamming any old upgrade. Then I went to upgrade the Armory to I think Lv 5, and unbeknown to me, Lv5 costs carbon every second along with the upgraded factories, which drained my carbon supplies dry, and that was the point the game just broke me. There's lots of things which could have been done better and explained better. I liked X-Morph, I wish they just made a newer version of that game.
10/10 The Riftbreaker answers the question "What if Factorio....was fun?" Heavily inspired by Starcraft 2, the Riftbreaker is a hybrid Tower Defense / top-down ARPG / base-builder but rather than being focused on logistics it's focused on combat. Your mech has tons of different weapons to choose from along with a full 8 skills and defensive options. You also have a wide array of towers you can build bases and outposts with. And man...as someone who enjoyed turtling out every terran mission in Starcraft this game just gets me. There's just enough base building to be interesting but not tedious. There's just enough logistic puzzling to reward forethought in base-building but not so much thrown at you that you need to completely restart. And the combat is just fun. Really the game is just fun. Has that Diablo 3 feel except the enemies come to you rather than the reverse. Performance is great I have no idea how they manage to get hundreds and thousands of enemies on the screen without chugalugging the game but I only hit slowdowns on the final wave of the final mission. Highly recommend.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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