
Explore a supernatural RPG with stylish summoners and dark dangers lurking under the neon lights of a cyberpunk Japan. It is up to Ringo, an agent of Aion, to save the world from apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 1.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.3Kreviews | 66% | — | $3.8M |
| $69.99 | 3.6Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's neat.
I had fun with the story :)
ta duro dorme
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 17K | 93% | $7.99 | |
| $3.8M | 5.3K | 82% | $19.99 | |
| $3.8M | 11.9K | 89% | $14.99 | |
| $3.8M | 12.4K | 76% | $14.99 | |
| $3.8M | 6.5K | 94% | $17.99 | |
| $3.8M | 7.4K | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $823.2K | 1.4K | 76% | $29.99 | |
| $31.7M | 71.3K | 97% | $19.99 | |
| $5.1M | 12.3K | 94% | $14.99 | |
| $1.1M | 773 | 86% | $59.99 | |
| $473.7K | 612 | 79% | $39.99 | |
| $281.8K | 508 | 69% | $39.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
| 2Kratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ok
I liked this game. That being said, I can't recommend it for two reasons: The first reason is that Nocturne exists and is on Steam. The second reason is that Persona 5 exists and is on Steam. The game feels largely soulless, and while the cast and writing wildly exceeded my expectations, the narrative, combat, and dungeons are underwhelming. All that being said, I played it to completion and enjoyed it. In my defense, I enjoyed it more than Tokyo Mirage Sessions, another Atlus project that felt similar. In conclusion, play Nocturne.
Unleashing the Power of Soul Hackers 2: A Comprehensive Review In the world of gaming, the release of a highly anticipated sequel can send ripples of excitement through the community. Soul Hackers 2 is no exception, as fans eagerly await the next installment in this beloved series. In this comprehensive review, we delve into the depths of Soul Hackers 2, exploring its gameplay, storyline, and overall impact on the gaming landscape. The Evolution of Soul Hackers 2 Soul Hackers 2 represents a significant evolution from its predecessor, building upon the foundation laid by the original game. With enhanced graphics, immersive sound design, and a captivating storyline, the sequel promises to transport players into a world brimming with intrigue and adventure. Unraveling the Intricacies of Gameplay At the heart of Soul Hackers 2 lies its gameplay, which seamlessly blends elements of strategy, role-playing, and exploration. Players are thrust into a dynamic world where every decision carries weight, and the consequences of their actions ripple throughout the game. From engaging in intense battles to navigating complex puzzles, the gameplay experience is both challenging and rewarding. A Riveting Narrative Unfolds Central to the allure of Soul Hackers 2 is its captivating narrative, which weaves a tapestry of mystery, betrayal, and redemption. As players embark on a journey filled with unexpected twists and turns, they are immersed in a richly detailed world teeming with lore and mythology. The depth of the storytelling elevates the gaming experience, leaving a lasting impression on those who dare to venture into its realm. Immersive Visuals and Enchanting Soundscapes Soul Hackers 2 is a visual and auditory feast, boasting stunning visuals that bring its world to life and a mesmerizing soundtrack that sets the tone for every encounter. The attention to detail in the game's design is evident, drawing players deeper into its immersive universe with each passing moment. The Impact of Soul Hackers 2 on the Gaming Landscape As the gaming community eagerly anticipates the release of Soul Hackers 2, the sequel has already made waves, igniting discussions and speculation about its potential impact. With its compelling gameplay, enthralling narrative, and technical prowess, Soul Hackers 2 has the potential to carve out a prominent place in the annals of gaming history. In conclusion, Soul Hackers 2 stands poised to captivate and enthrall players, offering an immersive experience that transcends the boundaries of traditional gaming. With its rich tapestry of gameplay, narrative, and technical prowess, the sequel is primed to leave an indelible mark on the gaming landscape, solidifying its status as a must-play title for enthusiasts of the genre.
완벽한 개똥겜이면 미련이라도 안 남지 떼깔은 고운게 참 아쉬운 게임.....
NOPE
Only 20 hours in but it's a decent Persona game. Slightly weirder than Persona but not as ♥♥♥♥♥♥♥ mental as SMT3. It doesn't have the social aspects of P3/4/5 but the characters are actually pretty decent. Good scripts, good voice acting. This is actually the first Atlus game where I DIDN'T switch to Japanese voices. Amazing, almost all JRPG have me reaching for the language switch. It's the same cycle of demon collecting/fusing/rock-paper-scissorces fighting as you are used to which suits me just fine. Back to the game!
good game and fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.