
Explore a supernatural RPG with stylish summoners and dark dangers lurking under the neon lights of a cyberpunk Japan. It is up to Ringo, an agent of Aion, to save the world from apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.3Kreviews | 66% | — | $3.8M |
| $69.99 | 3.6Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I originally wrote a very long review for this game, but it was too long, so f it. I came back to this game about 3 weeks ago to finish the 100%, then did 2 more runs to get a refresher. The game is very mediocre* The characters are fantastic, and the story is competent, it just has weird pacing due to the awful gameplay. This is also a very bad sequel to the first game, because they have next to nothing in common except for a few characters brought back and a handful of mechanics that were watered down. The dungeons in this game are by far the worst aspect, they are all empty and void of any personality, half of them are also copy paste of other dungeons. Only the final dungeon is truly original and memorable, it actually fits the ending of the game and the final boss incredibly well. It feels almost as they wrote the ending, the characters, did the final dungeon, and then tried to figure out how to get there but couldn't. If you buy this game, do so for the characters. I think you'll like them, they very much feel like real people. I must point out that this game was released when Atlus was at its worst, they were cutting corners in their games, making stupid DLCs, making mediocre remasters, and this sure as hell got the worst treatment of any game they released during this time. If the gameplay was as competent as the story, then maybe this could really have become the third pillar they said they wanted it to become along mainline SMT and Persona. DO NOT BUY THE DLC FOR THIS GAME. It's a massive cash grab, the dungeon is the same room copy pasted 50 times, with an okay super boss at the end. This was also day one DLC, they cut story content to sell it as a DLC, that's so damn scummy. As much as I like the character that this DLC focuses on, it sure as hell is not worth 10 bucks. The Soul Matrix is the worst dungeon in any RPG ever. They took the worst aspects of the first game and just shoved them all here x10 worse, such as the final 3 floors having teleporters all over the damn place. Opps took the wrong one, back to the beginning. Just look up a map guide for this section. It's boring af, and honestly longer than the base game if you want to complete it in its entirety. In the launch version of the game, the ability to run was locked behind this stupid dungeon, and a lot of people finished the game without knowing you could run. Actual insanity. Thankfully they added a run button in one of the final updates, but it has a slower speed than the run spell from launch for some reason. The only good thing about this dungeon are the character interactions at the end of floors 1 through 4, because at the end of the final floor there is nothing, the camera just zooms out and tells you that "that's it" so much effort for literally nothing, Buy this game on PS5 or something, I got a launch edition copy of this game with the holographics cards for $15 at Gamestop a month after it came out, because they didn't sell a single copy. You can probably find this game for $3 at Walmart. Certainly don't buy at full price.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
| 2Kratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a very barebones JRPG considering what Atlus is capable of producing. The lack of budget and development time can be seen all over the game. It took me multiple attempts to get into the game due to how boring the story and dungeons are. It’s a shame, because the game definitely has some good stuff that could really shine if it wasn’t brought down by the other aspects. Ringo is one of the best MegaTen protagonists, she has an actual personality, takes action and frequently interacts with the rest of the cast. The crew, while noticeably less interesting, is still pretty good. The artstyle and music leave a lot to be desired, but at least provide a decent foundation. There is still some MegaTen DNA in the combat and demon fusions. The game gets a bit ambitious with its storytelling, which ends up doing it more harm than good. The cutscenes try to depend a lot on visual character acting, but they rely on a very limited set of facial expressions. Any attempts at serious and emotional scenes are immediately hampered by goofy-looking anime faces. This is one of the cases where inserting some more dialogue could better sell the drama. It does not help that some scenes, especially the memory hacking ones, reuse a lot of the same shots and cuts. Recycling does not stop there, the game has a series of Soul Matrix dungeons, which is where we learn more about the party members. This was a great opportunity to make each dungeon reflect the respective character in the visual and audio designs. However, they all look and sound the same. These are also very long dungeons, exploring them becomes a chore real fast. Additionally, the game’s overreliance on teleporter mazes becomes frustrating. The main dungeons are also mostly underwhelming. The side-quests frequently send you back to previously visited dungeons which makes it even more obvious how undercooked these areas are. Also, the environments tend to have a lot of narrow areas, which makes maneuvering around demons annoying. One of the game’s biggest sins is the combat. MegaTen games usually have some sort of pushback, you gain an advantage when you strike a weakness and so does the enemy. Unfortunately, this is not the case here. While you can play around with the Sabbath mechanic, which is okay, the opponent gets nothing. It’s a shame, because some of the abilities and COMP upgrading are pretty cool. During battles against other Demon Summoners, killing a Summoner can end a fight even if their demons are still alive, which adds a tiny strategic touch. They also have some ways of defending themselves, but the concept of fighting against other Summoners could definitely use some more work. As much as I dislike the practice, Soul Hackers 2 is a prime candidate for the classic Atlus rerelease treatment. There are some decent aspects which could be salvaged into a good cyberpunk-themed MegaTen game, but it might require more work than Persona rereleases for definitely not as much profit.
This is like if I described what I liked about Persona to someone, and they only heard every other word I was saying. Grab it on sale if you've played literally every other Persona game.
It's good. Simply good, not great or phenomenal in any way, primarily compared to other SMT/Persona/Megaten games out there and it's definitely not worth a full price release but if you can get it on a say...half off sale, somewhere within that ball park, I'd recommend but lightly. You'd do fine without it but it wouldn't feel like you've wasted your time/money if you did buy it during a good sale.
This game rules don't listen to the haters Ringo is a fun and endearing protagonist Same SMT combat from every other game in the series, u know what to expect Tons of demons lots of cute silly social interactions some more serious ones Saizo has shark teeth for absolutely no reason and I love that for him Ppl complain about soul matrix being boring but it's the exact same idea as mementos or labyrinth of Amala or whatever smt grindspace. It's actually kind of a humorous throwback because it's laid out exactly like the grid based dungeouns of SH1 Plays great on mouse/keyboard ALSO this game has ultrawide resolution support, something that's strangely absent from the "Overwhelmingly Positive" Persona 3 Reload, which was released years later Which begs the question about weird double standards within the broader Atlus fanbase but I dunno! Shouganai
The good: -Protagonist has an actual personality. -On very hard, has some of the best boss battles in the JRPG genre. -Planning out demon fusions is just as fun as any other SMT game. The bad: -The dungeons are bad. They are both boring, tedious, and artistically bland. -You can feel the low budget in some of the cutscenes. -Don't know why they call it Soul Hackers 2 when it doesn't have the amazing 90s cyberpunk aesthetic from Soul Hackers 1. Overall, I enjoyed it but only worth if you get it on sale and are a big Megaten fan.
女神シリーズは最後までプレイしたものはありません(やったことはありますが自分の手で結末まで導いたことはありません)。ペルソナは全部やりました。 いささか辛辣…というか乱暴な表現ですが、ざっくりといってしまうと [h1]ダメなラノベシナリオで作ったなんちゃって電脳ヴァルキリープロファイル[/h1] です。 まず物語は全く引き込まれず、冒頭からしてプレイヤーキャラクターはこんなすごいキャラクターなんだよ、という設定が語りたくて仕方ない感ばかりが前面に押し出されています。そのためかいきなり様々な情報を詰め込んできますが、いちから丁寧に説明しようとしてそれぞれが雑、思わせぶりなだけ、冗長と本末転倒。自分を説明するのに「謎の存在」はダメでしょ。一方で舞台となる人間の世界の説明や当面の目標である「破滅回避」に関しては全然語られず、焦燥感や緊迫感はゼロ。おまけに「破滅回避に必要な人物2名を救出する」という最初の目的ですら失敗、ラノベ系ゲームの鉄板「いきなり命を落としたキーマンと主人公がふしぎぱわーでつながって云々」展開と「ダメなラノベ」のテンプレ。 バトルシステムは悪魔を召喚して自分に憑依させ、強敵戦では耐性を考えて付け替え、合体や継承して弱点を突いて…ってこれペルソナじゃねーか!(ガン)戦闘中のカメラは種類が少なく単調、掛け合いが頻繁すぎて逆に興ざめ、敵との距離が近すぎるため射撃や攻撃のアクションもちゃちに見えてしまったり、戦闘開始時の主人公のカットインも毎回見ていると流石に見飽きてきます。ストーリー側からも「ああ、ライターさんが主人公キャラが大好きなんだなー」という推しの熱意は伝わりますが、ただそれだけ。 マップ移動もカメラが近すぎて迷いやすく、逆に地形の把握がしづらくダンジョンの雰囲気がぶち壊し。あちこちにお助け悪魔がいるので探索感もなく、決まったルートをイベント的に進んでいくだけのリニア。アニメ調のキャラクターがそのまま動くグラフィックもワンパターンだったり過剰な演出で活かせているとは思えません。 まったくソウルハッカーズをやったことがない(知らないという意味ではありません)人間だから、逆に新しいソウルハッカーズを楽しめるんじゃないだろうか、というポジティブな発想でプレイしたものの、はっきりいって「面白くありません」。ドキドキ、ワクワクしないのです。この物語がどんなふうに進んでいくんだろう、どうなってしまうんだろう、この人はどんなキャラクターなんだろう、といった興味が湧くこともなく、世界に引き込まれることがありませんでした。自分の感性はあまり頼りになるものではありませんが、たったこれだけの時間でさえ何一つピンとくるものが感じられなかったのであれば、さすがにこれはダメなんだろうな、というのが結論です。 クソゲーとまではいいません。ただ面白くないだけなのです。このゲームをプレイするのはただの作業、義務感で進めることになるのだろうと思います。これは「ゲー無」なのだと思います。
I wanted to like this game but man... my main problems with this game boils down to two of these: 1. Extremely bland dungeon. Imagine corridors with NOTHING in them. Just walls with the occasional stuff blocking the way. Nothing interesting, no knick-knacks, no puzzles, just a long ass corridor with enemies spawning left and right. The enemies also spawns right in front of you, sometimes not even giving you a chance to react. Each time enemy spawns, a character yells about it. Nice detail for the first 10 minutes, super annoying to hear for several hours. 2. Stupid side quests. These side quests are fine if a) it doesn't involve killing enemies that spawns RANDOMLY and OCCASIONALLY. Like hell, who tf wants to run around in a map for 10 minutes looking for something that the game DECIDES NOT TO SPAWN???; and b) it doesn't involve looking for an NPC IN THE SUPER ASS DUNGEON. It's like the game tries so hard to make you fall asleep
재밌게 하고 있었습니다.. 소울 매트릭스 4층을 방문하기 전까진... 두둥 던전 맵이 처음에 안그런데 갈수록 저 우주 안드로메다 급으로 완전 미로 맵이 되버려서 스트레스도 많이 받고, 참고 플레이 하면서 이성의 끈이 몇번 끊어 질뻔 했어요. 그래도 끝까지 하여 진엔딩을 보았는데요 스토리와 캐릭터들 그리고 성우분들 연기 너무 좋았습니다! 링고 라는 캐릭터를 성우분이 너무 매력있게 연기를 잘 해주셔서 게임하는 내내 링고라는 캐릭터에 빠져들었네요 하지만 이 좋은 스토리와 캐릭터를 맵 디자인이 다 깍아먹을 만큼 안좋았던게 너무 아쉽습니다.. DLC 안사면 심한 노가다를 해야하는것도 한 몫 합니다.
SH2 is a decent enough game with a nice cast and ok story, but the game itself feels more like a test demo for mechanics to be used in other Atlus games. It just feels unfinished and very linear with much of the game just feeling like it's not fleshed out enough.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $205.3K | 1.4K | 76% | $7.49 | |
| $31.7M | 87.4K | 97% | $19.99 | |
| $2.3M | 12.3K | 94% | $6.74 | |
| $1.1M | 771 | 86% | $59.99 | |
| $70.1K | 453 | 79% | $7.99 | |
| $89.3K | 508 | 69% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 12.4K | 37% | $9.99 | |
| $3.8M | 6.5K | 94% | $17.99 | |
| $3.8M | 17K | 93% | $7.99 | |
| $3.8M | 11.9K | 89% | $14.99 | |
| $3.8M | 5.3K | 82% | $19.99 | |
| $3.8M | 7K | 84% | $15.99 |