
The Infected is a sandbox, first-person, open-world survival game. Build bases, craft, farm, hunt, and survive changing seasons. Choose whether to face the hybrid “Vambies” or turn them off for a pure survival experience.
Modeled estimate, not a reported figure. How we estimate →
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About
The Infected is a sandbox, first-person, open-world survival crafting game. Build and expand your base, farm crops, raise animals, and manage power and resources through dynamic seasons and weather conditions. Hunt wildlife, mine ores, and craft advanced items. Choose whether to face the hybrid “Vambies” or turn them off entirely for a pure survival-building experience.
Singleplayer sandbox experience
Deep base building with power and water systems
Farming, hunting, and animal husbandry
Crafting, cooking, and food preservation
Mining and refining of ores
Dynamic seasons, weather, and day/night cycle
Player needs: hunger, thirst, body temperature, health
Wildlife encounters and combat
Optional AI enemies (“Vambies”)
Vehicles
The world’s collapse and the origins of the Infected are still being developed. For now, the focus is on survival systems and giving players freedom in how they play.
The Infected is in active Early Access development. Some features are still being added and balanced, and you may encounter bugs or performance issues. We’re a small team building this game with the help of community feedback. If you’re looking for a complete experience, you may wish to wait. However, if you want to help shape the development, we welcome you now!
The aim is to deliver a feature-rich survival crafting game with more systems and player choice than most of the genre. Survival can mean farming, base-building, or facing hostile AI — the choice is yours.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Finnish, Korean, Portuguese - Brazil, Simplified Chinese, Swedish, Turkish, Russian +4 more
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The Infected used to feel like a very promising survival game back when I first played it. The mechanics were simple, focused, and enjoyable. Recently I returned to see how the game has developed… and honestly, it now feels like a collection of mismatched ideas thrown together, creating a confusing survival experience. The core gameplay loop has become extremely repetitive. The new tech blueprint system is unnecessarily grindy: instead of exploring towns to find meaningful books, you now pick up random white “tech points” placed in odd locations that make no sense. Who leaves important technology on a barrel? And needing multiple of these to unlock a single tech forces you to visit many scattered towns across the map. Merchants can unlock higher tech too, but now you need gold — so you’re grinding for your base, grinding for tech, grinding for gold, grinding for abilities like running faster… it starts to feel like a chore rather than a survival experience. The game originally aimed for realism, but this direction doesn’t match that vision anymore. Then there are the hybrid creatures — the “Vambies.” They attack the player but ignore the merchant sitting safely inside a wooden shack. What is that building made of, garlic‑infused lumber? Their design and powers feel out of place, like ideas from a completely different game. The towns themselves are extremely repetitive: same buildings, same layouts, sometimes only two or three houses. It feels like quantity over quality, as if the map was padded to stretch playtime instead of creating unique, atmospheric locations. 🔍 Comparison to VEIN (Why It Stands Out More) After playing VEIN, the difference becomes even more noticeable. VEIN’s towns feel handcrafted — each location has personality, structure, and a sense of place. Even though VEIN is still in development, its towns feel like real settlements with purpose, not copy‑paste clusters of identical houses. VEIN’s caves also feel more intentional. They’re dangerous, atmospheric, and designed to encourage exploration. In The Infected, caves feel like an afterthought: ore generation is inconsistent, and the layout hasn’t evolved much over time. VEIN’s caves feel alive; The Infected’s caves feel like placeholders. Where VEIN leans into world‑building and environmental storytelling, The Infected feels like it’s drifting away from immersion and realism. Why not create at least one surviving town with actual NPCs, merchants, and characters you can interact with or recruit? Poor Mike is lonely — he deserves some company. The Infected had a strong foundation years ago, but the recent direction feels scattered and unfocused. I hope the devs take a step back and refine the core identity of the game instead of piling on disconnected features. Comparing it to VEIN really highlights how much potential is being lost — VEIN’s world feels alive, while The Infected’s world feels copy‑pasted and mechanically stretched.
Latest update ruined every bit of fun this game possible had and could have. Tech Points are impossible to find now and I have been patience for long enough now scouting for Tech Points. And to boot, Trader Jobs are bugged out so I can't trade in items for coins and tech points. Uninstalled and done.
I've been playing since release on and off its still a work in progress (5 years later). But it can be adapted to different playstyles which is its saving grace. Just wish they sorted out the balancing on power issues on the last patch... with new addons tech needing 350 power...... So play for ages to get blueprints then you need to build 50 power plants to power your base. Just a time sink grind. Great if you have "tism". If your not playing on god mode fine enjoy building your base you hard core MF. If I can be arsed ill post what I built to you tube later... Only took me 4 ingame years. The dev was a one man show and this is his only income stream but needs some new life for a 5 year old game that is at this point just a base building game with a limited lifespan. Its was supposed to be introducing a story mode for more time than I can remember.... But it never appears just tweaks and more grind. That said I've wasted so much time on building bases and running around in game I'm sure he's just harvesting my clicks to farm crypto in the code!
I find the game very soothing when i am building my base and creating my own designs. Best game for anyone above 26 years of age and dont want to be on edge during gaming
Guys, dont buy this piece of ♥♥♥♥! its buggy, clunky and just plain stupid. Save your money and time!!!
Solo playing at my own pace, I also enjoy the ability to build my base and expand or not. Monsters are vicious and challenge your skills and attention.
The best building mechanics I've seen so far. I've been playing this game for years and I know I'll still play for a long time. Of course, there could me more and more items, structure parts, vehicles and so on added, but as I've seen over the years the development is going slowly (perhaps due to the lack of crew they are facing - I don't know actually how many people are working on The Infected, but I'd assume there's just a few and it's hard for them to come with update after update). Anyhow, this is my favorite in the genre and I bet it will be for a very long time. I wish all the best to the developers and anxiously waiting to see what they'll come up with next updates.
Personally, I'm into survival games. On earth, in space, underwater, whatever. This is the best one I've come across so far on earth. There are two issues that niggle me. First, the stamina. I think it's OTT. If you were surviving in a Vambie infested world, you wouldn't be running out of breath after 200m. Second, the bug/feature with the fences when you're building on a lake. They snap to the lake bed, rather than your foundations. It's a pain. Apart from these, I think they've done an excellent job
资源的获取方式被卡的很死。例如在解锁屠宰台之前,打猎几乎是负付出行为,一只目测3米的鳄鱼在没屠宰台的情况下只能获得1块肉和3个骨头。但是屠宰台要科技解锁,科技要探房子读纸条,每个房区3个怪,一个怪250血。你在没有盾牌的情况下毫无防御措施你打怪要10多下,而怪打死你也只要10多下更何况有3个怪。一个盾牌25铁片,一把刀5铁片,为了能够有探房的时候拥有最起码的自保能力需要一段时间的预备期纯收集资源。不同的资源点还需要重新建设分基地,不然就和上面提到的鳄鱼那样你得抱着尸体跑很长一段时间回到家就为了一块鳄鱼皮。建筑的布置几乎复制黏贴,这些房子内的资源也无法在前期被利用,很多是用于中后期的资源。总而言之,这个游戏刻意的针对资源进行了体感上很明显的卡阶段的感觉,但是如果去掉了这些限制又很空游戏性很低。现在都更新5年了,只能说未来可期吧
meine Persönliche Meinung... also meins is es nicht die Gegner sind reinster Müll die POI s sind alle gefühlt gleich und man het keine motivation irgend was zum machen. ansich kein Geld wert
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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