
Explore a supernatural RPG with stylish summoners and dark dangers lurking under the neon lights of a cyberpunk Japan. It is up to Ringo, an agent of Aion, to save the world from apocalypse.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Love the aesthetic of game, the character designs are incredible! The story is also good as well, dungeons could be a little better tho.
史?玩不下去
I actually gave up the first time I tried playing this, wasn't clicking with me so I sold my hard copy and put it out of my mind for a while. Later on I was looking for a game to play and it was on a steep sale on Steam and I couldn't remember why I gave up on it so I decided to give it another chance. It is not a great game, but it's still pretty good. I love its style and atmosphere, it has a lot of repetitiveness in its dungeon crawling but I got pretty comfortable with it. The writing isn't amazing, but if you enjoy SMT games I'd say there is still plenty to enjoy in this title as well, I just might recommend getting it on a sale. I actually screwed up at the end and got the "bad" ending, but I kind of preferred it lol.
1997年 玩過 1 代時 我的感想 黑暗硬核駭客! 2026年 正玩2 代時 我的感想 潮到爆的駭客! 對於沒有玩過1代的人,我個人很推薦直接玩2代就好了,有玩過前作的會有懷念感跟彩蛋。 故事會有斷層嗎,這點我絕對掛保證你只玩2代一樣看得懂再說甚麼。 Atlus 的作品真的很棒,JPRG界御五家之一,說故事的能力不輸給Falcom,獨特的潮出汁水的設計真的是獨一行
Музыка неплохая, Хорошие персонажи. Средний сюжет. Убогие длц. Тот кто делал лабиринты... ему повезёт если ада не существует... Видно что игра с малым бюджетом...
대충6시간~10시간정도 분량 남기고 컷함. 페르소나 분량의 반도 안되므로 가볍게 즐길 사람들은 오히려 이겜이 더 좋을듯함. 주인공이 페르소나 진여신전생다 통틀어 역대급 여캐라고 생각함. 디자인 너무 이쁘게 나와서 그거보고 버티는 사람들 많음. +여주 보이스 있음. 스토리가 어쩌네 맵 디자인이 어쩌네 전투시스템이 어쩌네 하는데 다른 겜들보다는 괜찮음. 페르소나랑 비교하니까 혹평나오는거지 할만은 함. 우선 스토리는 나름 볼만함. 뭔가 급하게 진행하고 이해안되는 부분은 많지만 여주 얼굴과 보이스 들으면서 넘김. 맵 디자인은 좀 많이 별로임. 특히 소울 매트릭스라고 메인 스토리 던전 이외에 진행하는 동료 던전인데 3층부터 악질적으로 바뀜. 나는 3층까지 다 클리어하고 뭔가 쎄해서 4층맵을 검색해서 확인했는데 보고 런침. 겜 사기전에 "소울해커즈2 소울 매트릭스 맵" 한번 검색해보고 결정하는것을 추천.(참고로 동료 3명이라 소울매트릭스 3배이벤트임 ㄷㄷ) 전투시스템 진짜 단조로움. 그냥 여주포함 동료들이 약점 찌르면 스택이 쌓이고 한 싸이클 끝나면 여주가 스택 한번에 터뜨림. 페르소나 이런거 안해봐도 적응하기 진짜 쉬움. 속성도 미리 정해놓은 수준이라 하라는대로 육성하면 됨. 오히려 뇌빼고 게임해도 잘 돌아가서 좋았음. 유튭보면서 함. 결론: 스토리 볼만하고 맵 디자인 최악이고 전투 시스템 뉴비친화적이지만 좀 단조로운 느낌이 든다. 그리고 dlc 경험치&향 사면 경험치,돈등이 복사가 되는데 겜 난이도가 너무 낮아짐. 설정에서 on/off 할 수 있기 때문에 잘 조절해서 즐기는 것이 좋음. 지금 80퍼 할인이라 19000원인데 이 가격이면 살만함. 나도 20000원+일때 샀던 것 같은데 잘 즐겼음.
前作ソウルハッカーズ最大の長所であった圧倒的な量と質を誇る悪魔会話が無くなってしまった… それがダンジョン歩いてたらランダムにランダムな悪魔が仲間になる雑なシステムになったのが悲しい ローカライズ前提に作ってるからだろうか あとダンジョンがだるい イベントシーンのテンポが悪い 正直文句はかなりあるけどJRPGとして出来が悪いとまではいえないのでオススメにします
love this game, it's super chill and beautiful to look at. runs at maxed out settings on a fairly middle of the road gaming rig. i played it on Xbox One initially, and it still holds up. very fun combat, and a really interesting story. some of the dungeons can be annoying but that goes with the territory with these types of games.
po pierwszych 5 godzinach gameplayu myslalem ze to bedzie absolutnie najciezsza gra z japonskiego arsenału JRPG'ów - po 75 moge stwierdzic ze sie mylilem 😊 polecam wszystkim fanom megatenow i zboczonym dewiantom (badz oba na raz)
This review is in both Spanish and English / Esta reseña es tanto en español como en inglés ES: El juego me ha gustado bastante, lo disfruté más de lo que pensaba. Tienen un listado de demonios bastante interesante y el estilo gráfico es súper bonito y agradable a la vista, quizá a algún fan de la saga retro no le guste mucho por cómo son los juegos retro de atlus y el anterior soul hackers pero realmente es impresionante. La música está muy bien también aunque no hay mucha variedad. El compendio de demonios es muy fácil de usar, puedes ver todas las combinaciones para crear al demonio que tú elijas, a diferencia de otros juegos de atlus donde tienes que estar con una guía para poder hacer demonios a tu gusto, aunque creo que darle mucho uso al compendio sin tener el DLC activo para los objetos de dinero, es demasiado.. complicado. Hay también una mecánica de amistad con los otros 3 compañeros, donde vas desbloqueando más zonas de sus mazmorras concretas y también desbloqueando habilidades (muy útiles la mayoría), por extensión también vas desbloqueando habilidades para Ringo. Estas mazmorras son una vía para saber más del pasado de cada compañero, y cada vez que desbloqueas una habilidad, tienes pequeños diálogos con ellos al respecto. Lo que más me ha gustado sin duda es la exploración demoníaca, son breves diálogos donde los demonios te dan objetos, te curan o te presentan a otro demonio para unirse, es interesante ver el carácter de los demonios representado así y como a pesar de ser un juego donde vas con una personaje femenina, también tienes a algún demonio echándote la caña. Ahora, lo que menos me ha gustado: Hay 2 relaciones "sentimentales" en el juego; ambas tóxicas pero en cierto modo como idealizadas??? Lo siento, pero esto personalmente me asquea. Gotta love cómo te muestran que una de esas parejas se conoció siendo la chica una niña literalmente y el otro un adulto y mostrarte también sus "relaciones" ya cuando son adultos (iykyk) y la obsesión por parte de ella. No sé, muy raro. Además esos personajes parece que como que su cometido se limita a eso y una vez solucionado pues.. como que están ahí por estar? Una sensación rara. Y lo más importante, la historia me gustó y pareció interesante hasta que llegó la muerte de cierto personaje que abre el tramo final del juego, a partir de ahí lo sentí rusheado... sentí que faltaban cosas para que dieran sentido a lo que pasa desde entonces. En español hay pequeños fallos de traducción, pero que yo haya visto, con objetos y habilidades que tienen que ver con Dekaja/Dekunda. ///// ENGLISH: I ended up enjoying this game a lot more than I expected. The demon roster is really interesting & the art style is absolutely gorgeous & very pleasing to look at. I can see how some fans of the older Atlus titles or the original Soul Hackers might not like the change in style but personally I think it looks fantastic. The soundtrack is also very good although I wish there were a bit more variety. The Demon Compendium is incredibly easy to use. You can see every possible fusion needed to create any demon you want, unlike some other Atlus games where you practically need a guide open the entire time if you're trying to build specific demons. That said; making heavy use of the Compendium without the DLC that provides money items can be... pretty ♥♥♥♥♥♥ lol. There's also a bond system with your 3 party members. As your bond with them grows, you unlock additional areas in their respective Soul Matrix dungeons, as well as new abilities (most of which are genuinely useful). Ringo also unlocks new skills. These dungeons are a to learn a little more about each character's past & every time you unlock a new ability, you get small conversations with them to know little details about them. Without a doubt, my favorite feature is the Demon Recon system. It's made up of short interactions where demons give you items, heal you or introduce you to another demon who wants to join your party. It's really interesting to see the demons' personalities represented this way & I also found it funny that playing as a female protagonist some demons will even flirt with you too. Now, onto what I liked the least. There are 2 romantic relationships in the game & both feel toxic while also being portrayed as somewhat idealized?? Personally disgusts me. Gotta love how one of those couples is shown meeting when the girl was literally a child & the man was already an adult, only for the game show their "relationship" once they're both adults (iykyk), along with her obsession with him. Idk, it's so weird. On top of that, those characters seem to exist almost exclusively for that subplot?? & once it's resolved, it feels like they're just... there. I swear I hate feeling this way when I liked them anyways lol. My biggest issue though, is the story. I was genuinely enjoying it & found it really interesting until the death of a certain character that marks the beginning of the game's final path. From that point onward, everything felt rushed. It felt like there were missing pieces that should have connected the events & made everything that followed feel more coherent, idk.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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