
Explore a supernatural RPG with stylish summoners and dark dangers lurking under the neon lights of a cyberpunk Japan. It is up to Ringo, an agent of Aion, to save the world from apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.3Kreviews | 66% | — | $3.8M |
| $69.99 | 3.6Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
shin megami tensei fans proving they have ♥♥♥♥♥♥♥ taste and im sure this probably is viewed poorly for wokeness or some nonsense i like this game
What can I say about this game... it genuinely hurts to write this review, because I had high hopes for it. From what I understand, this game was developed by one of the Atlus teams that doesn't receive as much budget as the Persona franchise, and I think that's largely why it didn't live up to my expectations. On the music front, there are one or two really good tracks, and the rest are just... fine. The combat is also decent, I won't complain, it's challenging and entertaining, but where I simply can't let it slide is the story and dungeon exploration. The story has a lot of potential. It builds up your expectations, and some characters seem like they're heading toward real depth and solid motivations, but in the end it falls short. The characters feel underdeveloped, like the game wants to tackle mature themes but never fully commits to them. Whether that's out of caution or something else, I'm not sure, but the characters had so much untapped potential. My other major complaint is the worlds. I understand there isn't much budget behind these IPs, but when you're exploring the "mental world" and all you have to navigate are mazes with nothing but a floor and portals, it really leaves a lot to be desired. I don't want to be unfair, the studio probably did the best they could with what they had, but the game just didn't win me over in the end. If you want to give it a shot, go for it, but don't go in expecting something on the level of Persona or Shin Megami Tensei.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
| 2Kratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For it's original price point, this game is subpar. But now that it regularly goes on a deep sale, it's basically a steal. Looks cool, fun combat. Yes the dungeons are boring but it's fine because you're only paying £15 for a simple fun time. The music slaps and I like the characters good enough
Anyone who told you this was a mid budget title was tricking you it rules hardcore. Battles are fun, cast is great, Ringo is a fantastic lead, I'm enjoying all the game systems. I have spent 13 hours waiting for this game to stop being good and instead it has just gotten better.
This game has a lot of good things going for it...compelling characters, killer aesthetic and the tried and true Atlus combat formula. The execution of it all is where it falls apart. The story is horribly paced, the gameplay feels extremely vapid yet needlessly difficult at times and the general experience feels like a beautiful slogfest. Steer clear of this one.
セガサターンでソウルハッカーズを何周も遊んでいた身としては、このタイトルが発表された当時、その様変わりしすぎたキャラデザにガッカリした多数側の人間だった。 今回のセールで価格もこなれてきた事から、ダメもとで触ってみるかと購入。 まだ序盤ではあるがここまで遊んだ感想としては意外と悪くない。 悪魔のモデルもちゃんと作り直しており、醍醐味である相性バトル、ダンジョンを優位に立ち回るための悪魔合体での準備などは変わらず楽しめている。 いまいちパッとしなかった女神転生5(素)よりも良い出来だと感じる。(5Vは遊んでいない) 新しい女神転生の派生作品だととらえて遊んでみれば意外とこの中にソウルハッカーズらしさも感じられる。 私と同じようにこのシリーズが好きだったが故に購入を見送っていた諸兄には、そろそろ実際に手に取ってこの作品を評価してみてほしいと思う。
Its not a bad game but its not Persona levels of good either. If you enjoyed Persona 3 Reloaded and Persona 5 Royal you will like this game. Also the game is super slow, but the DLC to speed things up and massively reduce the grind. The game is not worth the full price. $20 or less.
100% the game (atlus can you now give me Digital Devil Saga 1&2 remasters/remakes)
peak, i'm unafraid
[h1]Soul Hackers 2 é um jogo extremamente estranho [ENG and PT-BR review] [/h1] A existência de Soul Hackers 2 é algo completamente ilógico. Primeiro porque Soul Hackers já era uma espécie de continuação, então apenas botar um dois na frente é como chamar o PlayStation 3 de PlayStation 2 2, se é que você me entende, sem contar que o jogo possui nenhuma relação com os jogos anteriores, tirando a temática Cyberpunk e os GUMPs (ambos muito mal aproveitados por sinal), isso mais de 20 anos depois do primeiro jogo. Voltando ao review, o combate do jogo não é ruim. Certamente o press turn system é melhor do que o sabbath, mas o sabbath não é exatamente ruim, até funciona, mas demora até perto do final do jogo para realmente ficar interessante mas nunca num nível do press turn, logo, por que se deram ao trabalho de mudar algo que funciona? para dar identidade ao jogo? Por que identidade é algo que falta nesse jogo, a história do jogo é muito boa, talvez um dos melhores aspectos do jogo, não me leve a mal, mas, os demônios são completamente irrelevantes no enredo, o que é super estranho para um SMT, é como se tivessem aproveitado uma ideia boa e jogado em cima de SMT na última hora. Mas, pelo menos os combates são legais e os bosses também e há muitos bosses nesse jogo e builds possíveis, nesse quesito é um jogo bem divertido. Mas chegamos ao level design, é bem superficial, a cidade é como um grande JPEG com mapas de tela única com NPCs genéricos e umas lojas aqui e ali, tudo bem simples, o que eu até aceito. Mas o level design dos dungeons é ultrajante! São puros labirintos de corredores, nem baús existem, pois seus demônios apenas aparecem aleatoriamente para dar coisas aleatórias, não há nada estimulando a exploração, não há nada de interessante nos dungeons além um ou outro requerendo achar chaves ou com labirinto de teletransporte, não tem nem um sistema chão com poison nem nada. Sem contar que existem apenas uns 4 visuais para os dungeons, que são reciclados constantemente e sempre com a mesma música genérica, é super frustante. O jogo também conta com o clássico sistema para forçar a duração do jogo: quests de coletar coisas, matar X demônios etc, com recompensas inúteis. Sobre a história, é realmente boa, nada excepcional mas certamente um dos pontos positivos do jogo, personagens como o Saizo são excelentes e Ringo é, sem dúvida, o melhor protagonista de um jogo da Atlus em questão de personalidade. [b][u]No final, é um jogo bem mediano, bom para jogar enquanto escuta um podcast ou playlist e nas partes de história, dar pause e aí sim prestar mais atenção no jogo. As batalhas são boas, com bosses bem legais, mas não são as melhores de um SMT. É um bom jogo se você quer mais batalhas estilo SMT e algum enredo bom mas já jogou todos os SMT e Personas disponíveis, sem contar que pega sales grandes constantemente.[/u][/b] [hr][/hr] [h1]Soul Hackers 2 is an extremely strange game [ENG and PT-BR review] [/h1] The existence of Soul Hackers 2 is completely illogical. First, because Soul Hackers was already a kind of sequel, so just putting a two in front is like calling the PlayStation 3 the PlayStation 2 2, if you know what I mean, not to mention that the game has no relation to the previous games, except for the Cyberpunk theme and the GUMPs (both very poorly used, by the way), and this is more than 20 years after the first game. Going back to the review, the game's combat is not bad. The press turn system is certainly better than the sabbath, but the sabbath is not exactly bad, it's kinda works, but it takes until near the end of the game to really get interesting but never to the level of the press turn, so why did they bother to change something that works? To give the game an identity? Because identity is something that this game lacks, the game's plot is very good, perhaps one of the best aspects of the game, don't get me wrong, but the demons are completely irrelevant to the plot, which is super strange for a SMT game, it's like they took a good idea and threw it on top of SMT at the last minute. But at least the battles are cool and the bosses too, and there are many bosses in this game and possible builds, in that regard it's a very fun game. But we get to the level design, it's very superficial, the city is like a big JPEG with single-screen maps with generic NPCs and a few shops here and there, all very simple, which I could accept. But the level design of the dungeons is outrageous! They are pure maze of corridors, there aren't even treassure chests, because the demons just appear randomly to give random things, there is nothing stimulating exploration, there is nothing interesting in the dungeons other than one or two requiring you to find keys or with a teleportation maze system, there isn't even a poison floor system or anything. Not to mention that there are only about 4 "dungeon skins", which are constantly recycled and always with the same generic music, it's super frustrating. The game also has the classic system to force the game's duration: fetch quests, kill X demons, etc. all with useless rewards. As for the story, it's really good, nothing exceptional but certainly one of the game's positive points, characters like Saizo are excellent and Ringo is, without a doubt, the best protagonist of an Atlus game in terms of personality. [b][u]In the end, it's a very average game, good to play while listening to a podcast or playlist and then pause to pay more attention in the story cutscenes. The battles are good, with really cool bosses, but they're not the best in a SMT. It's a good game if you want more SMT-style battles and a good plot but have already played all the SMT and Personas available, not to mention that it constantly gets big sales.[/u][/b]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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