
Sonic Frontiers is a groundbreaking open-zone action-adventure game set on the ancient Starfall Islands. Join Sonic as he battles hordes of powerful enemies with an all-new combat system, explores the mysteries of the islands, and saves his friends!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 14 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In search of the missing Chaos Emeralds, Sonic becomes stranded on an ancient island teeming with unusual creatures. Accelerate to new heights and explore vast open zones as you race across the massive Starfall Islands! Battle hordes of powerful enemies with an action-packed combat system, uncover the island's mysteries, and save Sonic's Friends.
Experience Sonic's latest 3D adventure, featuring all game mode and content updates in one package. Beyond Sonic, play also as Tails, Amy, and Knuckles, each with their own unique abilities and fighting styles, in the "Final Horizon" Campaign. Enjoy bonus challenges, costumes, music, and much more via the "Sonic's Birthday Bash" and "Sights, Sound, and Speed" Content Updates.
Become Sonic and journey to uncover the mysteries of the remains of an ancient civilization plagued by robotic hordes. Race across five massive overworlds islands - each, a unique action-platforming challenge and loaded with hidden secrets to uncover.
Combine moves such as dodges, parries, counters, and combos with a battle system and set of skill tree upgrades that allow you to fight more strategically than ever before. Against mysterious foes and colossal titans, use the new Cyloop ability to take them down!
Get even more out of the entire Sonic Frontiers experience through previously released* bonus content: Explorer's Treasure Box, "Monster Hunter" Collaboration Pack, "Sonic Adventure 2" Shoes, Holiday Cheer Suit, and a special Digital Art Book and Mini Soundtrack.
* Adventurer’s Treasure Box not included.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game may or may not have an explanation for one of the biggest lore drops in Sonic history.
Um dos piores jogos da franquia Sonic, e me choca ver a recepção positiva desse jogo Movimentação: Tem aspectos positivos, mas frequentemente as físicas do jogo quebram, com ele não decidindo se o Sonic deveria ficar preso no terreno como se tivesse cola nos pés, ou se deveria sair voando toda vez que ele toca numa pedra, e os desenvolvedores não foram capaz de criar um sistema universal de movimentação como... todos os outros jogos de plataforma 3D na história, então eles botaram um monte de sliders que tu pode usar para burlar todo o desafio do jogo, que divertido! E as físicas são piores e mais duras no Cyberspace... por algum motivo... Level design: Sonic, em tese, é uma franquia de plataforma, mas parece que Frontiers não entendeu isso. O jogo se trata de um jogo Open Zone, ou seja, tu tem essas ilhas e tu pode resolver alguns desafios nela, como platforming, puzzles e combate. Os desafios de plataforma da open zone podem ser resumidos, 90%, em: 1. tu toca num Dash Pad e vai para um trilho 2. tu fica alternando entre trilho automatizado e homing attack 3. você consegue a recompensa É um design que parece Sonic Forces, mas recortado e tacado aleatoriamente nessas ilhas do Quixel Megascans, e que tu consegue burlar facilmente com os sliders de física, conseguindo a recompensa sem nem sequer fazer o desafio. Ou seja, ou tu tenta engajar com o level design automatizado nas ilhas, que é chato para um caralho, ou tu reduz o air drag para zero e usa uma rampa para pular todo o desafio, é a definição de entediante e mindless, mas bem, melhor que realmente fazer os desafios como os desenvolvedores queriam, que é pura automação No Cyberspace, o level design é bom, puramente porque é totalmente copiado dos jogos anteriores da franquia, mas com físicas piores, que me fazem perguntar "porque caralhos eu deveria jogar o cyberspace se eu posso só... jogar os jogos antigos?" Puzzles: Literalmente puzzles para bebês, não entendo porque teria que ter puzzles na open zone, mas se tivesse queria que no minimo fossem um pouco dificeis, mas não. (tem um que é literalmente só segurar o botão de correr por alguns segundos) Sistema de combate: Esse jogo tentou dar um sistema de combate para o Sonic, só que é um dos piores sistemas de combate que eu já vi em um jogo. Você literalmente pode dar parry infinito, tem uma combinação que é a mais otimizada e literalmente não tem motivo para usar qualquer outra (aqueles chutes no ar e o stomp) e o design dos inimigos é simplista demais, com eles tendo uma maneira óbvia que os designers queriam que os jogadores usassem para derrotar eles (tipo dar chutes naquele inimigo que parece um monte de olho) As batalhas de boss são a mesma coisa, mas pelo menos tem Hype Moments e AuraTM Estilo artístico: Mesmos problemas de sempre com os personagens feios, e agora eles estão num ambiente realista da Unreal Engine. História: É genuinamente engraçado que esse jogo me fez passar mais vergonha alheia em certos pontos que até Sonic Heroes. O jogo tenta criar esse tom melancólico e toda vez eu só fiquei com vontade de rir. Aquela cutscene da Sage com a música triste foi inacreditavelmente engraçada. MAS, tem certos momentos que são bem escritos, e pelo menos não é tão ruim como o Forces, o que é um positivo. No final, é um jogo 4/10, MAS, se tu acha legal quebrar totalmente o level design, mexendo nos sliders, e gosta de Hype Moments and Aura, dá para se divertir, mas espero que o próximo jogo dessa franquia tenha muita pouca inspiração desse jogo, mantendo apenas a ideia da Open Zone, que pelo menos conceitualmente me parece boa. Não comentei sobre Final Horizon, mas resumindo: o design de plataforma na open zone é melhor, mas é irrelevante porque eles criaram um spindash que piora ainda mais o problema de pular level design, o Tails literalmente tem uma habilidade de voo infinito, o Cyberspace é muito bom, o sistema de combate piorou, aquele boss rush é completamente quebrado, e o final pelo menos colocou uma batalha de boss normal diferente do jogo original, mas essa batalha é ruim...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i cried 8/10
The bosses are really buggy and the map dosent have much to offer. I can see this being worth it in 2022 but in my opinion this game is not worth buying in 2026.
fun!!!!
this game is so ♥♥♥♥♥♥♥ tedious that it makes me want to rip my heart off jokes aside, if steam had a mixed review choice, this game would be that the combat is fun and the super sonic boss fights are 10/10, but the gameplay loop is just go around the map getting these stupid token thingies that completely destroy the pacing its not that bad in the first island, since you're still getting used to the controls and exploration, but after that, its just tedious oh and the cyber space levels SUCK i really hope sega makes a sequel that fixes most of my issues
Could not even finish the game (on the 4th world mobs that are necessary to climb a tower do not respawn, even with reloads, restarts, death resets, etc...). Otherwise feels half-baked and badly tested in many aspects. Forced camera is terrible in some places, difficulty widely imballanced, some design decisions (rings are not reset after boss battle loss? You have to save before the battle, quit the game and load from save instead). Could have been a nice experience, even if half as short, but the lack of testing made it into my #1 most infuriating game.
Frontiers is a game I enjoyed very much, despite it's flaws. It's a game that sets a formula and gameplay style that if given more time in the oven could result in the best 3D Sonic gameplay seen to date, but what we have here is solid enough to be considered good, not great, but good and with very high peaks. It's a game that is clearly unpolished and rushed in many areas, which can be seen with the pop-in in the overworld, the lackluster animation in the optional cutscenes, the physics sometimes doing very weird things depending on the terrain, the re-use of old level designs for most cyberspace levels, having some issues with doing specific special combat moves while platforming due to their button mapping, having the last 2 islands clearly be cut content from the first one, and having a very underwheling final boss (Tho, they did make a new one for the free DLC). Despite that, what the game does well is enough to not at all make me regret the time I spent with it, especially with all the free updates and additions they made post-launch. Running around the islands, collecting things, exploring, listening to the amazing soundtrack, seeing more of the surprisingly well written story, and leveling up to get cool new moves was always fun enough to keep me going. It's a simple gameplay loop, and it does get somewhat repetitive at points, but nevertheless enjoyable for what it is. My favorite parts were the optional challenges that were legit challenging and therefore engaging, and the incredibly hype boss battles at the end of every island. I will say, if you're into the modding scene, this game benefits quite a bit from it. It's not a case like Colors Ultimate or Origins where modding it is basically required to get a proper game, but some of the flaws I've mentioned do get ironed out and allow for an even better experience. My recommendations are the Vanilla+ and Island Tweaker mods, as they do a lot to improve many aspects, but the most notable are lessening the pop-in and re-tooling animations and physics to greately enhance gamefeel. Given the price it's at now, I say the game is more than worth it. I avoided it for quite a while due to not having much faith in Sonic for the last few years and came out pleasantly surprised. Here's hoping this is just the beginning of even better things to come.
idk why sonic fans glaze this sh*t game when its just temu botw with horrid dark souls parryslop combat. who wants any of this in sonic? lol
open world is fun to explore even though it gets a bit repetitive after the second island, lore is irrelevant to the already existing sonic lore but its good on its own. one thing you can't diss about the game is the soundtrack absolutely amazing, overall i enjoyed it, totally worth it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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