
Starship Troopers: Extermination is an up to 16-player co-op FPS that puts you on the far-off frontlines of an all-out battle against the Bugs! Squad up, grab your rifle, and do your part as an elite Deep Space Vanguard Trooper to take back planets from the Arachnid threat!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 14 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sky Marshal Edition available now: Save big when you purchase the game plus all year one DLC. Includes:
Starship Troopers: Extermination
Sparta Supporter Pack
Valaka Cosmetic Pack
Agni Prime Supporter Pack
Planet X-11 Cosmetic Pack
Boreas Cosmetic Pack
Stinging Fury Supporter Pack
Warrior Supporter Pack
Join the elite Deep Space Vanguard and do your part! Starship Troopers: Extermination is a pulse-pounding, 16-player co-op first-person shooter that drops you onto the far-off frontlines of an all-out planetary war. Squad up, grab your Morita Assault Rifle, and reclaim vast planets from the Arachnid threat. In this fight, survival isn't guaranteed, but service guarantees citizenship!
The Bug menace is spreading. Retake and rebuild strategic bases, construct refineries, and complete high-stakes objectives to wrest control from the swarm. With massive maps featuring unique environmental hazards—from the blinding sandstorms of Valaka to the volcanic hellfire of Agni Prime—every mission is a desperate struggle for humanity’s future.
Up to 16-Player Co-Op: Coordinate between your squads to defend objectives, gather resources, and build the ultimate fortress.
Strategic Base Building: Use the refined ping system and building tools to erect walls, towers, and ammo stations in real-time.
The Carnage System: Experience the visceral reality of war as Bug corpses pile up, creating persistent physical terrain that changes the battlefield.
Intense Class-Based Combat: Master six distinct classes, each with deep progression, unique weapons, and specialized perks.
Dynamic Environment: The Bug menace is not the only thing you’ll have to contend with. The game features a time of day and dynamic weather system, which can help or hinder your cause.
The Ranger (Assault Infantry)
The Ranger is the premier boots-on-the-ground combatant, built for speed and agility. Equipped with a specialized jetpack, Rangers can rapidly traverse the battlefield to scout objectives or execute hit-and-run strikes. They excel in close-quarters combat, utilizing a versatile arsenal to keep the swarm at bay while maintaining high survivability. Whether flanking a Tiger Elite or rushing to a distant refinery, the Ranger’s mobility ensures they are always where the fighting is thickest. For the Trooper who wants to stay nimble and lethal, the Ranger is the ultimate tip of the spear.
The Sniper (Marksman/Recon) The Sniper serves as the eyes and ears of the Vanguard. Utilizing jump jets to reach high vantage points, they provide unparalleled reconnaissance and long-range fire support. Armed with the Morita XXX Sniper Rifle, they specialize in neutralizing high-priority threats like Plasma Grenadiers and Gunners before they can decimate the squad. The Sniper’s role is critical for identifying incoming waves and ensuring the team isn't blindsided. By perching atop mountains of dead bugs or high ridges, they can turn the hostile environment into a hunter's paradise, picking off Arachnids with surgical precision.
The Demolisher (Explosives Specialist) When the swarm becomes an impenetrable wall, the Demolisher breaks it. This class is an expert in all things explosive, trading subtlety for raw, area-of-effect destruction. Carrying a heavy mortar system on their back and a variety of grenade launchers, they can evaporate entire packs of Drones and Warriors in a single volley. The Demolisher thrives in high-pressure sieges, using their "Watkins Trigger" to clear out bug-infested zones. They are the heavy hitters necessary for holding the line during extraction, ensuring that no matter how many bugs arrive, they leave as green mist.
The Guardian (Heavy Defense) The Guardian is the Federation’s foremost defensive juggernaut. Clad in hardened armor plates and wielding the Morita MK3 SAW, they are built to anchor the frontline. Their core ability, Siege Mode, allows them to hunker down, increasing defensive stats and weapon stability at the cost of mobility. This makes them human turrets, capable of suppressing massive hordes while protecting more fragile teammates. If a base wall falls, the Guardian stands in the gap. They don't just kill bugs; they hold the ground that the Federation has paid for in blood.
The Engineer (Support/Logistics) The Engineer is the master of the base and the backbone of logistics. They are responsible for building, maintaining, and repairing the structures that keep the Vanguard alive. Engineers repair fortifications faster than any other class and can deploy specialized tools like flamethrowers and mines to create lethal choke points. Beyond construction, they manage the team's resource flow, ensuring ammo stations are stocked and defenses are reinforced during the heat of battle. A good Engineer doesn't just build a base; they turn a simple outpost into an impenetrable fortress of death.
The Medic (Support/Healing) Whenever a Trooper is down, the Medic is there to save the day. Equipped with a Medical UAV drone and stim-launchers, they can provide critical healing and long-distance revives even in the middle of a chaotic firefight. While every Trooper can perform a basic revive, the Medic does it faster and more effectively, keeping the squad’s combat effectiveness at its peak. They are the glue that holds the 16-player team together during prolonged missions, ensuring that every Trooper makes it home.
The Carnage System introduces a revolutionary persistent body system where defeated bug corpses no longer vanish. As you slay hundreds of Arachnids, their bodies pile up, creating literal mountains of gore, which can either be a help or hinderance, depending on the situation.
Gameplay Impact:
Dynamic Terrain: Dead bugs have full-body collision. These piles create new ramps that allow living bugs to climb over your walls, or provide Troopers with new high-ground vantage points.
Obstacles: Piles of corpses can block your line of sight or obstruct your path to extraction, forcing you to use explosives to clear the landscape.
Strategic Realism: You must manage the carnage. Ignoring a massive pile of dead bugs at your gate might give the next wave the perfect staircase right into your base!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 33.4Kreviews | 79% | — | $23M |
| $34.99 | 2.4Kratings | 71% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is beyond buggy and unintuitive. There is no point in teamplay, XP is based off of kills and almost nothing else. Medic/Engineer get practically 0 XP compared to every other class. The grenade launcher is the best weapon in this game. Completely outclasses the rest of the game's arsenal. You have to level up each gun by killing bugs, which sounds fine, but results in people refusing to do their classes' role in the squad. Medics won't heal or revive. Engineers won't place ammo or build defenses. For example, if you mount a stationary MG, you are getting an insane amount of XP per bug kill, but if someone is reloading you as you are shooting, they only get 15 XP per reload. The gunner gets 5 XP MINIMUM per normal bug kill. This means that there is no point in someone reloading you to keep the gun reloaded, because they get practically nothing compared to the one shooting. That's an insane difference in XP. Not to mention the servers are really laggy. Sometimes, Your body rubber-bands back down and then up again each time you jump. Normal rubber-banding is also frequent. P.s. The ping in the leaderboard is lying. Full on lying. It will say you have 25 ping but it feels as though you are playing on a server in India if you're in the US. The climbing system is the worst climbing system out of any game I've ever played. I'd rather them just not have one at all. Because bug corpses pile up, you can be in the middle of an all out war against bugs and have to turn around to run, but there's a bug corpse in the way. You jump to get around it and end up climbing it. The climbing animation is so insanely long compared to the rest of the movement in the game, so you die. It's so jarring and it will get you killed repeatedly. It's better to just try not to climb at all. When I learned that this was made by Offworld I was actually bewildered. They used to be such a good company but have fallen off drastically and it shows. I got this game on sale. Do not buy this for 30 dollars. If it was like 7-15 dollars then that would make more sense. I'd still give it a negative review, but it would make so much more sense for the actual quality of the game. Also, the cosmetics are just color changes. Each trooper looks the same, and the only cosmetics that actually change anything is the ONE prestige cosmetic for each slot you get. That and the DLC cosmetics, but all of those look like garbage too. The only one seemingly worth it is the Sparta one because it changes the color of the helmet and not just the visor. Oh also, this could be the fault of the IP, but every gun looks like a toy gun made of plastic. Edit for March 2026 update: They added a mod for the grenade launcher to give it more reserve ammo for some unknown reason. Clearing bug corpses gives XP now, which is nice, but doesn't solve the XP related issues for support classes. They made ambushes even more difficult, which I'm fine with more difficulty, but ARC missions are already brutal as is, and the bugginess of the game really scales up the difficulty of these drastically. Haven't tried out the mech, so I can't say anything about that. All in all, the update added a mech. That's pretty much it. Sadly, all other changes seem pointless.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 968 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] This game, honestly? it's dead in the water. which is a huge shame cos i just want to 'do my part'[/h1] The handful of times i've had a full, competent team on ARC have been the absolute best of what this game has to offer. the rest? most players know nothing of the game and haven't played a shooter in their lives, let alone a TEAM BASED EXTRACTION SHOOTER emphasis on TEAM. the servers are a buggy laggy mess, the game chugs even on decent hardware & is just overall a slog for progression outside of double XP weekends. Playerbase? DEAD. basically only console players and even then it's rare to get a full lobby. Updates? the development is SLOW. The updates lack direction or even actual scope, no bugfixes and optimization, nothing NEW to do, it's just the same 3 maps on rotate with the same 10 players, until they all log out for the night. Instead we got an update for a 2min trailer of the game...that we're PLAYING. why? who thought that was necessary content? unfathomable. EDIT: as of 6/5/26 they have added a new update which is just a PAYWALLED XP BOOST and some cosmetics, have not fixed any actual issues with desync, lag etc & made it clear they don't care about making the game actually playable or listening to feedback in ANY CAPACITY. they just want your money and don't respect the players of the game, they only respect money. which is a twist that makes me irrationally upset. please don't buy this. you're not supporting the game at all. Honestly really disappointed how hard the devs fumbled this IP. in its earlier forms it was excellent, everything the rabid fans wanted, now its some random helldivers-esque slop that doesn't try to do any one particular thing well. its just....meh. i do recommend picking it up to revive the community so the devs actually DO SOMETHING WE WANT. otherwise? it's sadly another title slowly drowned in the shallow muddy puddle of development creep. [i] i stepped off the dropship & realized nobody else is coming to play. nobody is going to come help fight the arachnid menace. it's just me. alone. the bugs aren't even spawning in. it's just an expansive empty map. the flags still wave silently in the wind, waiting for players that'll never come. [/i]
Безбожно лагает даже при вступительном ролике. Но испытывая не лучшие проблемы с онлайном, берут и вводят ограничения для игроков из РФ. Вопрос конечно риторический, но... Против игроков из США и Израиля ограничения почему не ввели?
The game is circling the drain compared to the release days. The community turned sour, no one wanted to get into the dropship so they could waste everyone's time for score padding, they got rid of cool systems like how the bombarding bugs worked. It's also amazing how much worse the game runs compared to launch. It only got worse with patches, not better. It has quite literally been updated into the ground. What drives the nail into the coffin for me is them using AI generated content. You could have had a trash heap that I would have returned to, but out of principle I wont. You really try defend your use of it, but you could have just hired an animator. It's lazy and it's immoral regardless of having licensed content. If that's the path you want to walk then no one should buy this game or others you produce. If you wont respect the work of artists who makes games possible, why should we respect your work? Games are art, the sum of many arts. Not that you devs would know, that much is clear. I had high hopes for this game, but you dashed them on every level. This title can walk down washout lane. It's a shadow of the glory it had during launch days. The devs are clearly just twisting in the wind.
[h1]Dead cashgrab[/h1] They had 16k initial online momentum and somehow decided that the smart move was not, you know, working on the actual game. More guns? QoL? Balance? Performance? Nah. Better update the engine mid-season to "get a better picture". And you know exactly where this is going. Even more lag. People who could barely play on release were suddenly not even able to load in. Low FPS killed players faster than top-tier bugs. Clipping bugs, terrible terrain, software bugs, server issues - we tried our best, but the devs doubled down and called it "rebalance". Translation: imitate progress and wipe everyone's ranks. Was the wipe necessary because they added twice as much content, new guns, new mods, new items? Ha ha, joke's on you. They took content designed in EA for 3 classes and 5 (?) guns, split it into 6 classes, and somehow added no guns and no items. Then they increased EXP requirements, because apparently some genius looked at Starship Troopers and thought: "Yes, what this needs is Excel MMO progression." We are not DOING OUR PART because we want 0.0001% progress toward that sweet rocket launcher. We were doing our part because the game was stupid fun. That was the entire point. At this point they can start selling DLCs with new weapons. Hell, why not? Could not be worse. We could have had another Lethal Company or Magicka. Instead we got a 15 FPS "serious" tryhard demo with worse progression and less fun. [i]P.S. Joke's on me, they are really selling DLC below, on a $15 game. Ahahaha. Rofl. Just ignore this dead game and play real DEMOCRACY.[/i]
This game is TERRIBLY made. The game runs like milk left in the sun for days, spoiled rotten and curdled. How they went from one of the most fun betas out there years ago to this, is outstanding levels of shooting your foot. They somehow made one of their major features, bug corpses, cause the game to run so poorly it lags a server so bad people cant even jump and bugs teleport. Ive prayed that over the years this game would get better, but its only gotten worse. The fact this game still has players is a miracle, and I think thats only because its on console. I can easily see why this game has practically no PC players anymore. If you want a horde bug killer, I beg you literally go play Helldivers because god this game used to be so good but got so ruined so fast.
It's a fun game, especially in multiplayer. It also perfectly represents the original Starship Troopers movie in game format. But any game that regularly makes me sit and wait for 10+ minutes to find a match is a game I will never recommend. They could've let us have self-hosted dedicated servers with bots, but instead they chose to waste my valuable time by forcing me to wait forever for a server more than half a world away to populate with the tiny player-base this game has left. And that's to match with ANY game type, ANY difficulty - if you're after a specific map or mission type, at a specific difficulty, you can just forget it. You'll fall asleep in your chair before you find a match. It's not a completely dead game, but it might as well be for the amount of time you'll spend just sitting, waiting for a match. There is a set of solo missions. They're meh.
AI voice acting and face's...I HATE it...Why not just have still images that change like comic book style with a VA that sounds like johnny? VA's are not pricey and you can record the lines in just 1 day or hell get a dev to be a VA and that free VA just get a human VA! AI bubble must pop.
i absolutely despise the devs of this game. from the same idiots that brought you the broken steaming pile of ♥♥♥♥ known as squad. they once again take a game that was loved at launch and decimate the player base by adding the worst updates in live service history. want new guns? too bad lets have a ui update no one was asking for and breaks the game for months. want some cosmetics to unlock? ♥♥♥♥ you. heres a $10 DLC for purple stripes on your gun. want new maps or bugs? nah well rework the same map for the 9th time and just change the location of a few spawns. i will giggly and clap my feet like a baby the day this studio goes under.
Had potential at first, but now it's leaned into low effort content and AI slop.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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