
The critically acclaimed Prince of Persia® franchise returns for the first time on next-generation platforms with an all-new epic journey. Built by the same award-winning Ubisoft Montreal studio that created Assassin's Creed™, Prince of Persia has been in development for over three years to deliver a whole new action-adventure gaming...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Engagement
Reviews
Themes across 106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Prince of Persia — це єдина частина серії, яку я так і не зміг пройти. І це показовий випадок, бо з усіма іншими Prince of Persia у мене завжди був контакт, навіть коли вони були суперечливі. Я довго до неї йшов, ще до запуску. Були проблеми з інсталяцією, гра ніби сама не хотіла відкриватися на старому ПК. Тоді це навіть підігрівало інтерес: здавалося, що всередині є щось особливе, якщо воно так “захищається”. Але коли я нарешті запустив її на оновленому комп’ютері, відчуття швидко змінилось. Перші години виглядали добре: гра дуже стильна, плавна, з сильним візуальним дизайном. Але майже одразу стало зрозуміло головне — тут немає напруги. Немає ризику, немає справжніх наслідків, немає відчуття, що ти можеш по-справжньому провалитися. Механіка з Елікою, яка постійно виправляє помилки, спочатку здається зручною, але дуже швидко забирає вагу з усього геймплею. Помилка перестає бути моментом — вона просто скасовується. І на фоні цього дуже чітко відчувається різниця з класикою серії. В Prince of Persia: The Sands of Time, Prince of Persia: Warrior Within і Prince of Persia: The Two Thrones кожна помилка щось значила, а тут вона просто не встигає стати подією. У якийсь момент я просто зрозумів, що мені байдуже, чим усе закінчиться. Не тому, що гра складна чи дратує, а тому, що перестала викликати хоч якісь емоції. Я зупинився приблизно через дві години і більше не повернувся. Це єдина частина серії, яку я забросив так рано. Не тому що вона провальна, а тому що вона не змогла дати мені причину залишатися всередині цього світу далі. Попри все, я не можу сказати, що це погана гра. Швидше навпаки, вона просто стала жертвою моїх завищених очікувань після легендарної трилогії. Якби вона вийшла під іншою назвою або не несла на собі тягар попередніх частин, можливо, я сприйняв би її зовсім інакше. Це непоганий експеримент із власним стилем та атмосферою, але для мене він виявився занадто далеким від того Prince of Persia, який я полюбив. Саме тому гра мені не зайшла, хоча назвати її жахливою точно не можу.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 106 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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This game is unlike the other prince of persia games Cons: - Combat is incredibly simple, and boring - Combat is very minimal, only bosses and they are boring and repetitive - Puzzles are very simplistic and boring - It is good you cannot die in this, as you would die of boredom if you were to keep repeating the already repetitive gameplay - The story is bad, nothing special - Ending is bad - There is a DLC which is exclusive to the consoles, so you cannot play that on PC; it actually covers the events after the ending which should be kind of important Pros: - Sound/music is the only good thing - Also the female character (Elika) is good - Atmosphere is good - You don't need to play the DLC since it is not there on PC, just check the wikis for its content, DLC is not that good anyways
«Смелый, живописный и медитативный эксперимент, который пострадал от собственного названия. Сбросив оковы "Песков Времени", Ubisoft создали чарующую восточную сказку с лучшей химией главных героев в истории серии, которую портит лишь искусственная затяжка хронометража». Prince of Persia (2008) - Выход этой части вызвал шквал споров. Смена мрачного тона на яркий сел-шейдинг, отказ от прошлых героев и кардинальная переработка боевки заставили фанатов плеваться. Но если абстрагироваться от ярлыка «Принц Персии» (наш герой здесь - обычный бродяга, ищущий своего ослика), перед нами открывается безумно красивое и атмосферное приключение. -Геймплей Около 70% игрового времени занимает паркур, и сделан он отлично. Акробатика: ГГ двигается невероятно плавно и уверенно. В связке с магическими способностями Элики и скольжением на перчатке платформинг превращается в непрерывный, эстетичный танец. Дуэльная боёвка: Игра полностью отказалась от сражений с толпами в пользу камерных дуэлей 1 на 1. Бои кинематографичны, требуют таймингов для парирования и индивидуального подхода к каждому боссу. Бесшовные чекпоинты: Знаменитое «бессмертие», когда Элика спасает героя от любого падения или смертельного удара. С одной стороны, это снижает градус напряжения, с другой - избавляет от унылых экранов загрузки, мгновенно возвращая в строй. -Сюжет и Дуэт героев История завязана на древнеперсидской мифологии зороастризма: освобожденный бог тьмы отравляет мир, и героям нужно очистить от скверны все регионы. Завязка простая, но игру вытаскивает химия между Принцем и Эликой. Их диалоги прописаны живым языком, они подкалывают друг друга, сближаются по ходу путешествия и создают один из самых милых и органичных дуэтов в видеоиграх. -Графика Технология cel-shading и великолепная работа художников сделали визуал бессмертным. Игра выглядит как ожившая сказочная иллюстрация, где яркие и чистые локации контрастируют с мрачной, удушливой тьмой. -Музыка и звук Сочный саунд-дизайн, отличная озвучка персонажей и приятный саундтрек от успокаивающего эмбиента до эпичных мотивов идеально работают на погружение. Минусы: -Унылый сбор Семян Света: Главная рутина игры. Чтобы открыть новые зоны и продвинуться по сюжету, вас заставляют пылесосить локации в поисках светящихся сфер. Это искусственно затягивает геймплей и сбивает темп. -Отсутствие высокого риска: Из-за того что Элика подхватывает героя в любой критический момент, из игры полностью исчезает чувство смертельной опасности и цена ошибки. -Оборванный финал: История заканчивается мощным, но жестким клиффхэнгером. Полноценного продолжения игра так и не получила, а консольное DLC Epilog толком не дало ответов на вопросы. Итог Prince of Persia (2008) - это отличное 10-часовое приключение с шикарным визуалом, кайфовым мувментом и душевной историей. Как продолжение франшизы "Принц Персии" проект не выдерживает критики, но как самостоятельная сказка - это прекрасный и незаслуженно раскритикованный эксперимент. А от меня Prince of Persia (2008), как отдельная игра, получает 8/10.
The game that enchanted me more than any other in the series. Out of all the games in the franchise Prince of Persia 2008 is the one that impressed me the most and holds a very special memory for me. I honestly haven't enjoyed any other entry in the series quite like this one; to me it is an absolute masterpiece despite its flaws. Visually the game is stunning. The graphics have a highly unique and artistic cel-shaded style that gives the game a very distinct character. The characters are also fantastic especially the Prince and Princess Elika. Their dynamic and character designs are simply outstanding. The combat system while admittedly a bit repetitive offers a really nice and refreshing change of pace from the combat of the older games. And the soundtrack is a completely different story—it is a literal masterpiece. Every single track is full of emotion and feels like it was magically tailor-made for Prince of Persia. However the game does suffer from some noticeable negatives. The biggest issue is the repetition especially the constant backtracking and the incredibly tedious process of collecting Elika's light seeds. The camera is also quite bad and honestly I don't know why Ubisoft always seems to struggle with camera angles in every single Prince of Persia game. The most frustrating part though is the story and the missing DLC. The base game's story feels incomplete. I remember playing the Epilogue DLC back in the day on the PS3 and it literally ended on a massive cliffhanger as if another game was coming leaving us hanging forever. But my biggest complaint about this specific Steam version is that Ubisoft only released that story-completing DLC on consoles and never brought it to PC. Despite all these negatives the repetitive elements and the unresolved story this game remains a magical experience. It has a special place in my heart and will always be a masterpiece to me. Rating: 8/10 ✨
Изначально относился к этой части скептически. В первую очередь из-за стиля, графики, рисовки (выбрать нужное). Потом более разыгравшись негатив поубавился и понял, что она не настолько плоха как кажется и как её кличут некоторые. Это перезапуск. Новая серия, новый герой по сути и приятный компаньон в виде женщины. Каждый поединок с противником это веха, а паркур не вызывает аллергии. Рекомендую ознакомиться, если вас раньше пугало, то что это совсем "не тот" Принц Персии.
[b]Большинство людей полагают, что время — это река, которая всегда течёт в одном направлении. Но я видел истинное лицо времени, и я могу уверить вас, что они ошибаются. Время — это штормовой океан.[/b]
This was my first entry into the franchise when I was a wee little kid. I remember I used to love this game for it's unique artstyle more than anything else, and after more than a decade and a half I finally came back to replay and finish it. Keep in mind this review comes from a fan who's never played the original trilogy. Prince of Persia (2008) is an absolutely underrated gem of a game. It has breathtakingly beautiful visuals with it's unique cell-shaded artstyle, the combat is dynamic reminiscent of a fighting game, the animations fluid, the platforming is innovative (at that time) and creative, the story was engaging, the characters charming with good chemistry, and the ending absolutely phenomenal. Now with all my praises, there must also be a talk about the negatives. A lot of the elements I mentioned have been very controversial among the fanbase. 1. The Visuals. Honestly, no downside here. The artstyle is gorgeus, the world and characters stunning, the use of color fantastic (specially in the final boss fight). The only downside is how, when you look at the ruins of the kingdom enough you start to wonder... how the hell was this thing even made? How can it exist? How did people traverse this in their daily lives? The locations are great for the game's platforming but make no sense when thinking from an in-game perspective. 2. The Combat. Whilst certainly a bold new approach for the franchise, and somewhat clunky, the combat was decently fun. Whilst some people dislike how the devs used Elika to remove death from the game claiming it gets rid of all the stakes, the reality is that the combat challenges in this game evolve as the game progresses, and as it does, so does the risk of a misinput that can lead to the boss regaining most of their lost hp. 3. The Animations. I love all the games animations, how fluid they are, and how detailed. 4. The Platforming. I both love, and hate it. Well... I don't hate the platforming as much as I hate the controls. There's no diagonal jumps, leading to you sometimes running around trying to collect light seeds and trying to jump diagonally to get one that's right there, but you realize you can't and fall off and 'die'. Despite the Elika save mechanic, the sometimes clunky and unresponsive controls bring a lot of frustration. 5. The Story. It's not the most extensive campaign, and it's pretty simplistic (don't go expecting an Expedition 33 levels or storytelling), but overall it's enjoyable. I like how you start to piece it together through flashbacks, cutscenes, and dialogs with Elika that are completely skippable if you just don't care. I do wish some things were more developed or we got answers to some of the lingering questions, but I understand the game was setup for sequels that never arrived. 6. The Characters. The dynamic between Elika and the Prince was wonderful. I loved to see all their interactions and growth through cutscenes and dialog and they had really good chemistry with each other (though I watched the Epilogue and was dissatisfied. It felt they went backwards in their relationship, but again, future setup that was never payed off...). 7. The Ending, in my opinion, was phenomenal. The final boss fight was climactic and had me at the edge of my seat despite knowing I couldn't die. The music, the visuals, the platforming, it was great. I won't dive into story spoilers, but I can say I see why it was so divisive among the fanbase since it's not an ending most devs dare to allow in their games. I was shocked when I finished, and left me wanting more... to then realize there wasn't. It's sad to see the wasted potential the series had to continue on the strong foundation of this game to create a new trilogy or saga. TLDR: Prince of Persia (2008) has it's flaws, but it's still a really solid game with enough positives to outweigh the negatives and a finale that leaves you at the edge of your seat, and then desiring for more. If you're considering playing, do yourself the favor of trying it out. P.S. Don't miss the teleport button on the map, I beat half the game backtracking - which was really tedious - until I realized I could've been teleporting back to previous areas easily with the map.
it gets stuck on loading screen and thats so freaking bad thing
Неплохая попытка перезапуска. Стиль, Элика и свобода. https://steamcommunity.com/sharedfiles/filedetails/?id=3219231876
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Where this game's players are, estimated from review languages.
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