
Become the ultimate assassin in the most realistic modern warfare sniping game available. Engage in an immersive single-player campaign across large, open-ended maps. Tactical thinking, stealth approach and precision in execution of long shots required.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 62 reviews with recorded playtime.
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Frustrating. Your character constantly gets stuck in the dumbest areas where you can't do anything except restart from a checkpoint that was made arbitrarily. At the highest difficulty, enemy AI is inconsistent. They will either spot you in 0.1 seconds without any warning, or will be so blind its astounding that you're playing at the highest difficulty. The challenges are bugged too. It will say "kill x and x without raising alarm" as failed, yet still have "complete all contracts without raising alarm" as still active. It infuriates me to no end. I can forgive a lot of things, but the random checkpoints, the inconsistent enemy AI, and the constant getting stuck on the dumbest areas makes this nearly unplayable.
The story and graphic are pretty good and i feel like the sniper physics realistic. I was going to do all the achievements but this game is simply just broken. I feel like there are a lot of glitches in this game with very basic things like floating in one spot if you get stuck between a guard rail, spawning out of the mission area. i feel like ethe game developers didn't play the game al the way through before releasing it. They try too make the game feel like real-life by taking away the cross hairs but really this is just a video game no need to take it this serous. It feel very slow and having to re do check points feel to long don't waste your time
Contracts is where the Ghost Warrior series finally found a shape that made sense to me. Instead of going full open world, it gives you focused contract zones with objectives to pick apart. That structure works so much better. You still have freedom, but it is not spread so thin that you forget what you were supposed to be doing. The maps are fun to scout, the sniping feels good, and the contract system gives everything a nice sense of purpose. You enter an area, study the targets, plan your route, and then either execute everything beautifully or accidentally create a tactical dumpster fire. The gadgets and tools add just enough variety without making it feel overcomplicated. It gives you room to feel smart, which is dangerous, because the second you feel too smart, the game usually humbles you. Contracts is focused, satisfying, and probably where this series really started clicking for me.
Super hra, dříve jsem to hrál na ps4 a když jsem viděl tuto nabídku, tak jsem si koupil balíček i druhého dílu za necelých 150 kč, takže se to rozhodní vyplatí
垃圾游戏,千万别买。潜行游戏没有主动保存功能,一触发警报挑战就前功尽弃;经常卡住,要切枪才能动;场景建模有漏洞,会掉出场景;ui有些做得不好,互动提示太小;开新游戏就删存档,存档这么重要的东西删起来太轻松;最恶心的是我启动游戏时切到桌面,游戏就崩溃了,要从资源管理器关,再打开存档就没了!想找个通关存档继续打都找不到,想退款但超时了,无语
Jogo muito bom. Uma ótima esperiência de como é ser um SNIPER e não um SuperSoldadoImortal, nesse jogo 1 erro vai transformar o jogo de fácil ao nível infernal, todo mundo vai começar a ter visão de águia todos vão começar a te ver de longe e mandar drones localizadores atrás de você, e se te acharem vai chover morteiro. Recomendo esse jogo muito bom.
这一部有问题,首先就是键鼠问题失灵,再就是地图内容不行纯折磨
топ шпілка
非常喜欢潜行和计算下坠的玩法
Not very good. Fact simple as that.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Polish, Portuguese - Brazil, Russian, Czech, Korean +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.