
Rebel Galaxy is a swashbuckling space adventure, with action-packed combat, exploration, discovery, trade, and “negotiation” with the outlandish denizens at the edge of the known universe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 26 → 1/day in the week after.
About
Rebel Galaxy is a swashbuckling space adventure, with action-packed combat, exploration, discovery, trade, and “negotiation” with the outlandish denizens at the edge of the known universe.
As the commander of an immensely powerful star destroyer, you’ll battle pirates, explore anomalies, befriend aliens, scavenge battle wreckage, mine asteroids, and discover artifacts. Choose your path as a roguish do-gooder, crafty space-trader or power-hungry privateer – or maybe a little of each! Buy larger and more powerful craft with your hard-earned credits, and outfit them with a variety of wicked weapons and defenses. Set in a galaxy of fantastic sights, and secrets to be found, Rebel Galaxy is above all a space epic of adventure, exploration, and combat.
The edge of the universe is a pretty dangerous place, so watch your back.
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.4Kreviews | 85% | — | $6M |
| $19.99 | 19.7Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It has been years since i played this, i remember i liked the concept very much, the broadside battles in space were fun. What i didn't like was that whole game was scaling upwards, so you always fought an uphill battle to progress, but when you returned to some older locations for whatever reason, the lowly rusty space pirates you fought at level one on equal footing now has same insane battlecruisers as you do... That and bit of a repetitivnes towards the end. What i absolutely loved about the game though is the soundtrack, i sometimes listen to OST to this day. No idea why i decided to write the review now, but here it is :)
The creators of No mans sky could have learned a fair bit from the designers of Rebel Galaxy back when this came out… A true hidden gem. I find myself always returning to this game when I just wanna chill out to an awesome in game soundtrack and a great blast em up game to feel dominant and like real bad ass man. It really perks up my masculinity. I really enjoyed RG for what it was, which was basically "Hey you remember those old games Taipan or Drug Wars? Well here you go... Pirate ship style, but in SPACE!" I was apprehensive about it at first and picked it up with intentions of refunding it if it was ♥♥♥♥, but I couldn’t put the damn thing down and I kept thinking about playing while at work or even when going to sleep, for me that is a sign of a good game. As for the game, it is a bit hard to nail down what it is exactly, but really the closest thing is Black Flag, in space, with the running around bits removed completely. The game consists mostly of doing various missions, upgrading your ship and selling goods from place to place for a profit. Oh, and a lot of combat, as much or as little as you want really, but for me it has been a lot. I liked the soundtrack a lot. I liked the art style. I liked the look and feel and sense of humor. It’s got a level of immersiveness and engagement that a lot of spaces games lack. The galaxy in Rebel Galaxy has more personality and more appeal to it than games like this usually do. The combat is quite fun and strikes a nice balance between dog fighting and grindy EVE style combat. Most of the missions involve combat in one form or another. It’s really hard to get away from that in this game. I don't mind because its my preferred playstyle, but I do feel like a player who wanted more of a trading based game might be disappointed. The trading and economy things in the game seem rudimentary and underdeveloped compared to the combat aspects. Its a great value buy at 20 bucks. Very enjoyable single player campaign. Was a good buy for me and I definitely recommend it to fans of the genre.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
| $1.99−90% |
| 975ratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 818 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Piracy in space. Well made game and definitely an impressive soundtrack. Very smooth gameplay and no FPS drops. The graphics are also good. Unfortunately, there are millions of games like this and it's no different from all the others. If you expect something more you will be disappointed. I recommend it with the discount 6/10 my rating
The game is pretty dang fun if you're looking for an uncomplicated space battle sim & you're ok with 2d naval type combat. However it's really more about style & atmosphere than substance. On the plus side: the combat is simple & fun, atmosphere & music are pretty great & the game maps are very, very pretty. Turn up the volume & shoot some baddies while carrying cargo from station to station (or system to system) & you'll feel like a space trucker / space cowboy. On the downside: combat, factions, number of available ships, ship customization, npc interaction & the overall complexity of everything you're interacting with is... well, thin. Story & quests are very forgettable. This feels more like the backbone of a game rather than a full experience. What's there is functional but simple. Once i got the ship i wanted & upgraded it there really isn't anything to do. Short & sweet experience, I appreciate the game for what it is & while it doesn't hold me engaged for long, it's good enough that i wish it did.
Take note that the playing field is, in fact, a two-dimensional field - which is one whole dimension away from what I would like and expect from a 3D space fighting\exploration game. For me this did not become self-evident from promotional materials, description or even reviews that I've seen.
Вези туда, назад — иное... Какой, однако, рабский шик! Тут замени ты соленоид, А там продай какой-то пшик. Стрельба забавная, не спорю, Задумка вроде неплоха, Но игр в мире просто море, И, хоть вставай по петухам, Его не вычерпаешь ложкой, До дна не выпьешь по глотку. Попил отсюда я немножко — И закололо вдруг в боку. Процесс внутри репетитивный (Всё верно; загляни в словарь). Не отдавай рубли ли, гривны Ты за космическую хмарь.
I hate to say it, but I didn't enjoy revisiting this game. This is yet another game for me that I remember playing and enjoying. I remember loving this when I first played it. Yet, like so many games for me, though, upon trying to play it again the game just comes off as poorly designed garbage. Well, what is this game? The gameplay is novel: spaceborne, 2D combat. It has all of the "feel" of space, without the complexity of three dimensions of movement. This allows you to focus on the "broadsides and ramming speed" combat of the game which was genuinely fun for me. The visuals are impressive, at least for the scale and speed you will probably be playing the game at. Sound design is impressive, too. Big, powerful laser weapons visibly charge up with a nice noise cue that makes you brace for the damage you're about to take. Gunfire sounds weighty and impacts make a nice grinding crunch, complete with debris coming off of spacecraft. It all looks and sounds gorgeous. The story is simple, really just an excuse to go around to different systems doing space missions. And that is perfectly fine. It does just what it needs to do in order to provide the framework of a space shooter/trader game. So why do I hate this? There is something you need to understand about the combat. Basically every encounter "rewards" you for thinking and fighting a certain way. If you're going to fight at all, be aggressive. Get up in there and mix it up. If you sit back, unless somehow properly kitted out specifically for the encounter you happen to face, your ship won't be able to take down the enemy and, at best, you'll just be playing interplanetary ring around the rosy with a pirate ship. Even the setup for the encounters rewards action. See a random hostile or distress signal? If you get in there and blow up a pirate ship it might have a bounty you can collect. Even if they don't, saving a merchant ship or some mining tugs from hostiles can get you some reward money. Get in there=get credits. Simple...yet... At random intervals the game has hostile encounters that are way too strong for you. I mean you will die in literal seconds. There is no advance indication of when this will be the case except with experience...which will only come from you dying and then guessing, in the future, that situation "x" will likely involve insta-death. Combine that with the fact that death means going back to the last time you left a station and this creates an unfortunate combination. Through no actual fault of your own, you went into a situation like usual, but through the vagaries of fate it rewarded you with death instead of prize money and now you have to repeat the last 20 to 30 minutes of gameplay. Say whatever you want. Defend it until you are blue in the face, but that is just bad game design. I beat the game once years back and can safely say that these sorts of "ultradangerous" encounters never really go away. I assure you I don't like saying this, but I hated this game. It's different and does many things right and even does them well, but it all comes down to gameplay and I doubt you want to routinely do over 20-30 minute segments. By all means, if that sounds like something you can get past, Rebel Galaxy will probably give you some fun times. I can't look past that, though, so I can't recommend it.
Me started this game: ehhhh...uh oh. I think I just crapped away some money. Me flying out for my first mission: I have no idea what i am doing.... Me in my first combat: So, i can't shoot forward. This i s confusing. I have to face away from where I am going to fire. I don't even know what I am trying to shoot! Me after getting my first laser turret: All I gotta do is stick on them and the laser will do all the work for me. Me after picking up my first optional mission: Just one will be fine. I don't want to overwhelm myself. Me after returning to a station from finishing 3 missions taken out at the same time and multiple fighter ships: Ok, i really need to add more speed to my ship. My warp drive needs a boost, and knocking up my main top speed will help. That secondary weapon will need to go on hold a little longer until I can clear out some more missions, but the missiles have been helping as well as the laser. Maybe next I can add more capacity to my cargo, so I can work a couple more missions at the same time. I didn't think I would like this game so much, but I do. It feels like you are biting off more than you can chew from the start, but give it some time to let you ease in with some easy missions. Battles are a little weird if you are used to playing space ship games where you take a cockpit view and control a fighter....so just be ready to rethink how you dogfight. I think the big strike about this is that there is no up or down. Everything is the same level vertically. So it loses a bit of the space feel when you can't dive or climb. Honestly, like the Elder Scrolls games, I probably won't do the main mission....but I don't care. It is fun doing little missions or exploring. This can easily be a play how you want type game. You are in control...go where you want.
Rebel Galaxy is a praiseworthy AA attempt at creating an open ended space sim single player experience. The most spot on description I can give to sum it up (paraphrasing my friend Emilio for recommending it to me) is: [b]Rebel Galaxy is a space sim that plays like AC Black Flag and scratches the Elite Dangerous itch while being 90% less complex and time wasting.[/b] That's about all you need to know!
I was terrible at space combat, so I traded for 20 hours, saved up and bought a dreadnaught class ship that had 18 turrets and more broadside cannons than I can count. It's bigger than the space stations. Now I am the space overlord. 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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