
Go behind enemy lines with the ultimate modern military shooter. Play as an American sniper dropped in Georgia, near Russian border. Choose your own path to accomplish your missions across an unforgiving open world.
Modeled estimate, not a reported figure. How we estimate →

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish*, Russian, Simplified Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Engagement
Hours played at review time, across 69 reviews with recorded playtime.
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Muy entretenido, buenos gráficos y está difícil de encontrar las antiguedades, mucha actividad para hacer, muy recomendable
没玩过就不要玩了 不好玩 三部曲都不好玩 契约好玩 这三个都不好玩 一个公司出的 怎么差距这么大
played through multiple times, great story
Nice one. Un upgrade to others SGW 1 and SGW 2. My rating: 3/5 stars or 7/10 note.
what like about this game is the graphics very nice, also that special part when camera follows the bullet towards the enemy. what i don't like is no flying equipment to travel those long journey on the map thats all
Good..., because buy get summer sale hahahaha...
还行吧,一般般这游戏,流程都是固定的跑据点打狙
奔着为童年补票的态度,我在上大学的时候决定把这款游戏通关了一遍,总体感觉emmmmmm,很是差强人意吧,虽然本作是开放世界游戏,但是除了主线和支线任务,几乎没有什么探索要素,也没有有趣的npc或者是事件,给人一种很空洞的感觉,除此之外武器的手感很垃圾,敌人的AI也很智障,剧情也很差劲。但这个游戏作为狙击类游戏,允许玩家自己规划战斗方式,选择潜行还是硬刚,也需要自己计划战斗路线,从哪里狙击等,还是有点意思的,在玩过很多3A大作后再玩这种比较冷门的游戏,确实是有种眼前一新的感觉。
Como el 2 pero mejor... en pocas cosas, pero mejor.
Yıl 2026. Oyun çıkalı nerdeyse 10 yıl olacak ama adamlar nasıl bir oyun yapmışsa her şey elinde kalıyor. Klavyeye götümü sürtsem daha iyi bir optimizasyon ve senaryo ortaya çıkardı amk.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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