
Niche - a genetics survival game is a turn-based strategy game combined with simulation and roguelike elements. Shape your own species of animals based on real genetics. Keep your species alive against all odds, such as predators, climate change and spreading sickness.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 28 → 0.86/day in the week after.
About

Genres
Sums Steam only; PlayStation, GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 4.4Kreviews | 88% | — | $2.5M |
| $19.99 | 86ratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I set out to create the cutest, most beautiful species I could, only to learn that beauty means nothing if it can't survive. Love alone won't keep a species alive.
This is a game that promises rich genetic mechanisms for you to play with, and then delivers it with awful design. The interface is designed ipad toddlers - big round buttons, as little text as possible, zero shortcuts. As little sound as possible. The creature designs are charming but lack any animation other than head model following your cursor. Everything looks like an unfinished game designed for mobile devices. It will not get any updates either. I had fun with this game, but it's worth a small fraction of its price.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 13K | 79% | $9.99 | |
| $2.5M | 2K | 91% | $29.99 | |
| $2.5M | 2.2K | 88% | $39.99 | |
| $2.5M | 1.4K | 90% | $39.59 | |
| $2.5M | 19.2K | 81% | $6.99 | |
| $2.5M | 5.2K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18K | 69 | 68% | $9.99 | |
| $18.2K | 54 | 63% | $9.99 | |
| $2.6K | 14 | 93% | $6.99 | |
| $1.7K | 12 | 92% | $7.99 | |
| — | 0 | — | — | |
| — | 66 | 76% | $4.49 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 177/day in the week to Jul 16 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Spanish - Spain*, Portuguese - Brazil*, Traditional Chinese*, Simplified Chinese*, Russian*, Japanese*, Polish**languages with full audio support
| $4.49−75% |
| 66ratings |
| 76% |
| — |
| not modelled |
| $19.99 | 51ratings | 78% | — | not modelled |
| $5.99−70% | — | — | — | not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rogue males keep impregnating my females with garbage genes, so in retaliation I make their young stay far away from the pack and have them pick berries for the rest of the pack before leaving them behind on an island where they'll never be seen again. Nature is beautiful.
This was my gateway into learning about biology when I was younger, this was the game that started my exploration into genetics, and THIS was the game that sparked many of the interests I still have today. I love this game with my whole heart, it's one of the few things that actually interested me from a young age and it's the only game that's ever made a truly lasting impact on my life in such a positive way. I love Niche & its community, 1000/10 I recommend! love yall! <3
i blame this game for my intense interest in genetics since i was like 12
One of the most thoughtfully designed genetics games I've seen. The island travel mechanic solves population control in such a nice way that I bet most people who play don't even notice that was a hard game design problem. It's not super realistic, mainly in having single-gene controls for very complex traits like gills or spikes, but the departures from reality seem deliberately chosen to make the experience more enjoyable. The average person who plays this is still going to learn a lot from it. There's even an X-linked gene. I also like that the game saves on exit automatically, so that don't have to remember to click "Save" all the time. So nice to have that taken care of. The rest of the game has similarly good attention to detail. The survival aspect is interesting and cohesive, but maybe a bit on the easy side. Or perhaps I got distracted with the genes and didn't travel the islands as fast as intended. There's still more of the game I haven't reached, so I'll see. This game had a lot of love poured into its creation, and it shows.
peak game to this day, I'm so glad I found it years ago and have recommended it to so many people. I have so many good memories regarding it as well as it being based on a big interest of mine. If you like spore, evolution, survival and colony games I'd give this one a shot! especially if its on sale!
Напоминает бюджетный "Spore". Игра использует научные принципы, такие как доминантные и рецессивные признаки, мутации, естественный и половой отбор. Можно скрещивать виды и будут получаться как уродцы, так и красавцы. Сам темп медленный и в игре буквально "ничего не происходит", всё время всё нужно разгонять самому. Графика очень скудная, наверное даже слишком, но за идею и реализацию можно поставить палец вверх. Получил через Humble Bundle, так бы естественно не купил.
its okay i guess. only played it for like 30 minutes
Adam banged everybody and then died, Legendary experience.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.