
Serious Sam HD: The Second Encounter is a visually upgraded and fully Steam supported remake of the original high-adrenaline single-play and 16-player co-operative arcade-action FPS and Gamespot's Game of the Month!
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Languages: English*, French, German, Italian, Spanish - Spain, Russian*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
У кого тоже не открываается страница игры в стиме если переходить на нее через библиотеку? Я смог попасть только через бандл на странице тфе хд. Захожу на страницу игры в библиотеке, и этого обзора там нет, пытаюсь что то выложить - ошибка при посте обзора. Загадка.
Serious Sam HD: The Second Encounter - официальный аддон к оригинальной игре от хорватской студии Croteam, перезапущенный в 2010 году на том же движке, что использовался в третьей части, по сути является просто слегка подтянутым в графическом плане тем самым шутаном, вышедшем в далеком 2002, и на мой взгляд, визуально игра не вызывает отвращения и сейчас, в 2026. Да, геймплей был не тронут со времен начала двухтысячных, это все тот же зубодробительный шутан, без укрытий и перезарядки, где враги не блещут искусственным интеллектом и берут толпой, да и сам главный герой, в российской локализации озвученный кем-то, пытающимся подражать некоему джигурде (а возможно это он и есть?), периодически отпускает тупые шуточки в духе боевиков 80-х, носит с собой десяток огромных орудий, начиная от бензопилы "дружба", и заканчивая корабельной пушкой, а так же танкует своим квадратным лицом тонны всевозможных оплеух противника. Лично я считаю именно этот аддон лучшей частью из всей линейки игр о Сэме, так как она гораздо разнообразнее в плане локаций, противников и оружия чем первая часть. При этом она стала более раздолбайской, но умудряется соблюдать хоть какой то баланс, не скатываясь как вторая номерная часть в полнейший трэш, вперемешку с совсем уж идиотскими шутками и мультяшной графикой а-ля жутко нелюбимый мною фортнайт. И да, я прекрасно понимаю, что сейчас подобные игры мало кого могут заинтересовать, об этом говорят даже те факты, что в мультиплеере я максимум видел 6 человек (да да, он тут живой!), и то, что третья номерная часть отошла в сторону более серьезного повествования (конечно в рамках жанра) и более медленного геймплея, с добавлением перезарядки и спринта. И хотя мне нравится данная игра, все же стоит признать, что в современных реалиях она остается интересной только для небольшой группы людей, кто хочет предаться ностальгии по своей юности, вернувшись в те деньки, когда боссы были крупнее, кровища краснее а здоровье пополнялось огромным алым сердцем, парящим над землей.
Serious Sam HD: The Second Encounter is exactly what I hoped The First Encounter would be. While both games follow the same core formula, The Second Encounter does a much better job of keeping the experience engaging by introducing new content at a faster pace. The gameplay remains fundamentally the same. You move through large levels, collect weapons and fight enormous hordes of enemies that constantly rush towards you from every direction. There is still very little focus on story, progression systems or anything beyond pure action. However, unlike the first game, I rarely felt like I was waiting for the game to become more interesting. One of the biggest improvements is the pacing. New enemies, weapons and combat situations are introduced much earlier, which helps prevent the experience from becoming repetitive. In The First Encounter, there were several moments where I felt stuck fighting endless waves of enemies without much changing around me. Here, the game does a better job of giving the player new tools and new challenges before the formula starts to wear out. The environments also feel more varied. Moving between locations such as South America, Persia and Medieval Europe helps create a greater sense of progression and makes the campaign feel less visually repetitive. The game still follows the same structure, but the different settings help maintain interest over longer play sessions. That said, this is still Serious Sam. The core experience remains centered around large arenas, constant movement and fighting overwhelming numbers of enemies. If that formula does not appeal to you, The Second Encounter is unlikely to completely change your mind. The difference is that it executes that formula more effectively than its predecessor. My opinion is also influenced by how my gaming preferences have changed over the years. When I was younger, I could spend entire afternoons playing games like Serious Sam 2 without getting bored. Today I generally prefer games that offer more progression, variety and long-term systems. Even so, I found myself enjoying The Second Encounter more because it respects the player's time better and gets to the interesting parts faster. I also played on Tourist difficulty. At this point, I am not looking for a challenge in a twenty-year-old arena shooter. I simply wanted to experience the game, revisit the franchise and understand how it evolved from the first title. For that purpose, the lower difficulty helped keep the pacing enjoyable without getting bogged down in lengthy encounters. In the end, Serious Sam HD: The Second Encounter is a clear improvement over The First Encounter. It offers better pacing, greater variety and a more enjoyable flow while remaining faithful to the classic formula that made the franchise popular. It may not completely win over players who have grown tired of old-school arena shooters, but it does a much better job of showcasing why Serious Sam became such a recognizable name within the genre. Score: 7/10 (1) Trash (2) Horrible (3) Very Bad (4) Bad (5) Average (6) Fine (7) Good (8) Very Good (9) Great (10) Master Piece
Вот и прошел дополнение к первой части Сириус Сэма, заняло это почти 11 часов. И да, эта часть все-таки сделала ошибку в виде плейтайма. 11 мать его часов долбежки с монстрами, это невероятно надоедает, да добавили пару новых пушек, новых монстров, классно проработанные локации, но геймплей... он ни чуть не поменялся, и это очень грустно. По визуалу все точно также, красивое небо, трава, и топорные текстуры ( опять пробило на HL ). Ну а сюжет тут продолжился, мы наконец узнали что произошло с Сэмом после его посещения корабля пришельцев. Мы переместились во времена племени Майя, и потерпели крушение. Теперь нам предстоит ходить по разным временным отрезкам с помощью порталов, это и есть новые локации, а именно: Персия и средневековье, ну и как же без секреток, чем больше локаций, тем больше секреток ( как вы поняли, в SE с этим намного труднее чем в первой части ). А в конце концов должны забрать артефакт Священный Грааль, и когда Сэм его забрал, мы отправились на международной ракете прямиком в космос, к самому Менталлу... конец! Да, снова конец на самом интересном месте:). В каждой локации будут какие-либо новые противники. В игре также есть 3 босса, ну как есть... от боссов одно название, на самом деле это просто апнутые противники. И никакой сложности они не представляют. Бодрая музыка и звуки монстров на уровне, все еще очень драйвово, но после первой части ощущается нудно. Игра сама по себе не плоха, если до этого не играть в First Encounter. Потому что в этом и есть проблема, не меняющийся геймплей. Надеюсь вторая часть обрадует меня больше. 7 извинений перед Менталлом из 10
[h1]Sam, I am![/h1] My review covers TFE and TSE as one game. Like most Serious Sam fans, I consider The First Encounter and The Second Encounter together as Serious Sam 1. Not much to say when it comes to define this classic: If you want to experience a straightforward FPS without the complex mechanics and systems that modern shooters tend to layer on, Serious Sam is exactly that. Each weapon has its place against specific enemy types, making weapon switching a natural and satisfying part of the experience. The game is packed with quirky and funny secrets that reward curious players, though sometimes the reward is a punishment. The Second Encounter introduces power-ups and the serious bomb, which are welcome additions, and TSE's Mayan levels are my favourite but overall I prefer TFE's levels. Also, in my opinion, The First Encounter has the better final boss of the two releases. I want to point out that the classic versions offer a closer experience to the original game. The HD versions, on the other hand, offer a more modern experience and are best played through the Fusion version, which is the most refined and polished way to experience them.
I miss the old graphics, this one is decent, but serious engine 3 can't replicate what SE1 did. What a pity...
мясо: второй приход
[h1]The World Beyond Mental[/h1] We do not know Mental, and yet his name continues to resonate. Wherever we venture, his controlled hosts — mindless, headless, or unearthly beings reduced to mere servitude — breach every sanctuary. They conquer each corner of this world, much as we ourselves have done through the pursuit of science. My sister and I arrived in the Sierra of Chiapas. Yet something felt uncanny. It was not the jungle itself that unsettled us, but its very placement. We were told that the pyramid of Teotihuacan lay nearby, though such a monument belongs nowhere near this wilderness. Perhaps they seek to subjugate us through bewilderment alone. Before we press onward, I might venture to say that true seriousness now lies in refusing to be confounded. Our feet were already heavy with weariness. We came to a halt. Before us lay a profound chasm, like a cenote. We swam down into its depths, refreshing ourselves against a heat that drew sweat from every pore. The shadows cast by the trees, and the scent of aromatic herbs, bestowed the sensation of an undiscovered paradise — one woven with enigmas, a place where few souls tread and leave with their lives. Having renewed our spirits, we pressed onward. In the distance, we discerned pyramids whose portals would ultimately cast us elsewhere, into another epoch altogether, revealing architectures wholly unlike those we had known. Yet something remained concealed. Our hearts sensed it already, and so we resolved to explore — to practise archaeology. We were in pursuit of the Grail. We whispered it to one another constantly, like a mantra. Yet to reach the far horizon — though we are explorers far more than chosen warriors — we first had to traverse the labyrinth, a place laden with snares. The darkness is dense. Torchlight, so often swallowed by the embrace of night, scarcely managed to unveil the painted chronicles of rulers and forgotten traditions. Everything now is cloaked in silence. Our footsteps harvest echoes that ripple through one chamber after another. We become acutely aware of our own presence within this solitude, where the inhabitants have vanished entirely. Is this the seriousness by which we are tested, as we traverse corridors and chambers strewn with traps? Or does it lie in crossing those vast halls and gardens that seem, at times, to have no end? It is a monumental trial. But of what nature? Endurance? Persistence? Perseverance? We stand before immensity, before the open expanse: that which is woven between nature and civilisation. It seems we are more than explorers or warriors. We are witnesses, bound by kinship to these great civilisations, distinguished by something Mental can never achieve: the grace to pause and contemplate the wonders of an alien world without seeking to seize them. My sister forged the path ahead. She taught me how to overcome the snares. She pointed the way. It was this that delivered us from the equinoxes upon the pyramids, from the darkness that concealed the traps, and from the sprawling courtyards of what seemed to be Mesopotamia. And so we pressed on. Our resonance lay not only in remaining together through every obstacle placed before us, but also in our willingness to pause: to catch the scent of the Mesopotamian grass and its tiny hidden blossoms, just as we had in the Sierra of Chiapas, watching the sun as it was born and as it slipped away. Seriousness is no longer found in taking up the weapon. It is found in our willingness to stand before the open expanse, and in our resolve to persevere — much like one who endures excessive heat or torrential rain. Yet we do not do this alone. We share the weariness of the journey. The enemies approach in droves, controlled and devoid of alternative choice or known desire. They possess no purpose. They are merely bodies casting themselves forward, screaming or opening fire. Everything charges from ahead, seeking to halt our progress. Yet this is not about power. It is about the possibility of something far simpler: to pause, and even to draw breath in this place where our footsteps echo and we wear our little red trainers. To feel and to understand, as witnesses, that which remained concealed from the rest of the world, and which now asks the world itself to bear witness to its presence. And so we embark upon the final stretch. One last step. Fatigue is an inherent part of our presence. Therefore, we know exactly what to do. Together:
Эта игра моего детства
11 AAAAAAAAAAAAAAAAAAA ИЗ 10
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Related
| Serious Sam HD: The First Encounter | $3.5M | 8.9K | 93% | $14.99 |
| Serious Sam II | $3.5M | 14.1K | 90% | $9.99 |
| Serious Sam Fusion 2017 (beta) | $1.5M | 5.5K | 93% | $14.99 |
| Serious Sam Classics: Revolution | $734.2K | 3.8K | 90% | $9.99 |
| Serious Sam Classic: The Second Encounter | $235.6K | 2K | 96% | $5.99 |
| Serious Sam 3: BFE | $21.2M | 28.6K | 88% | $29.99 |
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