
Slime-san was minding his own business when suddenly… A giant worm appeared and gobbled him up! Deep within the worm’s belly, Slime-san has to face a decision: Be digested by the incoming wall of stomach acid... Or jump, slide and slime his way through the worm and back out its mouth!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 340reviews | 84% | — | $107.6K |
| $14.99 | 89ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you love platformers, it's a well designed, stressful little gem. Everyone else will probably rage quit 😂 A frantic expierence that rewards precision and speed, wrapped in cute pixel art and a soundtrack that never lets you relax. I enjoyed it, but the constant pressure and minimal story mean it isn’t for everyone. Gameplay & Controls - In my play session I unlocked wall-morphing, air dashes, slow-motion, block pushing, double jumps and swimming; the game rolls out new tricks fast, and there are likely more I haven’t reached yet. - Levels evolve at a solid pace. "Lava" rises, portals appear, blocks shift, so nothing feels stale. - Difficulty spikes early. I felt genuine stress racing timers and stomach acid. Very much built for speed-runners. - I hit noticeable input lag on my controller; swapping to keyboard solved it, so I’m treating that as my setup, not a bug (I hope). Presentation - Bright, clean pixel art fits the “inside a worm” setting. - End-level stats (deaths, jumps, apples collected) scratch the completionist itch. - Story is minimal: you’re slime, get eaten, escape. Functional, but that’s it. Audio - High-energy retro soundtrack is an absolute banger. - Music ramps up the longer you linger, adding tension, great for motivation, relentless if you’re here to chill lol. Value & Replayability - Nearly $20 CAD at full price; I only recommend that for hardcore platformer fans. - Frequent 90% sales drop it under $2, which is a bargain for the content on offer. - Optional apple collectibles, level timers and likely hidden mechanics give solid replay value if you like chasing records. Verdict Slime-San delivers inventive, ever-evolving platforming backed by a killer soundtrack. Its bare-bones story, steep early difficulty and premium launch price hold it back, but catch it on sale and it’s an easy pickup for genre fans. If you crave speed and don’t mind pressure, download it. If you want a relaxed platformer or strong narrative, look elsewhere. Final Score: 7.2 / 10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $1.49−90% |
| 13ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Review from 2018: Filled with 100 levels in the base game and more in the DLC and each one of those levels has 4 individual stages goes to show how much game is here, some of the levels were really fantastic with mechanisms that were only featured once, this helped with variety but made me wish some mechanics would stick around, not as well crafted or with a story like that of Celeste but still a good time to be had
I love the platforming present in this game – it is fun, challenging, and fast-paced (particularly in the later levels). (I also found an unexpected reference to a certain Valve game ov high esteem.) This is a fun game, and if you want a timewaster. this is something that is worth a shot.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $107.7K | 426 | 69% | $14.99 | |
| $107.6K | 1K | 77% | $5.99 | |
| $107.7K | 1.2K | 85% | $4.99 | |
| $107.7K | 567 | 68% | $11.99 | |
| $107.7K | 567 | 95% | $11.99 | |
| $107.5K | 523 | 94% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.9K | 420 | 83% | $1.99 | |
| $924 | 10 | 100% | $4.99 | |
| $10.9M | 39.2K | 94% | $14.99 | |
| $136.5K | 8.6K | 97% | $0.74 | |
| $5K | 12 | 100% | $19.99 | |
| $1.1K | 19 | 95% | $2.99 |