
The infamous, tough-as-nails platformer comes to Steam with a playable Head Crab character (Steam-exclusive)!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 116 reviews with recorded playtime.
Reviews
Themes across 115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Amazing classic platforming game with very satisfying difficulty and precision controls[/h1] Game is all about arcade gameplay, no downtime, no story, no dialogue. Just pure gameplay that rewards timing and precision. Trial, error and speedrun. The level of challenge is excellent and I had a lot of fun with the game and enjoyed every single second of it. The difficulty is greatly tuned, level design is awesome and the music is also good. Despite some challenging stages, I never felt actual frustration with the game because it is so greatly designed that everything feels achievable with practice. The controls feel great, responsive, fast and precise. Every stage can be completed in less than a minute, allowing very fast paced progression. Honestly, I did not feel the game as difficult as everyone says, but that is my opinion. I like games with higher difficulty and value gameplay controls and responsiveness with high regards in videogames. Videogames should be videogames, with gameplay. This may sound obvious, but at this day and age, we live in an era where videogames are more like interactive movies, with super easy gameplay to reach mainstream audience and extreme hand-holding. Which contrasts a lot with the old era where every game was made for arcades and purposefully made to be challenging and difficult, and Super Meat Boy captures this old arcade difficulty style incredibly well. The game took me only 4.7 hours to beat by completing all normal levels until the last boss and I see there is still more post-game content in an extra chapter. For comparison with other difficult platformers, I'd say Super Meat Boy is more difficult than Celeste, but less difficult than Geometry Dash. For the price on sale being less than can of coke at less than $1, Super Meat Boy is absolutely worth it to have in the collection.
Playing through this game is the mental equivalent of sticking a screw under your toenail and kicking a wall as hard as possible, but I still love this game anyway because of how satisfying the movement feels and how unique it it. Also, there's Super Meat World.
Difficulty Overall : 10/10 Approximate Amount of Time Required for 100% : 20-100 hours. (Highly Depend on Skill). It looks like a simple platformer until you realize it is actually a carefully designed system for destroying your confidence in the most efficient way possible. You control very precisely, which is exactly why it hurts so much. When you die, it is never unclear why. You jumped a fraction too early, you hesitated for half a second, you got a little too bold, and the game immediately converts that mistake into an explosion of meat against a wall of saw blades. There is no randomness saving you, no physics nonsense to blame. Just pure accountability at high speed. The structure of the game is what makes it so addictive. Levels are short, but dense, and they reset instantly. There is no downtime between failure and retry, which means your brain never really gets to step away from what just happened. You just keep going, again and again, until your idea of “this is impossible” quietly shifts into “this is normal” without you noticing. What starts as panic turns into rhythm. You stop reacting and start executing. Then, just when you feel like you have understood the game, it introduces something new that breaks your rhythm completely and forces you to rebuild it from scratch. It never lets you settle into comfort. The level design is brutally efficient. Every screen is readable, every obstacle has intent, and every solution feels discoverable even when your execution is nowhere close. That gap between understanding and actually doing it is where most of your time disappears. The replay at the end of each level is almost cruel in how honest it is. It shows every failed attempt at once, hundreds of versions of you dying in slightly different ways, until the one successful run looks less like skill and more like survival. Is not really about completing levels. It is about slowly reducing the number of mistakes you are allowed to make until you stop making them out of necessity rather than mastery.
The movement and hitboxes can be annoying as ♥♥♥♥ at times but you get used to it eventually the game aside from that is good other than the ♥♥♥♥♥♥♥ black maws. Remove the ♥♥♥♥♥♥♥ black maws the ♥♥♥♥♥♥♥ black maws gave me ♥♥♥♥♥♥♥ aids team meat why did you add those ♥♥♥♥♥ like the rockets were bad enough but ones that explode into 10230990 little giblets that snipe you or hit you no matter what are just ♥♥♥♥♥♥♥ crossing the line bro like what were you thinking put some thought into your brains before you add a game mechanic what the ♥♥♥♥ is that ♥♥♥♥. Anyway i recommend this game
It make you want to punch a hole thought the monitor and then rub your face all over the broken glass while eating the glass and sticking your eyes out with it you never have to see meatboy again and using the glass on the floor to roll around in it while screaming in pain. Other then that it a pretty good game have a lot of good times the story was also a bit fun good times.
Turns out, the hardest boss in the game is an FPS-related bug that makes the final boss unplayable. Other than that, the game is mostly fun, but my respect comes more from its status as a classic than from the actual gameplay.
[h1]Super Meat Boy[/h1] Después de terminar The Binding of Isaac: Rebirth me dio curiosidad probar otro juego de Edmund McMillen, y terminé llegando a Super Meat Boy. Si tuviera que definir este juego con una sola palabra sería [b]difícil[/b], porque desde el primer mundo ya hay niveles en los que puedes morir una cantidad ridícula de veces antes de conseguir pasarlos, aquí hace falta precisión, buenos reflejos y estar atento a todo lo que pasa en pantalla. Lo que más me gustó es que nunca sentí que el juego fuera injusto, al contrario, cada vez que moría sabía perfectamente que el error había sido mío, puede frustrar bastante cuando llevas muchos intentos en un mismo nivel, pero precisamente por eso cuando por fin lo superas la satisfacción también es mucho mayor. Además la dificultad no tarda mucho en subir, así que conforme avanzas el juego te obliga a mejorar si quieres seguir adelante. En el apartado visual creo que ha envejecido bastante bien, se nota que nació como un juego de Flash de hace ya varios años, pero aun así sigue teniendo mucho carisma y un estilo que todavía se siente muy propio. La música también ayuda muchísimo, acompaña muy bien cada nivel y hace que repetirlos una y otra vez no termine cansando tanto como podría haber pasado con una banda sonora menos inspirada. La historia tampoco busca complicarse demasiado, es simple, chistosa y bastante boba, pero creo que justamente ahí está parte de su encanto, le da personalidad al juego y encaja perfectamente con el tono que maneja. También me parecieron curiosas las referencias a varios clásicos de la época de NES y SNES, son detalles pequeños pero se agradecen si las llegas a reconocer. Eso sí, siento que este es uno de esos juegos donde hay tres tipos de personas, las que lo prueban por la fama que tiene y lo dejan por la dificultad, las que terminan la campaña y se dan por satisfechas, y las que deciden ir por el 100%. Si eres de los últimos, prepárate porque hay muchísimo por hacer, completar el juego sin morir, conseguir los mejores tiempos, recoger todos los coleccionables y encontrar las zonas alternativas puede llevarte horas y horas, y probablemente también hacer que pongas a prueba tu paciencia. Al final, Super Meat Boy es un juego que exige bastante desde el primer momento, pero nunca deja de sentirse justo. Puede desesperarte más de una vez, aunque también consigue que cada nivel superado se sienta como un logro de verdad, y creo que esa es la razón por la que sigue siendo un clásico dentro de los juegos de plataformas. [b]Nota Final: 8/10[/b]
9/10. took 1 star because i can't ♥♥♥♥ the pink thing.
quien creo este juego no tiene familia
Т.к разработчики не придумали как сделать комплексные и интересные уровни, они решили сделать так, чтобы персонаж управлялся максимально по ублюдски. По итогу базовые задачи, которые выполняются легко в любых других платформерах, здесь ты как минимум сдохнешь пару раз. При этом в других платформерах задачи гораздо комплекснее и интереснее.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Audience
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Languages: English, Russian
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