
A fungipunk fantasy about love, loss, and holding on, told in the format of a color-based puzzle game. A tale as the bond between parent and child, this lush and bewildering title will have players testing their wits against a variety of challenges, all beautiful and very strange.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Russian, Simplified Chinese, Italian, Spanish - Spain, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Easy to learn, devilishly hard to master.
[h2] Общие впечатления [/h2] Красивая, эстетичная головоломка, с сюжетом в виде воспоминаний об отношениях, борьбе, утрате и поисках отца и дочери. Местами обрывки воспоминаний кажутся несвязными и хаотичными. Но это же - обрывки, понимаете? История, когда ею проникаешься, вызывает грусть, и апеллирует к отношениям, закончившимся болью потери. Из-за этого прохождение игры становится слегка меланхоличным, несмотря на веселый антураж. Уровни, и их решение проистекают из названия, и воспоминаний девочки о гусеницах в их с отцом, саду. Всё остальное можно понять, начав играть. [h2] Плюсы [/h2] +Загадки - разной сложности, решения порой могут быть весьма простыми, не смотря на кажущуюся сложность +История, хоть и слегка несвязная, зато - глубокая +Звуковое сопровождение и эффекты - приятные, атмосферные, ненавязчивые +Графика - чем-то напоминает игры Аманиты, но не такие текстурные +Достижения, не самые сложные, кстати +Карточки +Удовольствие от игрового процесса -мало уровней (всего 40 в игре) -хотелось бы 2-ю часть [h2] Выводы [/h2] Определенно понравится любителям жанра. Лично я остался крайне доволен игровым процессом, в котором не было душной беготни, разобраться в прохождении было не очень сложно, возникли сложности с получением самой редкой ачивки, но после применения стальных тисков кривизна пальцев была выровнена, достижение - получено, внутренний перфекционист - успокоился. На игру часто бывают скидки, рекомендую пополнить библиотеку хорошей, вдумчивой игрой с интересной историей.
O gameplay gira em torno de puzzles de lógica usando cores. Cada personagem só pode atravessar certas plataformas dependendo da cor, então você precisa organizar tudo certinho pra conseguir levar todo mundo até o objetivo. Parece simples no começo, mas vai ficando mais interessante conforme novas mecânicas aparecem. Não é um jogo difícil no sentido de ser punitivo, mas alguns puzzles exigem um pouco mais de atenção. É aquele tipo de desafio que faz você parar, pensar um pouco e testar possibilidades. O ritmo é bem tranquilo, quase contemplativo. Não tem pressão, não tem combate, é só você e os puzzles. Visualmente ele é muito bonito. A arte é toda estilizada, com cores bem marcantes e um design que foge do comum. Tem uma identidade bem forte. A trilha sonora ajuda muito na imersão. É calma, meio melancólica, combina perfeitamente com a proposta do jogo. O que mais me marcou foi essa combinação de simplicidade com significado. É um jogo pequeno, mas com bastante personalidade. Não é pra todo mundo, principalmente se você busca algo mais agitado, mas pra quem curte puzzle e uma experiência mais sensorial, ele funciona muito bem.
cartoony shroom-combining puzzler. create different colors so they can all cross gates and bridges and reach their respective exits. 40 levels that work even if you're colorblind, as everything's marked with shapes as well. can get tedious sometimes, the price is crazy and the story is nonsensical drivel. wait for a deep sale and try the demo in the meantime.
Some overthinking after I finished this game. And I think it applies to every puzzle games I have played. I have no recollection of how I completed 40 beautifully-drawn levels while getting sidetracked for numerous of times, convincing myself I was just setting it aside for some fresh perspectives once I made a comeback. I couldn't put it into words the principle I follow because any time I thought I had it, it would present a more challenging level. It reminded me something that awfully hits home to me. Even an ignorant person could make it in life through trials and errors. When you thought you got stuck in this karmic cycle, endless loop of dreadful habits and tunnel visions, you might activate some beetle bridges in the right direction for the next time you cross it. You eventually (or hopefully) will lay down some of the stepping stones for the next move you make. I find it ironic when in some moments you could see your end goals, where you want the pieces to fall on. a few steps leading to your scrumpdillyicious ending, but you couldn't quite figure it out a few steps in between of how you will deliver it. Then it made me cynically question if my end goal was the attainable goal from the get go or not. 10/10 definitely worth the discounted price. I definitely am looking forward to the developers and publishers of She Remembered Caterpillars
This is a story about a girl and her father that's very deep and impactful even without saying many words. Somehow, it got disguised as a puzzle game. 10/10 l recommend you playing this
I used to think I was smart. This game cured me of that delusion.
画风很萌,游戏机制看似简单后期难度很高,但是一旦解出来很有成就感。
Sinceramente, no sé cuándo o cómo llegó She Remembered Caterpillars a mi biblioteca de Steam, pero me alegro de que lo hiciese. En serio, no sé en qué momento compré o registré este juego de puzles, pero tal y como se puede apreciar en las capturas de pantalla (que son las que me llevaron a instalarlo), es una auténtica preciosidad llena de ingenio y buenas ideas. En la vida podría terminarlo sin recurrir a una guía escrita por alguien más inteligente que yo, claro. Pero eso no me impide apreciarlo como la joyita entrañable que es.
まず最初にタイトルに芋虫ってあるし、スクショだけだと橋もそれっぽく見えるけど 実際はメカメカしい挙動が垣間見える、工業的な意味のキャタピラを想起させる謎生物ギミックなので ピクミンみたいな謎生物を問題なく見れる人なら、意外と抵抗なく遊べる作品 プレイ前「40ステージしかないのに1200円近くするんかよこのゲーム、こんなんぼったくりでどうせすぐ終わるだろ」 ↓ プレイ中「退席時間を抜いたら2時間半近くやってる気がするけどステージ20辺りから全然進まねぇ…」 みたいな感じなので、1面1面出来が良くて思ったよりはゲームボリュームはある たぶん普通にやってたら総当たりしないと一生解けないステージまであるというか 逆算で計算しないとかなりキツいというか、逆算するとすんなり行くステージが多い パズルゲーム好きなら個人的にはおすすめ出来るゲームではある ただ500円で買える良作パズルゲームがいっぱいある中で「わざわざ倍の値段するゲーム買う必要あるか?」って言われたら否定できないし 見てくれの通り色相が重要なゲームだから、色弱だったり色相に馴染みが無くて頭こんがらがる人には相当無理ゲーになってるので、手放しに万人におすすめ出来るとは言いづらいです あとステージは順番通りに遊ばないといけないので、思考が行き詰まったら「ひとまず飛ばして次のステージ先にクリアするかな」…とかが出来ないため 一回詰んだら脳味噌リフレッシュしないと負のスパイラルにハマるのも、人によっては精神的に結構キツいかもしれん あれ?ひょっとして意外とおすすめ出来ない部分が多いのか、このゲームって…?
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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