
Join Skye the friendly dragon and glide across the colourful, musical, cosy valleys of Brinn in Skye Tales, a gentle puzzle exploration game set in a world that couldn’t be happier to see you. Your playful world awaits!
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Languages: English*, French, Italian, German, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
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[h3] My evaluation: 0️⃣1️⃣2️⃣3️⃣4️⃣5️⃣[b]»6️⃣«[/b]7️⃣8️⃣9️⃣🔟[/h3] [table] [tr] [th]📝 Story[/th] [th]👁️ Visuals[/th] [th]🎶 Music[/th] [th]🔮 Fun[/th] [/tr] [tr] [td]🟦🟦✖️✖️✖️[/td] [td]🟦🟦🟦🟦✖️[/td] [td]🟦🟦🟦🟦✖️[/td] [td]🟦🟦🟦✖️✖️[/td] [/tr][/table] [table] [tr] [th]Difficulty[/th] [th]Emotional[/th] [th]Addictive[/th] [th]Replayable[/th] [/tr][tr] [td]🟦🟦✖️✖️✖️[/td] [td]✖️✖️✖️✖️✖️[/td] [td]🟦✖️✖️✖️✖️[/td] [td]🟦✖️✖️✖️✖️[/td] [/tr][/table] [h3]An inventor from the lands of Brinn, named Theo, is entirely burned out on his role as the city’s issue solver. He understood when things started to go downhill, that even while he enjoyed what he did, he urgently needed to take some time to unwind. A three-day vacation seems perfect to him but not without creating an enchanted dragon to carry out the request of his town friends who need a lending hand.[/h3] [hr][/hr] I'm sure that, like most people, my first impression of a dragon is one of a frighteningly large animal with protruding teeth, enormous claws, and a fiery – possibly very smelly - breath; but not Skye, played by you. An adorable, colourful snake-shaped dragon – and so the adventure begins. Although this cosy game might be intended for a younger audience, I didn’t let that stop me from playing - since I wanted to experience the “gentle puzzle exploration” it promises to provide. Accompanied by great, even a little soothing, music, wonderful SFX and exquisite visuals - that made me nostalgic for the PS2 era somehow – the question is, did it deliver? It's undeniable that it did and yet at the same time didn’t, at least in my opinion; there were some things that weren’t entirely to my liking. Sky Tales cleverly combines exploration and puzzle-solving; simple and effective yet not always so clear. On one side, the puzzles are straightforward and frequently involve matching colours and shapes or other simple fun tasks and even if you were to be stuck – you can easily request a hint without any penalty to help you along the way again; on the other hand, you can come across missions that require you to compete in a complicated race or score attack to obtain a quest item and set a record while you’re at it. And I wasn’t a fan of those since they took away my carefree roaming cosy experience. https://steamcommunity.com/sharedfiles/filedetails/?id=3022184189 With four maps to explore – to where you can return to at any point - that encourage exploration and curiosity, it also can get a little bit frustrating; while the main quests get a lovely exclamation mark to locate and a checkmark when you’ve successfully solved them, the side quests from your scrapbook leave you a bit hanging in a “where is wally” limbo. I get that the main goal is to explore, but if you pass every tiny island a dozen times while looking for what you are missing or starting to doubt if you have already passed those or not… then it rapidly becomes monotonous and dull. There’s no help or hints for these side quests either. Again, taking away that cosy feeling and giving my ego a major dent; wondering if I’m overlooking or overthinking things and if a kid would be better at solving this than I am. Maybe I didn't put enough thought into it, or maybe I wasn't patient enough that day. I’m also a little bit salty that it’s called Sky Tales while there is very little tale to it in my opinion. I must give them the cut scenes are praiseworthy, voiced and in rhymes narrated; ever so charming, but that’s all the story we get - and it leaves me craving for just that little more since none of the cutscenes feel connected. They don’t add to the overall story. You also can interact with the NCPs, but they don’t add much to the story either nor have very interesting things to tell, and they’re not voiced like the cutscenes. Truly a shame, perhaps even a little bit of a missed opportunity to learn more about their world, their story. https://steamcommunity.com/sharedfiles/filedetails/?id=3022824029 [table][h3] 🏆 Achievements [/h3] [table][tr] [td]⚔️ Challenge[/td] [td]📅 Missables? [/td] [td]🩺 Broken? [/td] [td]⏱️ 100% Playtime[/td] [/tr] [tr] [td]🟦🟦🟦✖️✖️✖️[/td] [td] ✔️ [/td] [td] ✖️ [/td] [td] unknown [/td] [/tr][/table] [/table] Due to the issue with the map and locating, as stated above, I don't know how long it would take me to complete all the achievements. However, playing through the main part of the game and completing the extra area took me approximately four to five hours of leisurely play. Perhaps one day I might jump back in to get them, and if I do the time here will be updated. https://steamcommunity.com/sharedfiles/filedetails/?id=3022705290 [h3]📌 [b]Closing word[/b][/h3] Despite the few things I consider a small flaw, I can’t be angry at Sky Tales; after all, it is a beautiful game and a delight to experience their world. I still think it’s worth a playthrough since the colours and sounds are an instant cheer-up on a gloomy day, at least if you stop before you get overly frustrated about not finding something. I swear, some of these are killing me and I still must figure out what – opens game to look the name up – a ‘gumball coal’ is, haven’t found a single one yet... Arrgh! Now if you excuse me, I must go pick up my ego and play something that won't make me cry. Cosy game they said, it’ll be fun they said. #Salty – but laughs aside, do give it a chance, worst case; the refund button exists. If you played it feel free to let me know your thoughts about it in the comments since I’m very curious about your experience in the game and if you’ve found everything from the scrapbook quest log. With love, Tchii [hr][/hr] [h3]Not in a cosy mood? No worries our curator [url=https://store.steampowered.com/curator/41449676/] IndieGems [/url] is here for you so, don’t be shy, hit that follow button and come say hi.[/h3] I received the product for free. I did not receive any compensation to write this review. The opinions represented here, as well as my experience with the game, are entirely my own and were not influenced in any way.
(My main interest when reviewing is Accessibility in Gaming, so that is what this review focuses on.) This is a wonderfully relaxing exploration/puzzle game for all ages, with lots of little things to play with, light up, or make play melodies. It's friendly and stress-free and cute, not too challenging but definitely interesting enough to keep playing. If a puzzle does stump you, there's a hint system readily available. It's built with accessibility in mind, playable with keyboard or gamepad (I preferred gamepad). What stands out here in particular were the graphics filters that give you control over saturation and high-contrast settings; and no puzzles that I saw relied on colour alone, but always colours + symbols. There are some moments (e.g. when finishing a puzzle and the game shows you something happening) where the camera moves suddenly and with changing speed. Since I'm very prone to getting motion sickness and/or migraines from such effects, I expected that to be a problem, but I was fine even after an hour of playing. I have not noticed any flashing effects in the parts I played through. The only bugs/problems I had were related to screen resolution. My monitor's native resolution is 5:4 (1280x1024), and the game gave me only two options: 1280x720 and 854x480. I played at 1280x720 which is the correct 16:9 resolution for my screen, but noticed the following things: - The storybook chapter intros/outros ignore the resolution setting in-game and run at native resolution, which makes them look squished on non-widescreen monitors; but it's not really a problem. - The journal/map/quest log has some problems with misalignment on 1280x720 / 16:9, making some parts hard to read and the whole thing visually overwhelming. The game itself worked fine in 16:9. All in all, this is a clear recommendation if a relaxing, gentle, stress-free and accessible exploration/puzzle game is what you'd enjoy. It also has hats! (And bats! ;))
A cute little journey with basic puzzles that is ideal for children. Skye, a dragon, is the main character of the story. It was designed by an inventor who had grown tired of people always asking him for assistance with the most basic of tasks. Before going on vacation, he builds a dragon to take his place and assist the locals every time the bell is rung. The dragon's behavior in the air is similar to that of a fish in the sea. Simply push the direction and it will go flying. Other skills include singing to activate items throughout the world, dash to break through obstacles, and grab to transport things to the right place. The village is quite of decent size and made out of smaller floating islands. Each island may include a person who requires aid or a tiny side-activity that isn't necessary for the plot to progress. Because you have a thorough map that highlights everything you need, you will never forget what needs to be done. There's also a scrapbook where you can go over all of the available activities. Of course, exploration is encouraged because you won’t find activity items on the map. But happy times don't stop in the village. You visit three more locations: rainy garden, sunny sea and a bonus Wild West area after you beat the game. Although the surroundings seems different, the basic premise remains the same as in the beginning village. This means floating little islands where you solve easy puzzles and complete side quests. The game has a lot of elements of a puzzle game. Because these are simple and appropriate for children, adults may not find them difficult. There's also a hint board nearby, which makes things much easier. Puzzles contain all of the typical elements: you must locate right patterns, memorize, utilize shapes and colors, move objects to form a path, and so forth. Some cosmetic customization is available for your dragon. Different outfits are awarded for accomplishing specific tasks, or they can be purchased from a trader. The currency is a golden trinket that is different for each location. These can be found in the world or show up after completing an activity. When it comes to achievement, the game sends mixed messages. Some of the requirements are bordering on the impossible for a game aimed at children. Furthermore, certain tasks demand you to complete them on the first try or with a restricted number of movements, so if you miss those on your first playtime, you will be forced to restart a location.
Skye Tales is a very cute and casual puzzle game. You play as a dragon who has to complete various tasks and solve puzzles. I think the target audience for this game is kids, but I still enjoy games like this with 34 years.
relaxing, cute, warm, fuzzy, and appropriate for all ages. not the usual type of game that i play but i figured that i needed something to balance all of the wanton violence and mayhem and this little gem fit the bill perfectly. its definitely worth a spin for all those looking to enjoy some straightforward puzzles and smell the flowers. kawaii-AF
This is a really good low-pressure and accessible game that lacks timers or failure states. Being able to take things at your own pace, explore, and figure things out on your own makes for a relaxing experience, and the art style, music, design, and storytelling all create a positive and welcoming atmosphere that complement that experience. While the game is fairly simple, it can be challenging without being frustrating for new or young players. My niece and nephew both enjoy it, one of whom is just starting to get into games and doesn't like playing anything with more demanding execution requirements but loves this and asks to play it whenever they visit. I really appreciate that games like this exist which cater to young audiences while still putting effort into making a quality product that is genuinely well-designed and enjoyable for all ages. The game runs on Steam Deck, but the intro cutscene has broken visuals with the default proton version (probably a codec issue). This is fixable by installing a version of Proton-GE (GloriousEggroll) and forcing the use of Proton-GE in the compatibility settings for the game properties in Steam.
对于这种休闲可爱的解密游戏真的没什么抵抗力,哪怕谜题做的一般,也都会玩通关,没想到这次翻车了,上次玩《漫游乔和他的神秘冒险》不了了之,主要是因为游戏的操作手感实在是太糟糕,再加上强迫症全收集没办法完成,不得不放弃,而这次我是主动放弃。 [h1]开幕雷击,直接语言丢失[/h1] 我不知道是不是中文系统特有的问题,默认进入游戏是没有文本的,一度以为是不是我版本有问题,卸载了再安装依然如此,反馈了也没回复,看了下油管的游玩视频,英文显示正常,于是就尝试摸黑进行设置,游戏主界面4个空白选项位置,选择第二项,再选择第三项,然后倒数最后一项,设置左右切换语言,把语言调出来,游戏就可以正常显示了。我也不知道是不是国区就没人玩,也没看到有人反馈这个问题,b站也没有视频 [h1]压死猛男的最后一个斜坡[/h1] 进入游戏,一切正常,操控的小龙,可以有唱歌、拉拽、冲刺三项能力,游戏中所有的谜题用这些就能完成。游戏分为4个章节,对应4张地图,会有一个npc告诉你,为他去收集三样物品,而这三样物品就需要完成三个NPC的任务;游戏并没有限制完成的顺序,可以在整个场景中随意前往,除了与主线任务相关的,还有很多单独的挑战任务,支线挑战并非强制,只要完成主线任务就可以推动剧情进行,完成支线挑战会获得特殊的道具,像在第一章艾薇郡就是金橡果,获得的金橡果可以用于购买装扮道具,每一章所能购买的装备道具部位不同,所需要的道具也只有在当前场景才能获得;游戏中的谜题相当直白,并不需要想得太复杂,比如说三个玩偶的形状谜题,其实只要三个的形状相同就可以了,谜题边上也会有提示牌,会给予方向上的提示,解谜什么的还是挺顺利的;在场景中一些可以交互的小细节做得也挺有意思,比如说经过会展开的小旗,在一旁唱歌会缩起来的蜗牛等等 原本以为这样轻松惬意的游戏体验会一直持续到通关结束,没想到,就在第二章,那个拖拽放大镜要上的斜坡,让我彻底崩溃。这个地方是要把放大镜拉上去把上面的植物给灌溉,是主线任务的一部分,再试了几次之后发现根本拉不上去啊,于是我怀疑是不是还有其他的路线到达,转了一圈发现并没有,去油管看了个通关视频,视频里是硬拉上去的,于是开启了半个多小时的拉拽尝试,我用手柄用键盘都试过,冲刺加速怎么拽都是到一半就拉不动了。我真是不太理解这个斜坡的意义是什么,本就是休闲向的解密游戏,对操作的要求那么高吗?要么就是我没掌握到这个操作技巧,我实在是做不到,只能被迫放弃游戏了。 游戏其实作为休闲益智向解密游戏还是可以的,没什么压力,也自由,谜题也简单,画面也可爱,但这两个问题真是非常致命,第一个语言丢失的问题,很快就能通过补丁形式修正,但是第二个斜坡我不知道其他人会不会卡住,我是过不了,我没法通关这游戏,我也不知道该如何去评价了 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
6/10 我通关+全收集了,现在我更想骂了。 通关前我觉得:我很少用无聊来形容一款游戏。如果你闲着没事干,可以玩。 通关后我觉得:确实有可取之处,但是比起糟心的体验来说不值一提。 [h1] 缺乏制作经验,考虑不周,bug不修[/h1] 其一,游戏的本地化工作很糟糕,第一次启动游戏就出现了不显示字符的问题。不过好在评论区有人写了[url=https://steamcommunity.com/id/sosocxk/recommended/2138300] 解决办法 [/url]。 其二,[u] 第二章的要拖拽放大镜上去的斜坡,如果上不去,在设置里把帧率限制在60帧。 [/u]这游戏肯定是主机移植到PC的,游戏制作方完全没有考虑过高帧率环境下的测试就直接端上来了。 [h1] 没有抓住重点的塑造与设计 [/h1] 主角的反馈做的实在是太少了,而且操控移动的手感真的一言难尽,或许我们可以在这方面没必要做的那么拟真,该左就左,该右就右。 龙的运动轨迹自然不会如此直接的转折,但这是游戏。 你们似乎花了很多的资源在角色的服装上,但是很多人玩此类游戏根本不在乎。有服装当然能提升可玩性,但那也只是锦上添花而非喧宾夺主。 服饰数量众多却没有任何的特殊技能或者加成,明明这里大有可开发的空间,可以设计很多与服装有关的谜题,或者给玩家带来破关的便利功能,比如收集物探测器,甚至地图定位传送一类的东西。 是的你没看错,一个收集马拉松游戏竟然连收集物的点位hint都没有,真的一点都没有。 [h1] 过于平庸的难度曲线 [/h1] 前期的谜题过于简单,甚至有些重复了,可能是因为主角的性能问题,你只有唱歌、冲刺与拉拽,由于冲刺和解谜完全挂钩了,导致你在解谜的时候经常需要调整位置冲过去,但是操作的问题就是不能即时的调整身位,必须真的像龙转一大圈,虽然我最后还是适应了这个操作…………但我还是很不爽。 中后期的部分谜题倒是有模有样,特别是最后一个西部小镇。但是已经晚了,你本应该在更早的章节里引入较高难度的谜题填充主线以外的角落,而不是因为他是第一章就全是宝宝谜题。第一章最难的东西反而是考验操作的弹弓挑战,而非考验脑力的谜题。 这导致一个什么问题,绝大部分玩家只会觉得你第一章的风景太单调太无趣了,然后就此止步,后面的内容完全不会去碰。最后的通关成就人数仅有10.6% [h1] 极其糟糕的成就设计 [/h1] 作为一个平台解谜+清单式收集的游戏,你敢相信他们居然做了几个必须初见一遍过的成就。 本来就是解谜要试错的好吧,你倒好,必须初见一遍过。要求一遍过就算了,你还没有存档位,不能读档;选章节更是意义不明,你重新选章节不会从头开始,你干脆改名叫选地图得了;你通关了想做成就结果发现有这种类型的成就,第一时间按惯性思维都是读档或者从章节开始,结果你家游戏必须要从头开始,哇……那时候脑子里一万头草泥马奔过,你知道我为了收集完这些物品花了多久的时间吗,连篇图文攻略都找不到,就纯靠自己找完的。
https://youtu.be/K_GLBRqJd1I Colorful children properties that have a minimal set of puzzles, lots of reading, and snake like controls push away younger players.
Приятная детская игра с симпатичной графикой. Расслабляющая сказочная атмосфера, простые головоломки, незамысловатый сюжет. Главное- не пытаться получить 100% и выбить все ачивки, берегите нервы)
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