
Embark on a dark, dystopian isometric adventure as 'Solo,' seeking to reunite with your wife and daughter after an otherworldly, life-changing event. Solve intricate puzzles and evade an everwatching sinister presence...
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Dutch, Polish +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
In a nutshell, I have to agree with the negative reviews on this one. It's too bad because the art direction is quite good but the puzzles are obscure and counter-intuitive to the point of being game breaking. As many others have pointed out, the constant backtracking and the need to continually consult a walk-through in almost every segment is infuriating.
Допрошел игру только из-за надежды получить в конце объяснения той дичи, что происходила на протяжении всего прохождения... но увы. Может авторы и пытались заложить какой-то метафорический смысл в произведение, но по факту это просто набор уровней разной степени упоротости с не особо интересными загадками, в которых нужно много перемещаться, а иногда и платформить, очень медлительным и неотзывчивым персонажем. Похвалить можно лишь приятный минималистичный визуал и музыку. Играть было прям скучно, никому не рекомендую.
Вкратце история о том почему твои батя пошел за сижками в магазин и до сих пор не вернулся
このゲームで評価できるのはシチュエーションだけです。 アクション性について 反応が悪いです。また、移動の初速度が遅く方向転換する度に減速しイライラさせられました。 パズルについて 頭を使うというより足を使っていろいろなところを調べさせるゲーム性です。 テンポ 悪いです。フラグが立っていないオブジェクトを調べると、主人公が「今は使えない」というジェスチャーをしますが、毎回それに5秒かかり、やる気を削がれます。また、なぜそこからやり直さなければならない?というところからやり直しをさせられます。 マップ 広さに対しオブジェクトの密度が低いため、無駄に移動させられます。 ストーリー 意味深に描かれますが、特に心をひかれませんでした。
говно игра не тратьте свои деньги как это сделала я
tldr; 2 of 5 (ouch!), can't recommend I fell for the visuals and concept and made the mistake of hoping the combination would make for a great game. They make for great visuals and concept. I would still stand by both, if the game were in development. I'm an achievement hound and I got this game on sale, so I'll finish trudging through it. However, I'm only about 2/3 through, and it very often feels incredibly slow and tedious. That's not fun; that's [b]work[/b]. The game's impressive potential is ruined by multiple cardinal no-nos: [u]Movement[/u] is incredibly slow. Imagine running through hip-deep mud, and you can't speed up. Then you get a leg cramp. It's that kind of slow. [u]Backtracking[/u] is used frequently and often nonsensically. [u]Crazy thinking/nonlogic[/u] - I've encountered puzzles where it seems that I can't pick up an item and keep it in inventory until I first discover [i]where it will be used.[/i] Nah. Sorry. If I can pick it up, I can pick it up. It's not magically attached to whatever surface it's on until I see where it's supposed to go. That's sloppy. [hr][/hr] Visuals and concept: 8 of 10 Execution of game mechanics: oh, man. Can I put a swear word? No? Okay. Zero. [CLEARS THROAT, SHUFFLES PAPERS] Puzzle Design: [SWEARS] all that backtracking! Seriously. I won't deign to give it a number. And that's me being nice about it.
[h3]操作について[/h3] このゲームを始める前に知っておいてほしい操作があります。 [code]ダッシュ:RT(PSだとR2ボタン) ヒント:LB(PSだとL1ボタン。難易度「ガイド付き」の時のみ有効)[/code] 上記はゲーム中で説明されないのですが、それが評価を下げている一端になっている気がします。 移動が遅いとのレビューが多いですが、RTボタンを押しっぱなしにすることで走れます。 このゲームは抽象的な謎解きが多く、次に何をすべきかがわかりづらいです。 例えば他のADVだったら「氷の壁があって先に進めない ⇒ 松明を手に入れた ⇒ 炎で壁を溶かす」というように障害と解決方法が直感的に結びつきやすいですが、このゲームの場合は「よくわからない壁がある ⇒ よくわからない機械を動かす ⇒ よくわからないが壁が壊れる」という感じです。 流石に総当たりだとしんどいので、カジュアルに楽しみたい方は難易度を「ガイド付き」にすることをおススメします。 これはコントローラーのLBで次に何を調べればいいかを示唆してくれる機能です。 LBを押してない間はヒントが表示されないので、普段は普通に謎解きを楽しみ、どうしても躓いた時だけLBでヒントを出す、という遊び方も面白いと思います。 [h3]内容について[/h3] 色彩の薄いディストピア感満載な世界を、自宅を目指して進んでいくゲームです。 テキストなどの文字情報はほとんど無く、道中に拾える写真から薄っすらとストーリーが想像できます。 果たして主人公は家族が待つ自宅へ帰宅できるのか…
氛围美术真的很棒,但内核谜题部分做的实在是太烂了。
[h1]Stranger [strike]Things[/strike] Inside[/h1] [b]The Plane Effect (TPE) is... weird walking quest. [/b] Its character unsuccessfully tries to pick up an item, sighs heavily, walks in a room, only to trigger the script which [i]now[/i] allows him to pick up the item. Hello backtracking! [b]50% meh, 50% wat?![/b] Ok, so I played TPE in a mode w/o hints. Not a single one. Several chapters were mocking my brain: How on earth would I figure that disabling electric arc is possible by sitting in a chair? Fine, I agree that a magnet is the way to fish out fallen keys. I'm okay with solving a melody puzzle. https://steamcommunity.com/sharedfiles/filedetails/?id=2811477946 But eating mushrooms? Drone fight? Driving slowly to avoid attention? TPE puzzles either test your observation (patterns written on floor, papers), or encourage to try different combinations, until you either advance or die. That's how you learn "nope, not doing this again". https://steamcommunity.com/sharedfiles/filedetails/?id=2812695641 [b]No levels selection[/b] Veeery questionable decision, especially having levels' related missable achievements. Well, save files backup exist! But, TPE chapters are all different. You travel in desert and search for fuel. You swim underwater dodging sharks and jellies. You control robots and then run from them! Hell, you even climb inside a giant worm! But there's a lot, A LOT of unnecessary walking back and in-between. All because you can't pre-pick up items until you find a trigger (script) which will allows you to do so. [b]Is that Office? Always has been[/b] I love how the character returns to the starting location. Again and again. Only to find the place in a different state and shape. Until one action... nope, play for yourself and see. =P P.S. Man, I hated crossing those highways.
画风音乐不错,上手度不太行
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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