
Set foot on a magical island and explore a whimsical small open world as ILA, a spirited young witch-in-training searching for her lost kitty, Coco. With your trusty skatebroom, find secret places, collectables, and improve your magic and flying abilities as you reach the summit.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 14 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

ILA’s beloved kitty, Coco, has mysteriously disappeared, and she’s determined to bring him back home! Explore a whimsical small open world as ILA, a spirited young witch-in-training flying on a magic Skatebroom. Uncover hidden stories, collect valuable items, and improve your magical flying abilities.

Have you ever dreamed of flying on a skateboard? Feel the wind as you glide effortlessly through the crisp mountain air on Ila’s magical skatebroom as you explore the enchanting island. The core mechanic focuses on the pure joy of movement. Master and upgrade your flying skills, soar to new heights and tackle thrilling platforming challenges along the way.

Dive into the rich lore of the island as you uncover ancient secrets and forgotten stories. Piece together the history of the land and its connection to Ila’s past, revealing surprising ties between her dreams and the mysteries of this enchanted place.

Explore ILA’s magical island at your own pace and relax. Find hidden nooks and uncovered treasures flying on your skatebroom. But also endulge yourself pausing and enjoying the view from high vantage points. Savor the serene beauty and tranquil freedom of the snow-covered landscape on your magical skatebroom.

Express your creativity by personalizing ILA’s appearance! Find special items around the island or collect coins to use at the magic shop. Choose from a variety of outfits, hats, capes and skatebrooms to create a unique look that reflects your own style.
Feel the magic of ILA’s world and enjoy the captivating original soundtrack composed by Joaquim Scandurra (Sku). Each track evolves with ILA’s adventure inviting you to relax and grows alongside your journey to guide you toward Coco’s clues with every note.
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 173reviews | 97% | — | $61.8K |
| $19.99 | 12ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
以魔法世界为背景、含探索收集解密元素、玩法是跳跳乐的小甜品游戏,美术好看,操作手感也不错,故事温馨可爱,主线流程估计3h,全收集大概4-6h,略贵,建议买KEY。然后不知道什么情况,贴图有偏移,有的角度角色落点很奇怪,换装用手柄不能选择,得用鼠标,还有地方会强制视角有点难受。
It feels like the game was inspired by A Short Hike but restricted itself to the "platforming" side of things and is poorer for it. Don't get me wrong, I enjoyed the game but the world feels a little empty. With a few NPC and more interaction, it would have felt deeper, I think. This being said I really loved gliding around and exploring this gorgeous world. But will I run around longer to complete the collectathon? Probably not. Recommended if you like riding around on a cool broom. My niece loved it too.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
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| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes, this game is like A Short Hike, only with the worst camera controls in the history of gaming and some jumping puzzles that are quite terrible as a result. Sad to say, but everything about this game, from the technical stuff to the writing to the world design, feels extremely amateurish. Easy pass. Bummer.
In ILA, you play as a young witch who is searching for her lost cat, Coco. You use a skateboard broom to navigate around, unlock upgrades, and find collectibles. I enjoyed the story of ILA, and I had a lot of fun exploring the world. There are a ton of hidden collectibles, and once you find Coco, he can point you in the direction of any collectibles you missed. That said, sometimes I felt like I had to fight the camera as I would try to look around, but the camera was locked in a certain angle. Despite that, I had a great time playing the game.
Cute, cozy little platformer in a small open world. My only complaint is that camera control sometimes gets taken away from you. I get that some players need that - but let us turn it off.
The visuals are genuinely beautiful, with a soft, atmospheric style that makes every area feel cozy and inviting. The story is adorable from start to finish. What really stood out to me is the animation when you’re gliding down a mountain. It feels smooth, free, and fun. It is a fairly short experience, but if you’re like me, you’ll probably spend extra time trying to 100% the game. That completionist loop adds a bit more playtime. Overall, it’s a small but lovely game — visually nice, cute, and memorable in its simplicity.
It's short, but if you don't mind that then it's pretty cozy. Mika and The Witch's Mountain is kind of just a better version of this game, but this still has it's place.
A Short cozy platformer game about a young wizard going to the mountain summit to look for her cat. Not very well optimized for Steam Deck, the game was stuttering from time to time, but gameplay wise it was rather easy and enjoyable.
小而美,美而精
[h3]<insert Disco Elysium joke here>[/h3] Okay okay okay here we go. Take [i]A Short Hike[/i], double the price, strip out the humor and charm, make the platforming unsatisfying (you have bad cornering in the air and drop like a rock after only a second of gliding), and neuter both the sense of progression (the world as a whole lacks verticality and everywhere looks exactly the same) and the progression itself (you get four [b]tiny[/b] extra jumps fairly early and a proper glide at the very end of the game). To cap it all off, market it as a "Perplexing Puzzle" game on Humble Bundle. None of this is good, but it isn't necessarily damning even when taken together. The problem arises when you remove all the rough elements and there's nothing left. It's ham and mayo on white bread. "You're a young witch trying to find a lost cat in the Alps" is a literal internet meme. There's this preconception that if you market your game as "cozy", it means you don't have to try as hard. If your colors are soft, your shapes are round, and your soundscape is minimalist, you're done. You aren't. It's possible to have a cozy game that's still engaging. I've seen it happen. I don't know. Maybe I'm burned out on "cozy" games. Maybe that's why I bought the Perplexing Puzzles pack on Humble Bundle which - again - this was included in. Maybe it's putting me off that so many other reviewers are recommending the game despite not liking it. Maybe I'm upset about the Steam Play compatibility issues I ran into (hence my supposed 0.1 hour playtime). Whatever the cause(s), ILA left me with a sour taste in my mouth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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