
According to the assurances of scientists, the probability of an on-board computer error is only 0.0001%, but we should have pulled out this lucky ticket!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Hungarian, Vietnamese, Greek, Danish, Simplified Chinese, Korean +13 more
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
an interesting game with exciting graphics and cool design, as well as interesting sound and picture quality
[b][quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote][/b] "Mistake" is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The Russian "developer" paid for/pirated a few Unity asset store packs, dumped them all in a blender, and submitted it to Valve as if they're real game developers. It's important to also note the "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. This time they've taken a basic Unity top down wave survival shooter engine and populated it with environment assets from the [url=https://assetstore.unity.com/packages/3d/environments/industrial/farm-life-110144]Farm Life[/url] asset pack (from actual game developer, "beffio") and with "monsters" from the [url=https://assetstore.unity.com/packages/3d/characters/animals/poly-art-animal-forest-set-128568]Poly Art Animal Forest Set[/url] by MalberS Animations. So you can see this is just a very low effort asset flip cash grab with no real value or merit as a serious game for gamers. Five Percents have a known history of trying to scam people into paying them money for someone else's work, through this account or through closely linked/alt accounts. One example of Five Percents doing this is [url=https://store.steampowered.com/app/2247680]Read Clock Time[/url], which is really the "[url=https://assetstore.unity.com/packages/templates/tutorials/read-clock-time-game-template-210652]Read Clock Time Game Template[/url]" asset, written by the actual developers, DTT. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the mid 2000s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. One of the important quality checks for any video game is the audio. The bare minimum of audio controls must be there, so the experience can be tailored. The audio and music must be of high quality. Bizarrely, Mistake doesn't even have any music at all. That's an immediately failure and yet another reason to avoid this game. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. These technical defects push this game below acceptable standards for any modern PC game. This game features a number of suspicious, likely fake positive reviews. The reviews all appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and all have very similar wording and writing style. This is highly unusual given the very low quality of the game and poor player counts. The "Positive" review score on this game should be taken with a large grain of salt. This might be done to deceive and scam gamers into paying for a bad product. Mistake is relatively cheap at 90 cents, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend. [b][quote][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/quote][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В этой игре вас ждут наилучшие перестрелки с видом сверху, а также куча проработанных врагов!
有中文 有成就
Гра класна,але проходиться за хвилин 30 максимум годину
Well, it is a simple game. Don`t expect to much for 0,99€. It is worth to get it on a discount if you are looking for a simple 100% achievement game. You are just running around, shooting and killing "enemies". There are 4 level and you have to find some crystals, that`s it.
[h1] 気軽に遊べるシューティングゲーム。[/h1] 慣れるまでは銃の向きに戸惑う事もあったけど慣れれば割とサクサク進む。 移動しながら武器の強化と各ステージに配置されているすべてのクリスタルを回収していく感じ。 場所の発見の実績は割とすぐに見つかる位置にあるので全実績解除もそこまで時間がかからずに終わらせることができました。 プロフィール機能制限ではありますが。 正直第2ステージのクリスタルで手こずったが障害物の裏や下などくまなく探せばなんとかなりました。 値段相応のボリュームですが、気軽に手を出せると思います。
id say its probably worth 85 cents. coincidentally thats also what its priced at.
good
Mistake, developed and published by Five Percents, is a tightly scoped action shooter that focuses almost entirely on moment-to-moment intensity rather than scale or complexity. It presents itself with a minimalist approach, both visually and mechanically, but manages to create a surprisingly engaging loop through constant pressure and fast decision-making. The game wastes no time introducing its core idea: survive in a confined space against relentless enemies, and do so with precision and awareness. The gameplay is built around a top-down perspective that places the player in enclosed arenas where waves of enemies steadily increase in threat. Movement is limited to these small spaces, which transforms each encounter into a test of control rather than exploration. There is no room to retreat or reposition freely—every step matters, and every mistake can quickly escalate into failure. This restriction becomes the defining strength of the game, forcing players to develop a rhythm of dodging, firing, and anticipating enemy patterns in order to survive. Combat itself is simple but effective. Weapons feel responsive, and the controls are intuitive, allowing players to focus entirely on reacting to the chaos unfolding around them. The challenge comes not from mastering complex systems, but from maintaining composure under pressure. Enemies often attack in groups, creating overlapping threats that require quick thinking and careful prioritization. As the intensity ramps up, the game becomes less about individual actions and more about sustaining a flow—staying one step ahead of the danger without losing control. The setting provides a light narrative framework, placing players in a scenario where astronauts return to a devastated Earth affected by a catastrophic anomaly. While this premise adds a bit of context, it remains largely in the background, with little direct impact on gameplay. The story is more of a thematic layer than a driving force, giving players a sense of purpose without interrupting the fast-paced action. This approach keeps the focus firmly on gameplay, but it also means that players looking for a deeper narrative experience may find it lacking. Visually, Mistake adopts a clean, low-polygon aesthetic that prioritizes clarity over detail. The environments are simple, but this works to the game’s advantage, as it ensures that all threats are easily visible and readable. In a game where reaction time is critical, this clarity is essential. The overall presentation is functional rather than striking, but it aligns well with the game’s focus on performance and responsiveness. Despite its strengths, the game’s limited scope becomes more apparent over time. The core loop—survive waves of enemies in a confined area—remains largely unchanged throughout the experience. While the intensity of encounters increases, the lack of new mechanics or meaningful variation can make the gameplay feel repetitive during longer sessions. The initial excitement of mastering the system gradually gives way to familiarity, and without additional layers to build upon, the experience can lose momentum. Another factor that affects longevity is the relatively small amount of content. The game is well-suited for short, focused play sessions, but it does not offer the depth or progression systems needed to sustain long-term engagement. Once players have fully understood its mechanics, there is little left to discover beyond improving personal performance. This makes it ideal for players who enjoy refining their skills in brief bursts, but less appealing for those seeking a more expansive experience. Even with these limitations, Mistake succeeds in delivering a clear and cohesive vision. It doesn’t attempt to be more than it is, and that restraint works in its favor. The gameplay is immediate, the challenge is consistent, and the experience is easy to jump into at any time. It captures the essence of arcade-style action, where the focus is on quick reflexes and repeated attempts rather than long-term progression. In the end, Mistake is a solid example of how a simple concept can be executed effectively when the fundamentals are strong. It offers a satisfying and often intense experience for players who enjoy fast-paced, skill-driven gameplay, even if it lacks the variety and depth to keep that experience fresh indefinitely. Rating: 7/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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