
Usurper is a Metroidvania Action-RPG. With Eldritch horrors having been unleashed by the outer-worldly Citadel, your job is to rid London of its terrors. Use the new "Guard" system that rewards skillful play and accuracy, to uncover the massive structure and defeat the nightmares lurking within.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I wanted to write my old thoughts down. I might return to this title in due time if it works for me ok. cause last time on my old pc, I had issues with memory usage and freezing. dunno if it's been patched out. but I still recommend this game as it was more just me having issues. and this game is a fun metroidvania title with all the lovecraftian horror you'd want. I recommend cause its a good game. I used to be in the discord for it. but Idk what's up nowadays.. but I hope the dev and his company will make a another in time.
This is an underrated metroidvania that not many have noticed, the movements of the character was fluid, the game also challenges you in a fun way during your journey. Playing this game reminded me of Death's Gambit, which is good because that game is also great. If one thing I would improve is to add a live marker for the main character on the map to know which spot are you in exactly, the map shows u the sections in names and drawings, but once you start backtracking you will know which area you are in most of the time without even opening the map. Overall Rating 8/10
Me: Mom, I want to play Castlevania! Mom: Honey we got Castlevania at home. The Castlevania game we got at home...
"Skautfold: Usurper" is a pixelated metroidvania with slight RPG-elements and the second installment in the lovecraftian series by the (almost?) single dev Steve Gal. It is somewhat in the vein of the classic "Symphony of the Night" (much more so in the quite slow walking speed of the MC, which can be toggled off) and has an interesting Stamina/Health mechanic that - once you get the hang of it - makes encounters and the overall game much more forgiving (apart from some tight boss fights and challenge runs). There can be some problems in launching the game due to the engine (couldn't play it on my laptop, which is a common problem and a shame), the game is overall quite dark (literally) in most areas, the map is quite elusive, which can be a letdown for some, and there are some aspects that feel somewhat unpolished. Nevertheless - the atmosphere is dense, the writing and worldbuilding is very unique and well done, the weapon diversity is quite anime in their presentation, but cool and I really liked the final encounter (played it on No Death Run, where you could not save scum through the phases). The story can be convoluted and cryptic at times (it makes a little more sense when you play through the whole series), but it stands out as a creative and uncompromising title in the overabundance of media toggling the genre and the lore!
Solid for $10, scratched the itch
Divertido, mas meu gosto, no começo só vai achar meio lento parecendo que o personagem não corre, mas depois melhora
https://youtu.be/W9YheqgkjU8 Heavily wrought systems with heavy forced lore and world building struggles to hook players due to upfront complexity.
In hype for this game, i've bought his prequel Skautfold: Shrouded in Sanity. I loved that one, but this was just a disapointment. As an enjoyer of Soulslikes and Metroidvanias, i tought i would love this game, but i coudn't. In the metroidvania part, the exploration feels kinda bland and unfun. Even if you have various things to collect, they don't deserve your time. And this all returns to the Castlevania: Circle of the Moon problem: too much verticality. The map has really some beautiful places and some good atmosphere, but has a very boring navigation that makes this experience very tedious. In the soulslike part, the game (in first run, at least) isn't challenging at all, just kinda messy in some ways since there is no quality of life and fast travel. It has one difficult spike in the last two bosses (witch i had some fun fighting), but the rest of the game feels more like a breeze in a uninteresting progression. The good parts are away from the gameplay in general, being the atmosphere and the story (witch is very entertaining). Lore is the great part of this franchise. I don't think this is a game you would want buy as a solo game, even as an metroidvania or soulslike fan. It has good ideias and intentions, but failed in the execution. I think you should only play this if you want to play the entire franchise, because the time you would spent here can be used in other games of the genre (or at least play Shrouded in Sanity, my boy here is way less ambitious than this, but has a good execution) and you can have a fun that don't feels like trying to get blood out of a stone.
Sou Muito viciado em metroidvanias, só que esse game esqueceram de colocar na descrição que ele tbm é um soulslike e eu odeio esse tipo de jogo. Talvez esse jogo não seja exatamente do meu agrado mas teve outras coisas que tbm me incomodaram jogando ele. O mapa por exemplo não te ajuda em nada na exploração do jogo, não sei até que ponto isso foi feito de proposito já que jogos souls geralmente não tem um mapa. A jogabilidade e movimentação eu tbm achei simples demais, apesar que o ambiente mais sombrio do game e as musicas de fundo me chamaram a atenção, sem contar que as batalhas contra chefes, apesar de muito difíceis, parecem ser boas. A história do game é boa tbm. Só jogue esse jogo se vc curtir jogos souls, se não pode passar bem longe dele.
The game is too buggy to recommend. Too many times I've gotten stuck on the map and been forced to quit to menu, since the game only has manual saving at set locations, this is guaranteed to result in lost progress. I got stuck twice on a screen transition on the way to the third boss and twice when when dialogue actives during the teleport animation (This is most likely to catch you out when a boss fight ends or moves to the next phase aka when it occuring would annoy you the most) The vitae system makes the game grindy and the movement system makes the early game feel too slow (Once you beat the fourth boss your mobility dramatically improves but that system is also glitchy and some secret areas took minutest to get out of because it wouldn't register that I'd lined it up correctly). I do on the whole, like this game, but with these issues it is only worth it at its discounted price.
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