
Katanaut is a fast-paced, Metroidvania-inspired action roguelite blending fluid combat and cosmic horror. Slash, dodge, and wield powerful abilities as you battle through a station sprawling with twisted, once-human horrors. Adapt, survive, and descend into the shadows to uncover dark secrets.
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About
Katanaut is a fast-paced, Metroidvania-inspired action roguelite set aboard a massive space station falling into cosmic chaos. With the station slowly spiraling out of control, and its once-human inhabitants twisted into terrors, you’re the unlucky one tasked with uncovering what is going on... assuming you’re able to survive the station's violent halls with souls-like combat.
As Naut, you explore the corridors of this once vibrant station... or what's left of it. The deeper you descend into the station, the environments become more haunting, and the enemies less human.
Through advanced time-manipulation, you’re brought back to life whenever your bio-metrics are no longer detected. In the future where humans are able to download new abilities on demand, the station is now scattered with memory fragments from the fallen. Each one having the potential of being a lost skill or talent waiting to be unlocked.
Every run offers a new pivoted challenge with ever-changing pathways to explore, and pits you against hordes of enemies. Each ride down the station's elevators carries forward progress from the memory fragments you scavenge along your exploration.
In Katanaut, each clash of your blade echoes through the station's empty and flickering corridors, where every corner feels like is a surprise watching you... Whether you thrive in precision combat or prefer dealing with enemies from a safe distance, this is one cleanup job you won't forget.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Katanaut may a perfect game, but it does a lot of things right. Movement and combat feel fast and fun, the atmosphere, pixel graphic and setting are great. The story has me intrigued and I hope I can finally get into the higher difficulties and uncover more of it. Most importantly though, I was never really frustrated when I died, even if it was to the final boss of a run. I just wanted to jump into the next one. Katanaut became one of my Steam Deck comfort games to play while lying in bed with my cats, I got everything I hoped out of it and then some. I just really wish I wouldn't suck so much at playing it lol
Cool roguelike with lots of different weapons, skills and perks. Progression starts off a bit slow but the pace picks up as you finish runs on higher difficulties. In my opinion the main blades could use a bit of rebalancing. Especially in the last warp run I feel like every weapon except the Voidthorn deals too little damage to reliably get through the run in time. Overall I liked the game a lot
The atmosphere and overall artistic style in this game is PHENOMENAL. Sound design is too. I loved playing every minute of it. The only gripe that I have is that I would have loved more depth to the various systems (maybe combos with swords? More interactions between melee and projectiles?). I would also love to see this game expanded, with more levels, features (crafting would be epic) and bosses. Will keep on playing it. Overall, greatly recommended.
I enjoy it, similar to dead cells, fast paced and fun.
- 8.4/10 - Be wary of cat.
The action feels smooth and rewarding from the very beginning. I enjoy how every run gives me a chance to improve, whether it’s reacting faster, making better decisions, or simply surviving a little longer. It’s the kind of game that keeps pulling me back for another attempt.
A hidden gem. Absolutely love the aesthetic and art design. If you are a fan of cosmic horror (and roguelikes) I think you will very much enjoy this game. I also really like the story of it and how it progresses through the different warps (difficulties). Anyways cosmic horror is goated and the devs nailed it gameplay is good
[h1]Update after clearing final difficulty[/h1] That was quite the challenge and I think worth it overall once I found my ideal build. It does bring up that same issue I mentioned before were some abilities are seemingly straight butt no matter what you do. Single hit high cost abilities are very low worth. I ended up clearing with the plague ground or whatever that poisons in a giant AOE and you can stack it with the blade that lets you spam abilities, along with the shadow blade that rotates around you for low cost AOE clear. Supposedly there is a lifesteal ability that I never got around to unlocking but that would be nice. [h1] Original Review [/h1] A pretty decent roguelite all things considered. I see some reviews calling it a metroidvania but it is not a metroidvania in any way, I suppose because it's 2D and the maps you load into have some altering paths. It is not a metroidvania though, it is a roguelite through and through. Get your upgrades, get a lucky path that you can take in your build to start becoming ridiculously OP, and then push your luck for extreme upgrades to help you explode bosses. It's got a lot of the standard formula for roguelites. The big difference here is there is a lot of speed with your character and scaling feels pretty good if you get to invest heavily. My last run had a gun that normally deals 60-100 damage per shot dealing 900-1000 per shot and then critting for much more. It and some orbs I had were able to blow up bosses. The main story, or loosely what you could consider that, plays out over beating your runs across something like 4 increasing difficulties. Base, Warp 1, Warp 2, and Warp 3. In my time so far I've cleared Base and Warp 1, we'll see if I get around to Warp 2 and 3. The bosses get new abilities and levels get new modifers on higher difficulties along with you getting less access to healing. It's not substantially changing but it's doing some extra things the more you play which is good. It has a lot of pitfalls that your standard roguelites have as well where certain abilities seem pretty terrible, probably unless you get a very specific piece that can go crazy with it. The theme is great and it does a lot of heavy lifting.
游戏还是挺好玩的,但是难度三之后游戏开始变得不再解压了,地图探索超过1分半钟左右就会出现回声(echos),就是开发者防止舔图让角色变得过强,经常一出现就是三个,boss战也渐渐变成高强度弹幕躲避加上很短的输出窗口,本质还是DPS检测器,伤害高自然就过了,如果想吸引更多玩家,学学死亡细胞多周目怎么做的
отыграл 2 часа + за 1 заход игра затягивает в принципе интересно
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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