
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #98, worst JP #100 · 2 markets collected
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
orkd
It's fun, but kind of short and potato looking for the price. Surprised this is 1.0. I got about 4 hours from it and most of my game time was from accidentally leaving it on. After surviving the last level it felt kind of like "oh, I guess that's it"? The incremental stuff and "nodebuster tree" was just kind of irritating and gets in the way. Layout strategy for defense is the much more fun aspect. Wish it was more a puzzle structure that you had to pick what to bring to a level.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short but fun and addictive
fun little tower defence game, would recommend
시간 죽이기용으로 할 만은 한데, 맵 디자인을 너무 대충한 거 같음 특히 마지막 맵은 너무...
Modding would definitely be a good addition. It's a lot of fun, but it need extensibility.
a very simple but good game lots of new content then the demo for only 10 bucks very good deal compared to how much games normally cost now a days.
**English version (German version below)** **★★★★☆ Recommended** If you enjoy tower defense games, I can definitely recommend this one. For around €9, I got about 8 hours of gameplay, which works out to just over €1 per hour. That's good value in my opinion. The game is very linear. You gradually unlock everything, but you don't really get to choose your own progression path. I think that's a bit of a missed opportunity. Instead of creating your own unique build, everyone eventually unlocks the same upgrades. I'd love to see more content in the future, such as additional levels, new mechanics, community-made maps, challenge modes, and a global leaderboard. It would also be great if the progression system encouraged different playstyles by making players choose between different upgrade paths instead of unlocking everything. Overall, it's a fun tower defense game that's well worth the price. --- **Deutsche Version** **★★★★☆ Klare Empfehlung** Wenn man Tower-Defense-Spiele mag, kann ich dieses Spiel definitiv empfehlen. Für rund 9 € habe ich etwa 8 Stunden Spielzeit bekommen. Das sind etwas mehr als 1 € pro Spielstunde – meiner Meinung nach ein fairer Preis. Das Spiel ist allerdings sehr linear. Man schaltet nach und nach alles frei, hat dabei aber keine Möglichkeit, seinen eigenen Fortschritt oder Spielstil zu wählen. Das finde ich etwas schade. Statt einen individuellen Build zu erstellen, schaltet am Ende jeder dieselben Upgrades frei. Ich würde mir für die Zukunft mehr Inhalte wünschen, zum Beispiel zusätzliche Level, neue Spielmechaniken, Community-Maps, Herausforderungsmodi und eine globale Rangliste. Außerdem fände ich es besser, wenn man sich zwischen verschiedenen Entwicklungsrichtungen entscheiden müsste, anstatt am Ende einfach alles freizuschalten. Insgesamt ist es ein unterhaltsames Tower-Defense-Spiel, das seinen Preis definitiv wert ist.
definitely the best US-Mexico border simulator on the market.
Adictivo, necesito mas niveles
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $41.8K | 164 | 67% | $6.99 | |
| $34.5K | 122 | 72% | $6.99 | |
| $30.1K | 144 | 78% | $5.99 | |
| $18.2K | 91 | 85% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 3.1K | 97% | $19.99 | |
| $1.5M | 1.3K | 86% | $29.99 | |
| $1.5M | 5.1K | 92% | $14.99 | |
| $1.5M | 1.4K | 82% | $24.99 | |
| $1.5M | 3.5K | 94% | $14.99 | |
| $1.5M | 2.7K | 91% | $24.99 |