
Strap yourself into the cockpit of a robot seven times taller than a Tyrannosaurus Rex and prepare to do battle in Vox Machinae: the ultimate giant robot combat action-simulator for both VR and standard screens.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 25 → 0.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It opens up fairly epically but by the 2nd mission it falls entirely flat on it's face in my experience... If I'm playing a mech game I'm not interested in playing a TIMED 1ST PERSON 3D PLATFORMER with extremely lumbersome air mechanics which takes greater precession than landing an f-16 in MSFX in order to progress in a mission. They've done incredible work making the Unity engine looking and feeling as good as it does however the level design so far seems like incompetence personified. Extremely dissapointing.
I think if you don't have VR, this game just boils down to having a glacial pace. I don't come home from my job to sit through boring workplace orientation meetings, no matter how tongue in cheek they are. And I've played faster paced and more skill expressive combat in Mechwarrior 2 from 1995. I'm pretty sure the reason for that glacial pace though is because the game wants to immerse you and let you use VR controls without being overwhelmed, so if you have VR, this may be worth a look. Without it, can't recommend.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] When you take one look at Vox Machinae you'll sit bolt upright... yes, this really is a Western mecha game, but it's not like Hawken (Hawken was just Quake Arena with battlemech skins, not a true mecha game... no wonder it failed). Brilliant! It would take an incredible degree of incompetence at the highest level of game architecture for a Mechwarrior Online ripoff to fail. The developers, however, managed to display an incredible degree of incompetence at the highest level of game architecture, so this failed. "Vox Machinae" is a failed PvP game. Why is it dead? It's time for a video game autopsy! There's something I've noticed with so many bad games played and reviewed... developers almost always fail the "look around you" test. All developers, always, before spending $100 on Steam Direct, must stop. They must look around. They must look at the Steam catalogue of over 140,000 games, and ask: "Are any of these both similar to and much better than the game I am trying to publish?". Game developers NEVER do this, which is why most of the games on Steam are garbage, and Valve derives over 95% of their revenue from about 2% of the games on the platform. What's that got to do with "Vox MachiNO"? The developers business plan here was to make a ripoff of Mechwarrior: Online, only worse. This is a fascinating business plan. They surely must have known Mechwarrior Online already existed, with a 30+ year gold tier intellectual property backing, dozens of mechs, a (remarkably still active) player base, dozens of maps... and yet knowing this, they pushed a product that was inferior. I guess in fairness they tried to differentiate by making this a VR focused game... that was a suicidal decision. Let me explain why. [i]Almost every PvP exclusive game on Steam fails.[/i] Hard truth. Developers often assume just because they published their game, it's going to "go viral". I'm guessing this is a case of the developers making this game in complete isolation without even bothering to look at what other PvP games on Steam already offer. PvP games face extreme competition, PvP gamers have plenty to choose from and they gravitate to where all the other players are. This game didn't offer anything to peel those PvPers away from the PvP games they're already invested in. It had no upfront cost, but gamers still rejected it. One of the biggest aspects of competition and getting a "critical mass" of gamers needed for that "viral" push is accessibility. Remember that "look around you" test? If the developers did that, they'd understand less than 2% (and that's generous) of the Steam player base uses VR. So they took a requirement to get as many players as they could, and knifed it in the gut by designing their game for 2% of the potential audience they need... makes you wonder, doesn't it? Like I said... an incredible degree of incompetence at the highest level of game architecture. They seriously took steps to exclude 98% of their potential player base before the game even launched. Then they wondered why their game got no players? I'm not here to try trash VR, either, you 2%'ers have fun doing what you do, but the VR centric design of this game means the UI translates terribly if you don't have your headset plugged in... the game sucks to play outside of VR. On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. The graphics in this game are really quite good, which at least makes the game look more appealing. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time and money, the game must match top tier visuals with top tier gameplay, and that's not happening here. This was designed primarily for VR (but it will work without a headset, not that anyone would want to try). The VR focus of the game is a major crutch here, because without VR, this compares poorly to professionally developed games. Developers must learn that while VR is great, if the only thing that makes the game great is the VR, then the game isn't great at all. These technical defects push this game below acceptable standards for any modern PC game. Next is pricing and value. Is this game worth buying from among the 140,000+ games on Steam? Vox Machinae has the pathetically optimistic price of $30 USD, for which you could easily get any number of older AAA games. For comparison, the $30 asking price for this game could get you games like "Cyberpunk 2077", "Total War Warhammer III" or "Rimworld". Quality, professionally made games like those are frequently on sale cheaper than this. The quality problems and defects with this game makes the asking price totally unrealistic. It's impossible to recommend this to gamers here on Steam.
the gameplay is real solid, like it. reminds me of a simpler version of steel battalion but my god is the single player "story" just awful. there is a skip intermission button and i would highly recommend using it and i never skip stories in games, and just fun thing one of the characters do have a moustache at a 45 degree angle and it is very goofy looking
The most "we have mech warrior at home" game I've ever played. Also very clearly not meant to be played without VR, as the controls are atrocious.
You get for what you pay for. I waited for the 60% sale. Movement is sluggish and vr controls are counter intuitive. Rather drive a double trailer than any of the mechs. Weapons are interesting. Interesting style of VOIP. Only recommend if played on VR set.
The game feels like you are piloting a weightless balloon underwater, not an ultra heavy mech.
It's ok, Mechs can feel a bit floaty, carrying all the weight of elderly people doing pool exercises - and just as graceful.
The controls for the mech are clunky... fine. Great even. You want to feel like you are piloting a massive building? You got it. But then you slowly walk for 10 minutes to have a mech dance around you like a bullfighter while your heat instantly skyrockets and you miss most of your shots because the enemy knows how to circle strafe. I knew it wasn't worth trying again.
I only own this because it came in a bundle, and honestly, I'm glad I didn't pay full price. The combat just wasn't fun. Weapons lack impact, fights feel repetitive, and the overall gameplay never reached the point where I actually looked forward to the next battle. Instead of feeling like a powerful mech pilot, I felt like I was slogging through one slow encounter after another. Movement is easily my biggest complaint. Walking is so painfully sluggish that you're practically forced to rely on the jump jets just to get anywhere at a reasonable speed. The problem is that using them doesn't feel good either. You launch yourself in one direction, spend the next few seconds awkwardly floating through the air, and lose control until you land. Rather than making traversal more exciting, it just feels clumsy and frustrating. The cockpit interactions were also a huge disappointment. For a VR mech game, there is surprisingly little to actually do. You're sitting inside this detailed cockpit, yet most of it is just decoration. Aside from a handful of basic controls, there isn't much to interact with, making the experience feel more like a flatscreen game with VR support than a VR game built around immersion. Even the mech designs left me disappointed. They all felt incredibly generic and uninspired, with very little visual personality or memorable silhouettes. Instead of making me excited to unlock or pilot different machines, most of them blended together. For a genre known for iconic mech designs, this felt like a huge missed opportunity. The pacing doesn't help either. Missions drag on, there's a lot of downtime between the action, and the gameplay loop became repetitive far too quickly. Customization also felt very limited, giving me little reason to experiment or keep playing once I'd seen what the game had to offer. Iron Rebellion looks much closer to the VR mech experience I actually wanted. It has more meaningful cockpit interaction, faster and more engaging combat, movement that looks far more responsive, and mech designs that have much more personality. Once Steam Frame launches, that's where I'll be spending my time instead. I'm glad I got to try Vox Machinae through a bundle because otherwise I probably would've refunded it. It clearly has an audience, but between the sluggish movement, underwhelming combat, shallow VR interactions, repetitive gameplay, and forgettable mech designs, it just wasn't the VR mech game I was hoping for.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $1.5K | 3 | 0% | $12.99 | |
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| $141 | 0 | — | $4.96 | |
| $3.1M | 2.7K | 92% | $29.99 | |
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| $76.8K | 95 | 73% | $19.99 |
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|---|---|---|---|---|
| $1.5M | 2.4K | 91% | $24.99 | |
| $1.5M | 2.3K | 95% | $17.99 | |
| $1.5M | 1.8K | 57% | $39.99 | |
| $1.5M | 2.8K | 80% | $14.99 | |
| $1.5M | 4.2K | 94% | $19.99 | |
| $1.5M | 5.6K | 76% | $9.99 |