
Strap yourself into the cockpit of a robot seven times taller than a Tyrannosaurus Rex and prepare to do battle in Vox Machinae: the ultimate giant robot combat action-simulator for both VR and standard screens.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It opens up fairly epically but by the 2nd mission it falls entirely flat on it's face in my experience... If I'm playing a mech game I'm not interested in playing a TIMED 1ST PERSON 3D PLATFORMER with extremely lumbersome air mechanics which takes greater precession than landing an f-16 in MSFX in order to progress in a mission. They've done incredible work making the Unity engine looking and feeling as good as it does however the level design so far seems like incompetence personified. Extremely dissapointing.
I think if you don't have VR, this game just boils down to having a glacial pace. I don't come home from my job to sit through boring workplace orientation meetings, no matter how tongue in cheek they are. And I've played faster paced and more skill expressive combat in Mechwarrior 2 from 1995. I'm pretty sure the reason for that glacial pace though is because the game wants to immerse you and let you use VR controls without being overwhelmed, so if you have VR, this may be worth a look. Without it, can't recommend.
the gameplay is real solid, like it. reminds me of a simpler version of steel battalion but my god is the single player "story" just awful. there is a skip intermission button and i would highly recommend using it and i never skip stories in games, and just fun thing one of the characters do have a moustache at a 45 degree angle and it is very goofy looking
The most "we have mech warrior at home" game I've ever played. Also very clearly not meant to be played without VR, as the controls are atrocious.
The game feels like you are piloting a weightless balloon underwater, not an ultra heavy mech.
You get for what you pay for. I waited for the 60% sale. Movement is sluggish and vr controls are counter intuitive. Rather drive a double trailer than any of the mechs. Weapons are interesting. Interesting style of VOIP. Only recommend if played on VR set.
It's ok, Mechs can feel a bit floaty, carrying all the weight of elderly people doing pool exercises - and just as graceful.
The controls for the mech are clunky... fine. Great even. You want to feel like you are piloting a massive building? You got it. But then you slowly walk for 10 minutes to have a mech dance around you like a bullfighter while your heat instantly skyrockets and you miss most of your shots because the enemy knows how to circle strafe. I knew it wasn't worth trying again.
jank weird controls, boring combat.
Probably a great game for VR, but for PC it absolutely sucks. The game speed is way too slow, you spend forever just walking, and the combat really isn't engaging enough for anyone to really care. If it had a fun story, that might make it salvageable, but it is just mining on a rock planet. Couldn't get through 30 minutes, much less an hour or two. The multiplayer isn't any better either. Got it with some other games, and out of all of them, this is thoroughly the most upsetting and boring to play in a long time of playing games.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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