
Defend. Upgrade. Dominate. A relaxing incremental base-defense game, packed with powerful skills and a deep skill tree.
Modeled estimate, not a reported figure. How we estimate →
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About

Incrempire is an incremental survival game where you have to help defend your kingdom from the incoming hordes of monsters. You cannot win every battle, but each defeat makes you even stronger.

Hover your cursor over the incoming enemies to slay them.
Defeated enemies give you money!

Spend your money on the skill tree.
Unlock mighty spells or boost your stats permanently to defeat even the strongest enemies.

Before each run, choose a temporary blessing.
Every battle feels unique.

25 levels
5 unique biomes
50 achievements
4-6 hours of gameplay depending on your strategy and playstyle
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For me sadly just another one in a long row of the copypasta skilltree quick dopamine kind of games. Has some mechanics that felt fun and could´ve become more, but no, it just ends up being the usual slop. You follow 1 intented route, no matter how bad your decisons, gameplay or tower placements are, 5minutes of grinding later, even a literal Monkey that picked entirely random would beat it.
Games fine if you understand that you are only getting 2 hours of content out of it. But with the steam page claiming 4-6 hours of gameplay, it's not selling it's self as a short experience. Feels like a mobile game without the ads.
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Russian*languages with full audio support
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The skill tree suspiciously takes about 2 hours to max out, then the rest of the game youre rolling random runes. This game has A LOT of potential, but something tells me theyre not gonna expand the skill tree. Kinda seems like an AI slop game made to keep people engaged for atleast 2 hours before you realise thats all the game has to offer.
Skilltree way too small and uninteresting. Lategameprogression feels like a slog. Adds nothing new. And constantly ask me to leave reviews while im playing, so here it is.
赶在两小时前退款,这增量游戏真的是玩过的很差的一款,数值很差,技能树巨短,后期反复刷关无聊透顶
as an AI expert this is fully AI slop you can tell by the animations of when they take damage and attacks, this is just too simplistic using addiction to get you hooked, this game has no potential
I have submitted a refund for this game. I was enjoying it, until I got a message inside the game for a game I paid for, to leave a review. I'll leave a review, if you have to beg for reviews instead of let your game do the talking and let people leave a review on their own, that's a no from me. It's an okay incremental game at best. Review begging is what I expect from mobile or free games, not a paid purchase. It wouldn't be so bad if it was a reminder in a menu or something, the fact that it's a pop up after completing a level is silly.
I can't get past lvl 22. My skill tree is maxed and there's no guides or discussions on best runes to try for a change up in strategy.
This is a little under half baked. Okay premise. There are only 25 levels. You will max out your skill tree before level 25, with every single node unlocked and maxed. There aren't really any builds or strategies using the skill tree. Once you beat the 25 levels (90 minutes i'd guess) there's then hard/nightmare/midnightmare modes which continue on the same exact maps, with the same enemies. The rewards are not configured correctly for hard modes (first levels will give you around 100 gold where the last level of normal mode has like 7.5mm or something), and the only changes you can make are by upgrading "runes", which are just random stat socketing items. If you are looking for something with replayability/build creativity/challenge in any way i would not recommend.
Stop adding the idler tag if the game isn't an idler.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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