
Refence is a roguelite based idle defense game, where you can choose heroes and their traits, upgrade your castle, and manage resources to fend off enemies from the Demon Realm who are trying to attack your castle.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Refence -- a roguelite based idle defense game where you can choose heroes and their traits, upgrade your castle, and manage resources to fend off enemies trying to attack your castle.
Travel through timelines to defeat the invading enemies of the Demon Realm one by one and restore peace to the world
Hire heroes to automatically defend against enemy threats, upgrade heroes and choose different traits based on the battlefield and enemies!
Build your castle, unlock upgrades, and summon more heroes!
Conduct research to unlock useful QoL and abilities that will aid you and your heroes in battle!

Craft powerful relics to help you defend against enemies.

Send heroes on quests to make progress while you are away!
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It seems like people are really confused about what this game is meant to be. I'm about 22 hours in right now and feel like I have a good grasp of what it's trying to do. First and foremost: this is an [b]idler[/b]. I feel that when most people think idlers, they just think of literal progress bars moving at different rates of speed. The fact that this game has some "active" components thrown at you from the beginning of the game sets people up to expect that it's "more clicker / active" than it's meant to be- and it doesn't help that there [i]is[/i] an active playstyle possible here - so when progress begins taking forever, they close and refund the game before they get to the true "idle" part. The entire game is you unlocking skills in the skill tree to add QoL to idling - speeding up gameplay, adding additional waves, more passive currency gain, auto choose character skills and wave rewards, literally setting priorities on auto-picks, etc. Again, make no mistake: [b]this is an idle game[/b]. It can take anywhere between 30 minutes to up to 2 hours to get enough currency for a single upgrade. Your ultimate goal is to unlock enough skills to play as perfectly idle as possible and there are many things to unlock to aid you in this. The [b]actual[/b] bad things in this game seem to be: - Random difficulty spikes (the final boss in all levels is just ridiculously difficult compared to everything else) - Hero balance is simply not there. Some are absolutely mandatory to have in order to not fail in the first 5 waves, others you never hope to draw at any point. - Costs for upgrades, especially the QoL stuff, [i]could[/i] be dropped a little bit. Out of the gate, aside from a handful of "starter perks", everything you want to progress towards can take up to 5 hours to unlock [b]per perk[/b] if you try to rush them. - The town system is insanely bland. 5 buildings to continuously upgrade which grant you barely noticeble (5%) passive upgrades for the tower defense side of the game. Heroes also keep walking on top of them so you have to wait for them to move before you can click on them. - A daily (24h) refresh of tasks to accomplish to get some upgrade currency boosts - but for a single player, offline idle game.....why is it on a daily cooldown? It'd make more sense if this were a "bounty system" as opposed to sending heroes off on "quests" for 5-30 minutes and then boom, you get your reward. This system just makes no sense at all. There's more I can complain about, nit-picky stuff, but after close to a full day of playing now, it's keeping me hooked enough to "see where this is going". I also feel like the price is very appropriate for what you're getting here - if you get it on a deeper sale, this may as well just be free for the amount of content you're getting. I'm just leaving this on in the background while I play other games or watch sports which, at the end of the day, is all we ask from Idle games.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我实在是给不出来好评,自动重开300k,挂了几天了都攒不出来,离谱
51 hour for 1st prestige
very generic in every aspect
I really wound up liking this one. Will look for more from this developer.
That was fun!
Just finished the game. Enjoyable pace, hope for more updates in the future.
西瑞娜点了大招天赋战斗中不出选项。 能不能修一下?
有种玩单机版微信小游戏的感觉,总体还是蛮好玩的。
grindy
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.7K | 95 | 85% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $156.9K | 2.3K | 55% | $2.59 | |
| $33K | 97 | 66% | $6.99 | |
| $2.9K | 37 | 54% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.1K | 80 | 86% | $12.99 | |
| $30.1K | 121 | 97% | $7.99 | |
| $30.1K | 344 | 98% | $5.99 | |
| $30.1K | 136 | 92% | $7.99 | |
| $30.1K | 89 | 96% | $16.99 | |
| $30.1K | 1.9K | 82% | $0.99 |