
Refence is a roguelite based idle defense game, where you can choose heroes and their traits, upgrade your castle, and manage resources to fend off enemies from the Demon Realm who are trying to attack your castle.
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About
Refence -- a roguelite based idle defense game where you can choose heroes and their traits, upgrade your castle, and manage resources to fend off enemies trying to attack your castle.
Travel through timelines to defeat the invading enemies of the Demon Realm one by one and restore peace to the world
Hire heroes to automatically defend against enemy threats, upgrade heroes and choose different traits based on the battlefield and enemies!
Build your castle, unlock upgrades, and summon more heroes!
Conduct research to unlock useful QoL and abilities that will aid you and your heroes in battle!

Craft powerful relics to help you defend against enemies.

Send heroes on quests to make progress while you are away!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It seems like people are really confused about what this game is meant to be. I'm about 22 hours in right now and feel like I have a good grasp of what it's trying to do. First and foremost: this is an [b]idler[/b]. I feel that when most people think idlers, they just think of literal progress bars moving at different rates of speed. The fact that this game has some "active" components thrown at you from the beginning of the game sets people up to expect that it's "more clicker / active" than it's meant to be- and it doesn't help that there [i]is[/i] an active playstyle possible here - so when progress begins taking forever, they close and refund the game before they get to the true "idle" part. The entire game is you unlocking skills in the skill tree to add QoL to idling - speeding up gameplay, adding additional waves, more passive currency gain, auto choose character skills and wave rewards, literally setting priorities on auto-picks, etc. Again, make no mistake: [b]this is an idle game[/b]. It can take anywhere between 30 minutes to up to 2 hours to get enough currency for a single upgrade. Your ultimate goal is to unlock enough skills to play as perfectly idle as possible and there are many things to unlock to aid you in this. The [b]actual[/b] bad things in this game seem to be: - Random difficulty spikes (the final boss in all levels is just ridiculously difficult compared to everything else) - Hero balance is simply not there. Some are absolutely mandatory to have in order to not fail in the first 5 waves, others you never hope to draw at any point. - Costs for upgrades, especially the QoL stuff, [i]could[/i] be dropped a little bit. Out of the gate, aside from a handful of "starter perks", everything you want to progress towards can take up to 5 hours to unlock [b]per perk[/b] if you try to rush them. - The town system is insanely bland. 5 buildings to continuously upgrade which grant you barely noticeble (5%) passive upgrades for the tower defense side of the game. Heroes also keep walking on top of them so you have to wait for them to move before you can click on them. - A daily (24h) refresh of tasks to accomplish to get some upgrade currency boosts - but for a single player, offline idle game.....why is it on a daily cooldown? It'd make more sense if this were a "bounty system" as opposed to sending heroes off on "quests" for 5-30 minutes and then boom, you get your reward. This system just makes no sense at all. There's more I can complain about, nit-picky stuff, but after close to a full day of playing now, it's keeping me hooked enough to "see where this is going". I also feel like the price is very appropriate for what you're getting here - if you get it on a deeper sale, this may as well just be free for the amount of content you're getting. I'm just leaving this on in the background while I play other games or watch sports which, at the end of the day, is all we ask from Idle games.
我实在是给不出来好评,自动重开300k,挂了几天了都攒不出来,离谱
7
very generic in every aspect
51 hour for 1st prestige
This is not a game that you will enjoy if you don't like idler games. Almost all the negative reviews appear to be from players who didn't give the game a chance to let it shine. Is there room for improvements? Yes! But it's playable and has a lot of depth once you get further in on the research tree. It's going to take a long time to get there. It's worth every penny to me. I would like to see a few more updates to flesh out some bugs and add more heroes and content overall. But if you like idler games, be patient and you might just end up liking it.
Fun incremental game. Not sure why people are complaining that it takes too long or progress is too slow - I think it's just right...There are plenty of ways to get resources to advance, and there's a good, steady pace. Doesn't feel too easy, and it doesn't feel too slow. Definitely worth the cup of coffee or so it costs.
First immersion into the game was enjoyable. Slow and steady made way for swifter progress. However, this negative is earned as a result of the game's "prestige" mechanic. While it offers meta progression such as "two times x resource" and other such features, the process of resetting your timeline ("prestige" in this game) sets the player back to a point where you have to regrind for basic aspects of the game that you had already unlocked. Prior to the prestige, you'll have had access to X, Y, and Z, but then the description of the prestige makes it sound like you keep them. However, they are gated behind a grind to re-access them. If I already grinded 3 milliion of material X to unlock my skills in the first 20 hours of play, why would I want to spend 20 minutes grinding 2,000 of that same material at a massively reduced rate upon prestige to re-unlock that same skill? Then again, and again, and again on each subsequent prestige. The entire point of a prestige is so that the player can progress exponentially and not have to re-accomplish basic elements of the game! Like most of these mediocre idlers these days, you'll enjoy it for a few hours and then realize its substance is shallow and progression is hollow. Numbers go up but you don't feel any different than the first minute of play--in this game's case, prestige actually feels like a step back.
I like the game.
很爽,在开了自动选择的研究之后,配合CE加速5倍,直接升天!不能开再多了,显卡风扇在警告我了。。。。修改就更没有必要了,毕竟是花的自己的钱,几分钟弃坑了太亏了~
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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