
A Robinson Crusoe–inspired VR roguelike survival adventure set in the 17th century. Shipwrecked on a ruthless tropical island, you must survive without guidance. Trust your instincts as you face wild beasts, nature’s fury, and a mysterious local tribe.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 11 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A roguelike survival adventure inspired by Robinson Crusoe — where every decision matters, and every mistake can cost you everything.

You step into the role of Daniel, a merchant cast ashore in the 17th century and forced into a brutal fight for survival. Unprepared for the wilderness, you must trust your instincts, learn through failure, adapt to ever-changing dangers, and endure a world that shows no mercy.

A highly realistic, systems-driven world where everything reacts. Day and night cycles, weather, fire, and liquids interact in complex ways - creating endless, unpredictable challenges.
The island can be explored freely. Beaches, riverlands, jungle, and other biomes offer different resources. Every interaction encourages experimentation and instinctive problem solving. You just have to be creative.

Every failure is a lesson. Learn, adapt, and return wiser and better equipped each time. The island is relentless — prowling predators, violent storms, sickness, territorial threats, poisonous plants, and tense encounters with a local tribe.
No two runs are the same. Resources, weather, and dangers shift with every attempt, forcing you to rethink how you survive.

Uncover the past of a stranded survivor — the life before the shipwreck and the uncertain future ahead. As you explore, piece together who you are, why you were on the ship, and whether your arrival on the island is mere coincidence or something far more meaningful.
There are signs of others. Whether they become allies or enemies depends entirely on you.

Tailor the experience to your playstyle. Adjust day length, world intensity, and survival systems to shape the journey you want — whether you crave a relentless challenge or prefer a slower, exploration and base-building focused adventure.


Co-funded by the European Union. Co-funded by European Union Creative Europe Media.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.4Kreviews | 83% | — | $1.5M |
| $24.99 | 145ratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10 very realistic I tried to open a coconut but it slipped out of my hand (and so did my irl controler) throwing said coconut (and irl controler) on my foot in game (and irl) so hard I cut my big toe and had to pause mid game put the headset down and bandage myself irl since I was bleeding just like a coconut actually did get thrown on my foot at max velocity
Please add the ability to eat the tribes people, besides that good game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a great game, but there are some performance issues for some people which haven't been fixed yet. Will change this review when everything is fixed
Cool concept and pretty well executed other than absolutely horrific dog-water performance even on super high-end hardware. Hey Dev, figure out how to not render so much when it's not necessary. This game is basically a showcase on how to not optimize a game. Ryzen 9950X, RTX 4090, 64GB DDR5, virtual desktop to Quest 3, default graphics settings in game (DLSS on)
Just got his game yesterday and have played 6 hours I know coding and modeling a game is extremely difficult but I have some possible future update ideas 1. Tameable animals The game is fun but quite lonely it would be nice if you could take some of the wolf’s that just stay by your side and possibly help attack enemy’s 2.better spear throwing mechanics Hunting in this game is very important and it would make the game way better if you could throw sharpened sticks and or spears at fish crabs and any other thing you need 3.crafting opportunity’s As I said in the last idea spears would be extremely useful if you could throw them and sharp rocks could be attached to stick to make them more durable and more powerful, limited ammo is ne of the big problems I have and crafting it could be one of the best features you could add 4. Co-op Multiplayer would be amazing but I understand you have to basically recode your whole game if you want it to work witch is a big reason why blade and sorcery won’t do it This game is amazing and I love the updates you are adding I just made some recommendations for the future to grow your player base even more
Incredibly pretty and with great physics and interactions, but damn is it repetitive. 90% of your time is spent aimlessly wandering, unable to interact with anything. Odd frustrating design decisions really let it down, which is a shame. The effects of the fire and lightning at night are like nothing I have ever seen, blew me away. But after the 100th time it just feels tedious.
Really awesome game, I'm still early in the story but it's a really satisfying game. I'd easily say it's the best VR survival game I've ever played, everything is really intuitive. I found myself in a few different situations where I wondered if I'd be able to do something, and it just works. I was hunting some crab and thought about sticking the dead ones on my knife to carry easier, lo and behold it works just like you'd expect it to.
Extreme Arm Endurance test trying to carry guns over big bodies of water because they don't work when wet, 10/10
Requires fsr. Unplayable with an rx 9070xt. Will update to a thumbs up when/if fsr get added!
Amazing VR experience, one of the best if your looking for a gritty, rugged survival experience where you have to figure things out for yourself, it never walks you through anything and you choose your own adventure. one problem I do have is that the game tends to run fairly poorly in terms of anti aliasing, making everything kind of disorenting to look at unless it is infront of you and/or nearby.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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