
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10시간 살살 녹았다... 오랜만에 시간 가는 줄 모르고 했음.
very fun
garbage
Media

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Latest in each market: best UK #77, worst JP #100 · 3 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super fun little tower defense game. Very nice mechanics and well balanced. Highly recommend.
PLAY IF YOU LIKE TOWER FEFENSE OR TECK TREE
Great game to spend couple of hours on, but for now there is not so much to do after you play it for +-10h and pass last lvl. Waiting for more content for sure.
fun and worth the 10€. hoping for more content in the future
10/10
It's good, but I have some constructive criticism that I hope might help take this game from good to great. I like this game and I want to play more of it. But I probably won't without some of these tweaks in a future update. 1) It was never clear to me that I only got those little cubes if I completed the level with taking no damage until after I had completed the game and went back to the beginning to try the early levels with upgraded weapons. I was locked out from some branches on the tree just because I didn't know how to get more cubes. This may have been explained, but if it was I missed it so take it as a data point. 2) It isn't very challenging. And that's okay, it's good for casual players. Even though I was locked out from a few branches of the tree I wasn't ever uncertain that I could beat a level. Don't get me wrong, there was a clear escalation in difficulty, but the game was over before I really had to struggle. 3) And this ties in with two. Not enough maps. I don't feel cheated for $10, but with this kind of game I assume it's pretty easy to make just a few more maps. Maybe one or two per difficulty level, and then a few more difficulty levels higher than the current max. And paid DLC is not a fix for more maps (or more enemy variety). Not in this case. I don't feel cheated for $10 but I did expect more and feel that with the traction this game is getting that a bit more work in this area is justified in standard updates 3) I'm not sure how I feel about making later orcs bullet spongey. Why do these guys take more hits? Do they have kevlar? If so why do they look the same? Maybe make them faster instead or just keep adding more until it is absurd. 4) General polish. I won't list a bunch of examples, but you know it when you see it. 3 that stood out though: Enemy sprite/model/whatever you use variety is low. Only one AI behavior, the menu screams "I was coded with Claude." Some stuff I really like by the way: Content, variety, and upgrade system for weapons is good. I liked that no single weapon was good enough for every situation. I never really got bored of any single one because they always had their specific case where a different one couldn't quite get the job done.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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