
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Vibe ngl
LIKE A FLASH TD GAME
Media

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Latest in each market: best AU #73, worst JP #100 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A really nice tower defense game that does things a bit different than others. I like the incremental element. The orc fluid dynamics are great as well. I found 6.2 a bit hard to beat, because it wasn't possible to just grind more, but once I beat it, it was quite satisfying :)
good
我需要更多獸人
is fun but gets very slow and repetitive
No orc's were harmed in the making of this game. The only con to this game i've seen, is. Laser towers. I really really wish we could see the lazer out line, so we can better position them to get the maxium bounce there is. I understand the tower moves just slightly with small arc zone, but I still would like to get an idea how the lasers are gonna act, before playing. I hope dec can add that to the game. Overall, the game is a banger. Simple and easy. It's a trail and error type game. Try one idea, then another, and another. Until you finally win.
Thoroughly enjoyed! Some levels much harder than others, but in the end I was able to 100 % it with all achivements. This game is also an amazing basis for further development, DLC and so on. Played using WINE on a Mac, so it works on several platforms as well. 10/10
Nice tower defence incremental game. Not too long or complex, but what it has is excellent. 5 hours to casually play through all the levels and purchase all the upgrades.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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