
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this is a very fun tower defense game that should last you weeks
Nice game
關卡太少, 錢剩一堆無處花呀
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Latest in each market: best AU #73, worst JP #100 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
흐름 한번 끊기면 ㅈ노잼임 플탐 늘리려고 하는거도 게임에서 보여서 기분 나쁨 그냥 ㅋㅋ
If it ain't human, it ain't right
Final level is really well balanced, as is most of the rest of the gameplay. Tree is incredibly satisfying to fill out and complete. Level designs are equal parts challenging and appealing.
I really like this game's concept and gameplay, but the lack of content is disappointing. I was able to finish the game and get most of the achievements in just under 6 hours. Custom workshop maps would alleviate this, but the base game needs more then just 12 levels
peak
Have you ever watched a hourglass and really wanted to shoot all the sand before it could reach the bottom? What an oddly specific fantasy you have and this game is just that. Despite the name, this game is less about having fun shooting orcs and more about fighting Gaara. As you progress, each new map you unlocked makes you believe the developer has no idea how to properly make fair maps, yet you manage anyways. The game is only about 7 hours long, which at $10, is about $1.50 an hour, which i think is pretty good.
Would you love me if I were an ork? Would you consider someone an ork if they had green skin? Those questions are not answered in this game. The main question here is: [b]What if orks were a liquid, and how would you deal with it?[/b] This is an incremental game where you build up your roster of towers and upgrade them as you try to become an ork plumbing expert. Every tower you unlock has unique mechanics, but they all serve the same purpose: killing more orks. The progression isn't too grindy, but it has a couple of issues. For example, choosing the wrong towers can be punishing because the resource used to unlock them is limited, which can potentially soft-lock you from completing the game. One particular tower, the cannon, feels especially useless. Additionally, there are abilities that, in my opinion, were better in the demo. In the full release, their uses are too limited to make them feel like a worthwhile investment. So yeah, place your towers, create kill zones, and solve the ork-liquid leakage problem. It's a fun game for a couple of hours.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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