
There are some things that kids just shouldn't have to put up with. Being transported to some weird dimension full of goblins, dwarves, swamplings, stupid wizards and sleeping giants is definitely one of them. Join Simon's quest to rescue the wizard Calypso from the evil sorcerer Sordid.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Russian, Swedish, Spanish - Latin America, Hebrew**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wunderschöner Klassiker! Die Melodie hat sich bei mir seit Kindheitstagen eingebrannt. Unverwechselbar! Natürlich merkt man dem Spiel das Entstehungsjahr 1993 an - da gab's noch Interaktionsverben! Aber: Der Humor und die Charaktere sind allesamt der Hammer! An den süßen Sumpfling, die verpeilte (und doch weise!) Eule, die bekloppte Hexe oder die frechen Holzwürmer kann ich mich noch heute erinnern! Viele Panels sind Erinnerungsgoldstücke und die Kombinationsrätsel waren allesamt noch gut machbar. Einzige Wertmutstropfen: Die vielen generischen Wald-Panels laden zum Verlaufen ein und manchmal sind die Ausgänge nicht ganz klar. Das Remake hat leider ein total überflüssig hässlich aufgesetztes Menü und eine (zum Glück optionale) "verschlimmbesserte" Grafik im Farb-Verwasch-Modus. Trotzdem sollte man diesen P&C-Klassiker nicht verpassen! PS: Dass man den Monster-Schneemann mit Pfefferminzpastillen schmelzen kann, halte ich nach wie vor für übelst weit hergeholt! Ja, das eine oder andere sinnlose Rätsel gibt's hier auch.
[h3]Rather sordid[/h3] A classic point-n-click adventure that features gorgeous art style, offbeat 4th wall-breaking humor, somewhat unconventional puzzles and truly ardurous pixel hunting. The remastered edition is an absolute disaster though, with soapy graphics that are absolutely inferior to the original pixelated goodness, and a bevy of bugs that the developer won't fix. On my system the game black-screens and freezes whenever I try to save. Multi-language support and streamlined interface are nice touches but they don't make the remaster any less horrible and don't justify the price tag. If you absolutely must own it on Steam, at least do yourself a favor, download the latest version of ScummVM and point it to the game's directory. Much more convenient to play it that way.
It's good! And it's a [i]little[/i] bad. And it's an interesting enough game to justify the time we spent on it. It's a [i]softly[/i] charming point 'n' click . . . when Simon isn't setting you on the bleeding edge of murder by refusing to pursue the most [i]obvious[/i] freaking solutions! This was our last game of [b]Click-a-Palooza '24[/b], and it's good that nothing comes right after it, because boy! Beating this with only a [i]single[/i] solitary hint about took all the [b]adventure[/b] out of us for a bit! And that one puzzle I'm talking about was so insulting, so unfair: you have to [b]acquire an object[/b] but there seems to be no way to do this without being spotted. The correct solution? To [b]render said object unusable[/b] so its owner will throw it out, without any indication that something of the sort needs to be done! [i]Simon[/i] is a pixelly 'n' pretty old game; sometimes it is an easy game. And sometimes it's so sandals-on-scalp [b]illogical[/b] that you'll go mad mushing every item in your inventory against everything else in the game world! The old-timey interface -- with separate listings for consume, talk to, etc. -- is pretty clunky to use, and it's a good thing that modern adventure-makers have (mostly) deemed this level of complexity unnecessary. Sometimes you even have to click a command multiple times before your cursor turns into the right one. It must be said that [i]Simon[/i] lacks any kind of insidious game block, however; that is something that I [i]will not[/i] abide in any adventure game, no matter how venerable. I did say that it was [i]softly[/i] charming, didn't I? That's because Simon is a fairly nice chap, a little snarky as teens tend to be, but a helpful fellow on the whole. He doesn't do malicious things to [i]anyone[/i], really -- and for some funny reason I was convinced that that was exactly what defined him! Like I thought you would have him dip his tadger into somebody's ale or something, or maybe set bear traps for the local children. It's not like that at all, and I don't know where I got the idea. This gentler humor works pretty dawgone well, and the voiceovers are [i]naturalistic[/i] save for the blacksmith -- who sounds like a random pub selection recorded at the bottom of a rusty elevator shaft. The dialog, while largely being clever, also does not waste your time (unlike some of the puzzles). Characters [b]spit it out[/b] in a few brief lines with perfectly packaged sass, and surprisingly you've got just [i]one[/i] chance to select a certain uniquely funny thing yourself -- and then the conversation moves on, [b]permanently[/b]! No need to go through and click a million dialog options, sifting for a shred of clue. The key things they'll repeat; everything else, all the flavor, you'll have to catch on the fly. I like that, tremendously! I still have nightmares about [i]Randal's Monday[/i], wherein endless reams of awkwardly translated pop culture jokes fall on you like a verbal avalanche, crushing your spirit in a far worse way than [i]Simon's[/i] occasionally dodgy puzzles could ever hope to. I complain, I moan! I ♥♥♥♥♥ like a little spoiled girlie at times. But there's that saying about the hair of the dog that bit you, you know? I've just heard the sequel cranks up the nastiness a wee bit. I want to see what that's all about, [i]plus[/i] I want to find out if the puzzle design got any sharper. Looks like I'll be playing [i]Simon 2[/i]!
This was the first-ever PC Game I owned in 1994, and until today, I'd never completed it. Absolutely charming game - tough puzzles and it doesn't hold your hand and lead you, Lots of trial and error and I'm not too big to admit, checks of a walkthrough. Also.. Is that Chris Barrie as the voice of Simon? because I can only picture Arnold Rimmer the entire game with that dry-wit and pompous sarcasm. Great game for relaxing and reliving the past - much better once that awful anti-aliasing effect is switched off. Pixels are way less off-putting. Games like this should come with built in CRT filters to smooth edges. Other than that - a solid 7.5 - 8/10
I loved the original game. This Anniversary Edition however is a downgrade. The game doesn't run very well, I have already encountered several bugs in the short time I have tried it. The voice acting is horrendous. This version of the game is cheap, but still not worth the money. Too bad.
clásica aventura grafica, que siempre gusta jugar
Leider unspielbar aufgrund von zu vielen Bugs. Charaktere bewegen etliche Zeit länger die Münder, wenn es schon lange keinen Text mehr gibt. Bei den Holzwürmern ist das Spiel dann gesoftlockt und ich konnte nichts mehr machen. Ich habe das Spiel früher gerne gespielt aber so macht es keinen Spaß.
Un tuffo nel passato, finito in una volata di poche ore. Se siete nostalgici, prendetelo.
Un clásico de los ´90s. Uno de mis juegos favoritos de toda mi historia, tanto así, que si tendría un top 10, seguramente Simon the Sorcerer estaría en la lista. Nada que envidiarle a otras joyas del género como Monkey Island y demás AG de LucasFilms/LucasArts u otras compañías. Y es que el juego es muy divertido, con parodias por todos los rincones; un muchacho que no busca ser ningún héroe, ni encontrar un gran tesoro, ni acabar con el malo de turno, sino simplemente volver a casa. La loca historia, los diálogos, los sprites, las animaciones, la música y, por supuesto, esos backgrounds realizados en pixelart con un mimo y un gusto exquisito (me saco el sombrero ante tal gran artista). Para la ocasión, recomiendo descargar la "LegacyEdition", luego la ultima versión de SCUMMVM y a divertirse a lo grande. Y si le quieren dar un aire moderno, recomiendo descargar y utilizar el "soundfont" llamado "Timbres of Heaven (XGM) 4.00(G).sf2" y en Dispositivos de Música elegir "FluidSynth"; también pueden descargar los shaders desde Scummvm y utilizar "xbrz-freescale-multipass.glslp". Con esto lograran darle un aspecto gráfico más moderno sin arruinar el concepto original, y a la vez, la música sonará como los dioses.
Weil es ein point and click retro Klassiker ist. Auch wem die Kategorie grundsätzlich kein Spaß macht, das Spiel ist super! (Hat auch einwandfrei funktioniert)
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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