
Beglitched is a game about insecurity, in our computers and ourselves.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My first thought when I glanced at this game was that it looked like like Pony Island's pink, gliterry, cutesy little sibling. I wasn't that far off course, but in the end [b][i]Beglitched[/i][/b] is less about the meta and more about the surprisingly smart puzzle elements that lie at its heart. The gameplay is an ingenius combination of minesweeper and match-3, where the fundamental goal at all times is to basically find where things are being hidden. There are two parts to the game: first is the map-like area where you move between boxes, and must divine where the exit, helpful items and enemies are hiding depending on the information you get from the other connencting boxes. The second is when you actually have to fight the enemies, with the battlefield being the traditional match-3 grid. Using elements like compasses and computers you get hints as to where the enemy is invisibly hiding, so you can then explode bombs on the right tile to defeat them. Each action costs energy which you replenish by matching batteries, and at the end of each cycle the enemy gets to attack so you should also increase the duration of your turn by matching various other items. As a result you really need to pay attention on both 'attack' and 'defense' so to speak, and juggle a lot of different aspects at the same time, since focusing on only one part is an easy way to run out of health and fail. This may all sound pretty confusing, and it does take a while before you're fully familiarised with the mechanics, but once you do the game becomes truly fun and challenging. And it should be noted that [b][i]Beglitched[/i][/b] can be a surprisingly difficult game! The enemies get progressively harder to beat, having new behaviours like moving around on the grid in various patterns or even outright hindering you, and each 'dungeon' introduces a unique gameplay mechanic that you need to follow, some of which can make your life very miserable indeed. The dungeons can also get exhaustively big later on, although the fact that they're proceduraly generated adds to the replayablilty of it. As for the story, it's kept simple and relatively meta, with the always fun mechanic of accessing files on a virtual computer to serve the narrative. You're a loosely-defined Glitch Witch, following your mysterious predecessor's footsteps and attacking hackers on forums. The game really does have a great presentation, cute without being childish, and the dialogue and characters are light-hearted while still being fun and witty. There are even some cool and weird secrets hidden inbetween, and while they weren't as many or as important as I had hoped, they still add wonderfully to the general atmosphere. All in all, [b][i]Beglitched[/i][/b] is an impressively unique little game, and I'd definitely recommend it to people who appreciate some challenge in their puzzles.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A wonderful aesthetic that suffers from being too heavy on rng in the later stages. I think the lack of checkpoints in the sectors make it far too randomly vicious for me to handle.
Beglitched reminds me why I fell for indie games. Clever twists on a gameplay trope executed beautifully. Every level was a joy to work through, both aesthetically and in gameplay. Also super adorable. Leaves you with a full heart - keep an eye on these creators!
Beglitched is a fantastic indie game. It's kind of like a combination of Bejeweled and Minesweeper. It's challenging, but just the right amount. Aesthetic is also 100/10!
This is a poorly done mobile port. I might continue playing this if there were an Android version.
[b]If you like minesweeper and connect3, this is your game! Go for it!]/b] Part minesweeper, part connect3, this game has this odd notion that giving the player a tutorial is "not cool" and having settings is "for lame individuals". Unless you enjoy a cryptic game that makes you sit through a rimworld level hard learning curve on survival, don't buy. Outside the issues mentioned above, the gameplay isn't bad. If I could turn the sound down or off and if the death-scene didn't take forever to reset me to the start of the level, I'd give this way more leeway. I love connect3s and especially if they try something new, but this just makes me annoyed when I lose. A game should make me think "I should have done XYZ differently, I'll try again!" not "I don't know how to play minesweeper?? Did I buy minesweeper by accident?" A++ for graphics (outside the glitch effect being an accessability issue) and cute style.
I had lots of fun with this game. Nobody will heed my word. Friends, listen: it's a great game. It's almost too clever, asking the player to think outside the box and grasp onto new concepts at a fairly speedy pace. It's almost too cute, giving you a pink laptop, cartoon avis with puns, and a match-3 puzzler that is anything but casual. It's a high-concept cocktail of genres, that doesnn't bother to explain, or answer for the flavors. Beglitched all takes place on the pink computer I just mentioned, given to you, your character, by a talented, precocious - maybe genius - hacker who left a long shadow. You are exploring it because you were entrusted to it, and it should be fun. It has two interfaces, one a Bejeweled-like "fight," where you have to use one of several pieces to track down how far, and in what direction a certain enemy is hiding, before you blow them up. Outside of battle, you are a cat avi, traveling through a varying grid of computer screens which you can dive in, digging into more. This is the "adventure" mode aspect, where you get from one point to another over a longer period of time, with battles intermittently. It plays like Minesweeper, where spoils of certain computer screens are only revealed by their neighbors, so you deduce the "mines" from the desirables. Once you dive into a screen to the next level, it blurs and makes a quick "dial-up" sound. Which never gets old. On a third, "menu" screen, you are simply clicking icons on Glitch Witch's desktop to travel into her files, where you can read her poetry and journal entries, or travel through a lost woods of folders that reset once you hit a wrong "turn." It has a voyeuristic thrill, except of course Glitch Witch always feels one step ahead of your nameless protagonist. All this minesweeping and Bejewling is a metaphor, for something that goes over my head, but never bores with its ambient buzz. You meet other hackers, other speaking animals who are all happy to see the "Glitch Witch" again. Based on her old "forum" buddies, you can start to build a portrait of what kind of person she was, an early 4chan type who had experiments and potential with trickster trolls, fortune hunters, and others who didn't develop the sense of responsibility with their skills. The side characters are likeable and funny but slightly forgettable. Building your concept of the past Glitch Witch, and her vague present challenges the player in a way, and packs narrative as much as a short story might. Eventually, after a difficulty curve, the new mechanics in each level are also explained in journal pieces as metaphors for what she was thinking when she created certain programs, or possibly even "spells." The "glitch" part is taken to the extreme as outside of the box thinking forces you to push the limits of what is given to you on the screen. Also, probably a metaphor, of course. The tutorial is left out: it assumes the player can pick up how to play. This may rankle some, but please others, who don't like to be pulled down by tutorials. I didn't have a problem, because I like to get my hands dirty first; the game doesn't punish you for failing until after you've grasped the concept. But it is hard not to see it as a crafty cop out of making something that eases the player in more, to shove the tutorial to a later part of the game (when it becomes a gag or easter egg). Unfortunately, I didn't catch on to the story elements until it was past time to reflect on the first half of the game, so I may go back to clear things up. The ending, however challenging, still teases that I haven't completed the game, and there is a techno hole in the pink laptop that I still can only speculate about, like he playfully cryptic journal entries. Beglitched is a computer within a computer, to show how some people lived online, even before the dawn of social media. As a cultural artifcact, younger players may come to understand better the life of a nerdy person in the 90's or mid 2000's. Not many games help you view games, casual genres, or the world in a different way, so it's cool to Beglitched deliver.
A fun little puzzle game, that combines minesweeper with "match three".
This is such a sweet little game. I've never particularly cared for Minesweeper or Match-3 type games, and I admittedly probably wouldn't have bought this if not for a friend, but I'm glad I-- well it was still gifted to me. Ish. Anyway! This game has a very nice aesthetic. Very nice music too, and even very nice writing! The gameplay, once you figure it out, is fun. Honestly the [i]only[/i] mark down I'd give it just that the mechanics can be a bit obfuscated sometimes. But it's fun to figure things out on your own. Just play around! It's really not bad at all. Rather lovely even!
How hard can something with the mechanics of bejewled as the battle mechanic be? Well, it turns out this is not an easy game, solving the things it thows at you will need some thinking and careful listening. It's impressively cute and girly, without ever making it feel bad. It's just how the Glitchwitch likes things and that's ok, that's that, end of story. I really liked that bit. It's a game about making friends, staying friends, about admiring the people around you without putting yourself down or being starstruck. There is a bit of programmer/informatics humor in there, but I don't think not understanding it will detract much from the overall game. Read the flavor texts/.txt files. Will recommend to any girl/woman I know.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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