
Build the town of Heropolis.Gather your strongest heroes and destroy Evilcorp!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
开罗游戏中较为独特的一部。众所周知,开罗游戏擅长模拟经营,对于城建规划的玩法比较核心。而本作城建规划部分虽然也包含,但是并不核心。本作的核心是对英雄战队的队员进行的管理,和队员们的战斗为核心。 此前开罗的作品中,也有类似的玩法,但是我一直没有接触过,本作是我游玩的第一款以人员管理和战斗为核心玩法的开罗游戏。游戏主要是用来提升队员人物的能力和战衣能力,从而提升战斗能力,并不断进行战斗。 战斗采用了一种类似ATB的自走棋模式,战斗期间玩家可以对队员们使用道具或是释放技能进行干涉。有防卫的任务,也有主动进攻的任务。 除去战斗之外,游戏也有少量的城建玩法部分,玩家可以建设英雄城镇供游客游览,玩家可以招募市民,还可以生产物品赚钱。游戏的原作推出时间较早,所以系统比较陈旧,整体玩法还是偏战斗,算是我玩过的比较独特的开罗游戏作品。 [table][td][b]欢迎关注我们 [/b][url=https://store.steampowered.com/curator/10591434/]突突突发糖辣![/url] [/td][/table]
ゲーム自体はいつものカイロゲーの延長にあるが、戦隊(特撮物)への愛が一切感じられない駄作 戦隊ヲタ向けに軽く不満点を上げるだけでも ・高ランクのヒーロースーツや敵キャラ、巨大ロボ全般は総じて戦隊系どころか特撮ヒーロー系ですらない、有名アニメなどの作品のオマージュばかり ・全メンバーの色を統一しないと効率よく戦えない、はっきり言って戦隊物全否定な戦闘システム ・巨大ロボ戦闘は何故かロボに乗らずその横で戦っていて、ロボとは別にメンバーも普通に攻撃される ・戦隊ヒーローなのにも関わらず大量の仲間や助っ人を雇用する必要がある ・巨大ロボが登場する上に乗り物設定できるのにも関わらず、ただ単に設定してステータスを上げれる程度で、戦隊物であるなら当然実装されるべきな変形合体をするわけではない 更にゲームとしても ・街中に出てきた敵を秒で倒さないとあっという間に建物が破壊されるのにも関わらず、当たり判定がひどくてなかなか選択できないUI ・スーツも建物も何もかもがガチャで引かないといけない ・謎に企業買収を強要されるミニゲーム ・でかい建物を立てるとその背後のオブジェは全く見えなくなり、敵がそこに出ると勘でクリックしないと選択できない ・敵の攻略中でも容赦なく割り込んでくる上に頻度が高すぎる通知 など、全般的にストレスが溜まりまくる仕様で、なおかつ戦闘バランスも悪い 個人的にカイロゲーの中では久々の大ハズレ(ぶっちゃけ微妙な出来の作品はまあまああるけど、ここまでのモノは数少なかった印象) トロコンのためだけにそれなりにプレイはしたけど、 このあとはアンインストールして2度とプレイしないと思う
あ、だめだこれつまんない 買収がプレイヤーの利に一切なってないんだこれ ただの足かせとしてしか機能してないの 土地の権利書、とかなら金貯めて買えるけど買収しなきゃいけなくなった所為で 他のものを一旦保留してまずコレを手に入れるみたいな事を出来なくされただけなんだ なのに買収をする楽しさみたいなのは一切ない 駆け引きとか裏工作とかグループ技とかないからただ資本金と所持金上げて勝利ラインクリアしてるかどうかだけ つまりゲームとしてクソつまんなくなる要素としてしか機能してないんだ
[h1]あれやれ、これやれ、で退屈[/h1] 睡眠導入にちょうどいい退屈なゲーム
本作的超级英雄题材,初始界面时候的音乐就是非常的激昂,开局的第一个超级英雄是自己捏的,兴趣、爱好、颜色等都可以自己做选择,并且会影响英雄在游戏内的表现。玩法方面还是开罗的那套模拟经营,但是次要玩法还是非常有新意的,作为开罗粉丝还是第一次玩到这样的玩法,至少不会感到无聊和同质化。 地图上会掉落一些道具可以拾取,战斗引导做的有点差,不过这也是开罗老传统了。战斗过程中积蓄满能量条还会进行变声,就和这作游戏的名字一样,变成一个超级英雄,会变得更加的强大打倒敌人。并且超级英雄还需要赚钱来开发这座城市,修复建筑,让城市发展的更加的好。 超级英雄与模拟经营的题材完美切合,让我想起之前玩游戏开发物语时候的各种属性组合,开发出的新游戏,希望开罗再接再厉,能制造出更新颖的模拟经营游戏。
[h1][b]像素画卷欲展热血,英雄征途未启新程[/b][/h1] [hr][/hr] 每个人的童年总会贮藏一个英雄史诗,或许是《秘密战队五连者》五色队员齐聚的正义守护,也许是《铠甲勇士》挺身而出的那一抹剪影,又或许是一个个圆谷旗下超人力霸王所留下的巨人足印。童年离我们远去的同时,画质却变得清晰,但是那份儿时的热血却逐渐变得冷却。 [hr][/hr] 而开罗游戏的《前进!英雄战队物语》在steam上的移植,正是这样一款能触碰你童年梦想的像素小品,但是这份成长礼赞却又只是一个英雄产线,在某种程度上只是面多加水,水多加面的“开罗式路径依赖”。作为一款2015的老游戏他延续了《口袋学院物语》、《温泉物语》的开罗式放置经营之王道,承载着《大海贼探险物语》、《蓝天飞行队物语》的jrpg属性与编组装备系统,[u]五色套装随意穿搭彼此属性克制,59个反派构建海量闯关,自动模拟战斗也是当时主流[/u],但是,两种风格的混糅并没有起到1+1>2的效果,甚至带来了同质化的养成、落后于时代的游戏即时反馈以及生硬的玩法拼接。 “开罗游戏,必属精品”意味着像素风+工作流的“面多了加水,水多了加面”的游戏玩法必然会让游戏存在一个不低的下限,开罗用不同模板不断验证了让玩家舒服的一套数值成长玩法,但这也意味着,这很容易给玩家带来游戏疲劳。“这不是和xxx物语一样么”,路径依赖,让这部英雄史诗成为了一部,开头惊喜、过程疲惫的英雄套娃。 当战队基地熙熙攘攘,街道巷口布满生活的细节与生机,一场场战斗好似八九十年代特摄剧的经典片段,在屏幕中次第展开;当熟悉的终局角色,推进的玩法延展慢慢又在“熟悉又温馨的像素画风”中呈现。“经营”与“战斗”的融合也变成了强行增加游戏内容的工具,换装与升级变成了重复刷取的简单游玩,游戏把日复一日的训练和冒险展现的淋漓尽致,但是在怪物机制与应对上,只是简单的数字比大小,或者是属性石头剪刀布,冲击高难挑战,只需要数值上的“勤奋努力汗水”。 [hr][/hr] [h2]作为一个开罗玩法拼接的游戏,这份拼盘适合开罗游戏的发烧友深度体验。其中,有一些较为硬伤的部分:[/h2] [h2]①翻译上的生硬:[/h2] 比如说将《大海贼探险物语》我们熟悉的“食物”翻译成“肉块”,再比如将近战与远程类英雄翻译为“直接型/间接型英雄”,中文简体并不一贯的翻译让游戏体验变得像机翻一样,生硬且“总觉得缺了一些味道”。 [h2]②引导上的疏忽:[/h2] 在于敌人交锋的时候,会冒出三个图标“怪物建模上的红圈”、“怪物建模下的‘战斗’”和“怪物自身的建模”。就像讨论区中的“点战斗没用其实直接点敌人身上就行”,本游戏新手指引做的并不完善,导致初期摸索和应敌只能通过胡乱点击才能摸索规律。 [h2]③反挂机的放置:[/h2] 对于开罗游戏而言,其传统就是除了间或的事件提示,可以无限挂机防止静待时间流逝,甚至比如在《温泉物语》中,挂机良久满足条件还会送一棵彩蛋式的万年松,而在本作中,似乎防止过久挂机,资源设置了上限;而且重复且强调手动的作战、企业收购(就是其他类似作品的“研究”)、升级和背包整理系统,会让游戏的开展只有三分钟新鲜度。开罗游戏传统放置带来解放双手的欣赏变成了重复的刷子,即便有充满随机性的皮肤抽奖也并不能解决低新鲜感的弊端。部落冲突式的pve,让建筑经营眼见楼起楼塌,重建等待时间较长,城建方面又让人难以怀有继续的动力。 [h2]④无策略的阵型:[/h2] 在本作中,虽然任务各自具有天赋和一定生活技能,但是排列组合仍然机械,而在战斗中不能自己选定阵型,只能通过不同职业的嘲讽技能来进行一些战略构思,这让游戏的玩法变成了无脑的堆叠肌肉数值,终局玩法似乎从游戏的第二个小时便可以料想。 [hr][/hr] 当养成与策略的双重奏变成了简单的拼好饭,当内容与情怀的细水长流变成了垃圾时间的无脑堆砌,英雄浪漫和像素特摄风格似乎成为了这个游戏唯一让人坚持下去的点,虽然不属于开罗顶佳的作品,但至少是一个让人在无聊时间得以打发时间的系列过渡。收集图鉴的丰富程度和副本全难度通关的游戏线性也许能让人感受到这是一款像素风的“EARTH DEFENSE FORCE”,在割草中踏上属于英雄的热血日常。
Decent game, a little chaotic, be warned, there are a TON of details to keep up with, I'd recommend this game if it were $5.00 USD or less.
I'm a big fan of Kairosoft and have actually owned nearly every game they have on Steam. I've also managed to 100% several games and this is the first Kairosoft game I have to leave a thumb down and drop it, for the sake of my sanity. TL;DR: This game sparks minimal joy. It's extremely tedious, the UI is a bloody joke, there's little tutorial to tell you what's going on. The game also comes with a massive, but pointless grind. Kairosoft games are mostly grindy so it's nothing unusual but omg, this one is god-tier. Skip this game unless you really, really wanna torture yourself. If you are a massive Kairosoft fan and feel compelled to finish every game they come up with, put this one last on your list. Some of the eyewatering grinds as follows (also cointain some random tips coz at this point I can't be bothered to come up with a guide) (1) Wanna build a dream team? Each battle you fight (manually, you click and click and click and click), you earn some "flags". Gather 100 of them flags and you get to spin the lucky wheel, either you get some gold cold (a premium currency to buy fancy stuff or speed things up), or some useless power-ups, or a "big nothing". Get 10 of them "big nothing" and you get to spin the special wheel, and you get a chance to get some of the most powerful suits or more gold coins, or slightly less useless power-up items. So you can either grind for the flags and the "big nothing", or just save-scumming tf outta it, either way, it's just extremely labourous. You can also use gold coins (250 a spin) for a chance to get those suits, but since it's taken from a pool of everything from F to S tiers, I think save-scumming with the flags is less painful.... (2) You get new gears for the characters via the bidding war, another pointless mini game where you "raise funds" and compete with your competitor by click click click to buy shares until you get 50% of the share and acquire the company. Some companies give you ♥♥♥♥ like extra bench, streetlight etc... Some have new buildings, new gears... And talking about gears, you'll have to "develop" them, as in, the base gear has super ♥♥♥♥ stats so you'll have to use your residents to deveop them. Their stats will help make the gear powerful, but looks like each resident can only develop the gear once, so you have to keep getting new residents. (3) Talking about residents, after each fight, you get to invite them to come, buy your stuff (basically the materials you gain after the fight, more about this later), then if you have enough houses, then you can invite them to stay in your town. You can't change their gear, their levels stay the same, so you mostly will just use them to "go on patrol", as a way to get more materials. Going on patrol takes real time, unless you wanna use gold coin to finish it right away. (4) Materials are used to level up your suits, but you'll also use them to make into items that bring in money. It takes time to produce items, unless you wanna use your hard earned gold coins to speed them up. Each building that the residents stay also functions as a "factory" of some sort, and you either click on them manually to choose what you wanna produce, or you can automate tf outta everything. But be careful with this tho, coz you might end up using all your materials, and you would need some to level up your suits. (5) Fighting is probably the main point of this game, but it is also the least fun thing to do. Fights that take place right in your town is the worst. You have to click on the baddie to initiate a fight, but if there are other things on that same square, you can't click them properly. Many times I had to wait for the baddies to destroy whatever I have on that square, then I can click on them. And yes, building and rebuiding take real time... Then for the fight, you actually have no control over what's going on, except for using items or "meat" to buff/ heal the characters. Which is fine, many kairosoft games are like that, but wtf you there's no actual HP bar in the main fighting screen, so you gotta remember how much HP your characters have and heal them accordingly. However, this is annoying only at the begining since the characters/ residents you have are weak af. (6) The residents have their own hobbies, and you can't have many with the same hobbies, until you level them up by inviting more of the same type to come and buy things. Also, once those allies (i think this is what the game called those that you invite to town but are not your residents) max their levels, they'll give you a bunch of pointless things. After awhile it's just more notification popups to click away.... (7) There is a limit to how much money and "meat" you can hold, and this limit can be improved by either obtain certain rare buildings (with gold coins), or raise your overall level up. Meanwhile, the "meat" and money will just be everywhere on the floor, which is also why it's difficult to click on the enemy you wanna fight with. If I remember correctly, each level has like 5 fights, and there are 20+ levels altogether. I gave up after level 18 or so. I have better things to do in life... There are probably some other annoying mechanics/ quirks in this game but I ran out of the motivation to continue... 2.5/10 highly not recommended
战斗好无趣,快跑!
[h1]前进!!英雄战队物语 DX简评[/h1] [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45753062/]“一键组乐队”[/url][/td][/table] [h2]游戏背景[/h2] 打造英雄们居住的城镇! 召集最强同伴,击退猖獗于世的邪恶组织吧! [h2]游戏体验[/h2] 开罗出品,必属精品!美术和UI还是开罗一向的风格,喜欢开罗游戏的朋友不要错过了。 熟悉的开罗,熟悉的味道!在游戏中,你将经营一处英雄城镇,不断努力,做大做强,争取让全世界的邪恶组织闻风丧胆吧! 主要玩法就是召唤并培养同伴,并进行战斗以及模拟经营城镇,感觉有点像冒险村物语以及合战忍者村物语等开罗游戏,不过略有不同! 召唤英雄是游戏的一大亮点,或许每个人心里都藏一个英雄梦吧!你也想成为英雄吗?!而在这款游戏中,我们可以亲自培养英雄! 肉块是非常重要的资源,我们可以在地图上以及副本里获取,可以在战斗的关键时候对英雄进行支援 从而让我们更容易取得胜利! 随着关卡的逐渐深入,我们将不断解锁更多的功能建筑,获得更多更好的游戏体验!喜欢英雄战斗的朋友可以试一试这款游戏! [h2]总结[/h2] 一款非常不错的模拟经营类游戏,定价还是开罗一向的38RMB,内容非常丰富。质量方面也很高,玩下来还是小时候的那种感觉。如果你喜欢开罗游戏,或者对模拟经营玩法很感兴趣的话,那么可以考虑一下入手这款游戏。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Cross Racing Championship Extreme | $37.7K | 112 | 88% | $9.99 |
| Leenie Boog | $37.7K | 300 | 80% | $4.99 |
| Holy Potatoes! A Weapon Shop?! | $37.7K | 1.2K | 71% | $0.99 |
| Hostile Waters: Antaeus Rising | $37.7K | 475 | 77% | $2.99 |
| Pixel Shopkeeper | $37.7K | 160 | 78% | $6.99 |
| Prison Life 2 | $37.7K | 270 | 78% | $4.99 |
Related
| The Scroll of Taiwu : Beyond The Dome | $62.3M | 69.6K | 66% | $29.99 |
| Coral Island | $20.8M | 27.3K | 89% | $29.99 |
| Yes, Your Grace | $7.4M | 14K | 87% | $19.99 |
| EmergeNYC | $3.8M | 4.2K | 63% | $24.99 |
| Yaoling: Mythical Journey | $2.5M | 3.5K | 90% | $19.99 |
| Dragon Cliff | $2.4M | 8.2K | 89% | $9.99 |