
Investigating a letter from his late wife, James returns to where they made so many memories - Silent Hill. What he finds is a ghost town, prowled by disturbing monsters and cloaked in deep fog. Confront the monsters, solve puzzles, and search for traces of your wife in this remake of SILENT HILL 2.
Modeled estimate, not a reported figure. How we estimate →
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About
Having received a letter from his deceased wife,
James heads to where they shared so many memories,
in the hope of seeing her one more time: Silent Hill.
There, by the lake, he finds a woman eerily similar to her...
"My name… is Maria," the woman smiles. Her face, her voice... She's just like her.
Experience a master-class in psychological horror―lauded as the best in the series―on the latest hardware with chilling visuals and visceral sounds.
With ray tracing and other cutting-edge technical enhancements, the world of SILENT HILL and its unsettling ambiance is even realer than before.
And with the inclusion of new, immersive soundscapes, you'll feel like you're standing in the thick of it.
Explore locations and buildings that were once inaccessible, or are newly added in the remake.
Enjoy the same acclaimed story, even while you experience the town of Silent Hill with fresh eyes across an expanded map.
The remake moves from the original's fixed-camera viewpoints to an over-the-shoulder perspective, putting you closer to what James sees, for a more thrilling, more immersive experience as you explore the town and come face-to-face with monsters.
Familiar weapons like the steel pipe and handgun make their return, but now with an updated combat system.
Avoid attacks with carefully timed dodges, aim down sights, and more, making monster encounters more engaging and nerve-wracking than ever.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 697 reviews with recorded playtime.
Reviews
Themes across 696 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Je regrette de l'avoir acheté. Gameplay nul et histoire sans queue ni tête Ne gaspillez pas votre argent. A fuir !
lore'una bayıldığım psikolojik olarak geren bir oyun fakat optimizasyonu berbat ötesi özellikle canavarlar yaklaşınca fps öyle bir düşüyor ki neyse baya indirime girmis 13 dolar alınır
WOW
I really wanted to love this game. The atmosphere is outstanding, the sound design is among the best I've experienced in a survival horror game, and exploring its environments is genuinely rewarding. That's exactly why one particular design decision frustrates me so much: it completely ruins the pacing. Enemies get back up after you've already defeated them. It's not that the game is too difficult—it completely removes the satisfaction of clearing an area. In the original Silent Hill games, and in many classic survival horror titles, killing enemies earned you something: the chance to explore at your own pace, read notes, solve puzzles, and thoroughly search rooms without feeling like you were wasting time. Here, it's the opposite. Every second you spend exploring feels like it's making your situation worse because you know those enemies will eventually come back. The result is that the game encourages you to rush through areas, ignore environmental details, look up puzzle solutions just to move on faster, and stop appreciating what it does best: its atmosphere. I don't mind games that make me struggle. What I do mind is having the time I invested into clearing an area effectively invalidated. If the developers wanted to maintain tension, there are far more interesting ways to do it: introduce new enemies, change the environment, trigger story-driven encounters... anything but repeatedly resurrecting enemies I've already defeated. It's a real shame, because beneath this single mechanic lies an excellent game. But for me, it turns exploration into a constant race against the clock, and combat ends up feeling less like an engaging part of the experience and more like a tax I have to pay just to keep playing.
As a long time RE fan, this game was a great introduction in the SH series. I was on the edge of my seat the entire time coming up with theories and ideas of what was going on. Every time you learned something new about James, you were given 5 more questions to answer. I'm working on my 2/3 endings currently and will be putting another 40 hours into the game.
Even knowing the plot, I still cried at the end. Game is more climatic than Alan Wake 2
jogo bom. melhor que o F kkkk
went to try the game out because i really liked the ost but its just those games that have great lore n ost but the gameplay is really odd, it was just so much walking [seriously] and the fighting is bugged a bit, tried dodging but still got hit although did i love the puzzles, i suppose this game isnt for me since you have to walk for like 5-10 minutes just to be able to do something
传世经典。痛,太痛了。 如果你真的那么恨我,那为什么你看起来这么悲伤。
после попадания в локацию под названием тюрьма, я боюсь это проходить
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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