
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
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About

Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 647 reviews with recorded playtime.
Reviews
Themes across 643 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Civ VII is a mediocre 4X game. It is also an absolutely terrible Civilization game. It is worse than III (which was cack, but at least in a "Oh, no, bad luck, you've played the entire game on a bit of the map with no access to oil and rubber so now you're getting kerbstomped" way). Civ VII is bad in a "This isn't Civ and it is also *incredibly* tedious kind of way. I deliberately didn't buy it when it came out because I don't play Civ to change my Civ a bunch of times - but then Test of Time mode came out, and it was on sale, so I tried it. It is full of micromanagement (and, yeah, you *could* spend ages tweaking wheat:shield ratios in Civ II but you didn't *have* to. Here, you have to. You're constantly choosing how a city will expand, where to build this or that... and none of it matters because twice per game, the stupid game goes "Yeah, that city you built, all this stuff is obsolete, go overbuild it." "Development of gunpowder renders all barracks obsolete, existing barracks sold for $250" I could live with; "Haha, new age! Everything resets your tech and culture advantage" is just... it's pointless. It guts the strategy. And I can see exactly why they did it - it's to push this ongoing drift Civ has had ever since IV, to make each civilization a special unique snowflake with its own Building and Leader and Unit. Because then people will buy extra civs and leaders as DLC. But what you will not end up doing is clicking "Just one more turn". Frankly, you will spend a long, long, long time clicking "Next Turn" and waiting for something to happen while the game *grinds* by. It's not just that it's absurdly micromanagey, it's that it is simultaneously incredibly fiddly and also incredibly dull. The advisors are garbage and will pop up giving hints at complete random, with no regard to what you're doing, the diplomacy system has been ganked into a complete smorgasboard of nonsense that also includes espionage (but, like, abysmal espionage, *dull* espionage), and the religion system which IMO has no place in a Civ game and has never once worked right since they introduced it is now somehow worse than ever. Oh, and to win a science victory you don't even go anywhere. You launch a satelite and then (you guessed it) click "next turn" a bunch. Big whoop. (I and II got that right, at least, letting you build smaller crafts with massive engines you could actually RACE the other civ if they launched first). The goodie huts now give you cutsey little narrative events like you're playing the Sims, though, so I guess that's nice. And they look different. Like, not "they aren't a pixel brown hut with a yellow roof," I meant there's different *styles* of goodie hut. Some are tents, some are caves. This adds absolutely nothing, but someone has spent a lot of time making them pretty instead of adding depth: this is something of a theme here. Don't. Just don't bother. Even if you love Civ. Even if you still play I or II. Hell, even if you'd honest to god say VI was the best entry in the series - I've been playing this franchise since 1990 and I have never before felt so massively *bored* by what a Civ game does. It isn't a Civ game in the sense that it hands you a settler and a world and a set of victory conditions and says "this world is yours - go nuts, see what your people can do". For me, that was the hallmark of a CIv game. It gave you *possibility*, and a sense of progress - you moved along the Tech tree, you got better, you upgraded units (or left obsolete ones on the map but in huge quantities, or because you were focused on a wonder - and wonders were rare and special. Seven per age, back in my day, because that's how many wonders of the world there were...). But Civ VII has decided that model isn't any good and what you need to do is focus not on the grand development of your civilisation but nursemaiding every city, expanding glacially slowly, and playing not how you want, or to the strategy that seems best at the time, but playing how your civ is designed to be played. It doesn't say "go nuts". Instead it never shuts up; it says "here's a world, here's your civilisation's special abilities, here's the age you're in, here are the objectives. Go. Do the objectives. No! Don't explore the world yet! You can only explore THIS bit of the world! You can't go to other contients yet it isn't the right time, how dare you! Also grow this city. Now say precisely where this building goes. And research this civic. And what benefit do you want from your We Love The ____ Day? And should the city dig a hole or catch a fish now? Do you want a farmers market with the civ next door? Don't forget to build a granary - do you want it here or there? Oh! Time for a new age! Scrap that, who do you want to be today? It's the Exploration Age now, go build a new city! Do you want it to did a hole or grow some wine? What benefit do you want from your We Love the ___ Day?" It's not a Civ game. It's a machine designed to sell DLC to create "variety" in playstyles, and I genuinely think they made the core game deliberately boring because I can't see why else anyone would buy the DLC. And the ages make no sense - there are three (just like there used to be in Civ I... but they're mandatory. Everyone is in them at once, and they're also HUGE so the modern era starts with a 74 gun ship of the line as your big naval unit and ends with a battleship instead of a SotL but they all sit in the same "era" because each era exists to give each DLC-friendly Unique Civilisation a Unique Era to be good in. The whole game screams "built around bolt-ons" and that sucks. Fantastic Worlds was an incredible expansion for Civ II but they didn't design Civ II to support the bonus disk. They built it to be fun. Genuinely, even buying it on sale, gutted. But on the plus side, I've got a copy of DOSbox and my old Civ II CD somewhere. There was a game that's stood the test of time.
Не сподобалась. Ціна велика, а в порівнянні з попередньою частиною змін дуже мало і тупі заскріптовані противники. Української мови немає теж великий мінус.
不是玩不进去是根本玩不了 优化一坨狗屎一样,点开游戏重启6次才能进菜单,进入详细菜单的时候点一下,卡十秒,草拟吗
Be warned, this game is still underdeveloped, will exploit your wallet and break your heart. I cannot in good conscience recommend this game. If you're reading this, I'm sure you're familiar with the timeline. In February 2025, Civ7 launched in a "Beta" state if you're being generous. Over the past 1.5 years, they've made updates attempting to appease players who were already upset with the game. They've released more DLC as a way to recover their reputation and their shareholders' wallet dips. Meanwhile the Religion systems are underdeveloped, AIs are wooden and unable to trade fully. Countless other existing features beloved in previous games were sidelined in an effort to shove overpriced content down players' throats. In June 2026 for the "Brush and Blade" collection, they're releasing HALF of a DLC for $30. The collection comes with two leaders, two civilizations now and two more later. The civs are overpowered and feel unbalanced intentionally as a reward for people who coughed up the $30 for the privilege to play unfinished DLC. Civ6's 2018 and 2019 full expansions cost the same amount, added entirely new systems, civs and mechanics. Firaxis will happily charge you full price for half the content, change the systems underneath you and still release an unpolished, unfinished game. Don't be a sucker and don't absolve them of their mismanagement and bad practices. The community didn't force them to release an unfinished game, 2K did. The community didn't demand a release of unfinished DLC on an "IOU", Firaxis and 2k did. The game isn't being cherished, it's become an exploitation engine, attempting to siphon as much money as possible with the least amount of effort making their game "Stand the Test of Time". The only thing that will continue to last is the bad taste in our mouths from playing an undercooked game that has had its spirit extracted from it, its reputation destroyed and its potential smothered. I have 550+ hours of this game at time of writing, and I don't regret any time and effort I've played. I write this as a warning. Don't be a sucker like me.
On launch the game was a dreadful was of time. And honestly a disgrace to the franchise. I have recently re downloaded the game to see if it has improved? were features and content flushed out?. I may never know. The game has an updated User agreement. That in no way, shape, or form. Can I, in good conscience agree to. Then mandatory agreement to forfeit your legal rights and protections.... absurd.
I would love to recommend it, but I can't right now. While I love the game, I ♥♥♥♥♥♥♥ love it, to me it's a great experience and I wholeheartedly love it. But, I hate it at the same time. It has numerous issues to fix, ranging from performance, quality of life improvements, gameplay improvements, and more. Usually I'm more than happy to gloss over these and recommend the game as the issues are being worked on and should not define the game or it's creators. No flak to the developers and the ones pouring their heart and soul into this beloved game and its sister games, but what the ♥♥♥♥ Firaxis? I paid ~$200 AUD (iirc) for the Founders Edition when the game came out. I got all the subsequent DLC's and was generally fine with it, I got what I paid for and I actually enjoyed the game. But Firaxis smelt money and they're livid. A new DLC for $40 AUD while the game is this unfinished, has numerous issues to fix? Hello? Same with the DLC's I got with the Founders Edition! DLC's are fine if the game isn't finished but they shouldn't be huge DLC's that add alot of content while the game is on life support! It genuinely pains me to see Firaxis, and many other companies, such as Paradox, throw away their consumers because of money. The work of countless people who love their product all thrown to the side because some high-up exec said sales were low. When will companies realise that they have to actually finish their games before they can add DLC's? Do they not see the catastrophic ratings? I love Civilization VII the way I do a cat that brings you a dead rat as a gift. I like that you got me this, I like that you exist, but did you have to bring me a rat? Did you have to bring me an unfinished game with hundreds of dollars of DLC's ontop of it? Please, Firaxis, fix your game. My heart goes out to the developers and those who pour their heart and soul into this game. I want to give this game a thumbs up and recommend it, for I love it, but I cannot in good faith recommend this to people without a tonne of warnings. Overall, 6/10.
An extraordinarily bad game. Buy any other Civ game but definitely not this one.
I have poured nearly 4,000 hours of my life into the Civilization franchise. I am exactly the type of dedicated fan who drops $130 on the premium Founders Edition without hesitation because I trusted this developer. I genuinely liked Civ 7 up to this point. But with their latest update, Firaxis and 2K have made it clear that they no longer care about making great games—they only care about how much money they can milk out of us.The blatant corporate greed and deceptive marketing in their latest patch notes is disgusting. They literally sneaked a paid $30 DLC announcement into the exact same breath as a free patch, writing: "And lastly, this free update launches alongside Part 1 of our newest paid Content Collection: Brush and Blade." This is predatory, insulting grammar. Bundling "free update" and "paid Content Collection" in the same sentence is a deliberate tactic to obscure the price tag and hijack consumer goodwill. After bleeding your most loyal fans for $130 upfront, you expect us to squint through patch notes like a legal document just to find out we're being nickel-and-dimed for more content? The monetization has officially ruined the experience. I have given nearly a thousand hours to Civ 7, but I cannot recommend a game that treats its community like an open wallet. If you buy this, prepare to be viewed as a cash cow, not a player. Fix your monetization and start treating your players with transparency, Firaxis. This is shameful.
There are more people playing Civilization V rather that Civilization VII. If that doesn't tell you something then I don't know what will.
This game is hot garbage, and the developers have the balls to drop a new paid dlc that gives you roughly 13 paper straws worth of content. Might as well give your car to a homeless man and watch him crash it into a guardrail instead.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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