
After inheriting a manor in England, you begin to explore the Kangale Estate and discover its history!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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[b]Shiver 2: Poltergeist CE[/b] (IHOG) November, 2013 review, updated after briefly revisiting the game in April, 2019 [i]This is a standalone game. The only similarity to[/i] Shiver 1: Vanishing Hitchhiker [i]is the general look of the graphics and the fact that there are spooky goings-on.[/i] Options include separate sliders for Music and Sound, Full-screen, Wide-screen, Custom Cursor, and the ability to change the difficulty at any time. There are three modes to choose from: Casual, Advanced, and Expert. I have one gripe about this game, and that is that it had the potential to be truly scary, and they "ruined" it. We play as a man facing some truly horrifying situations, and he takes everything that happens way too casually, as far as I'm concerned. The devs had a GREAT opportunity to have him react realistically (as in being truly SCARED) and then become grimly determined. The setup was perfect, but they blew it by having him be blasé about everything from the very start. Meh, I say, meh! >_< We find a map early on, but it simply shows us the general landmarks of the island we're on, and it sits at the front of our journal, with no other purpose. As for the Journal, there are four tabs: [b] Diary[/b], which gives us a little extra story and really no spoilers; [b]Story[/b], which shows us only the document-diary pages that we find during our travels; [b]Task list[/b] (self-explanatory :p) and [b]Photos[/b]. Later in the game, we will find a camera, which will park itself to the right of the retractable (but not lockable) task bar. Every now and then, the camera will turn towards us and the flash will blink. This is our cue to take a picture, which will then enter the Photos section of our diary. [b][u]WARNING[/u][/b]: These photos are spoilers for the mini-games! Thankfully, the photo-taking is optional, so if you don't want to know, just ignore the camera when it starts blinking at you! Luckily, it's not terribly distracting. We will also find a flashlight during gameplay, and it will be placed on the right side of the task bar next to the camera. We can use the flashlight at any time, but there will be times that it is non-optional, including a couple of HOS. It's a nice large beam of light, so it's not as bad as it might sound. The [b]HINT[/b] button (assuming that you're not playing on Expert) will give you a directional arrow during the adventure portion of the game without discharging your hint. Some inventory items are interactive, and you will know that something needs to be done if there is a box around it with an eye pictured at the top. Click on the item in your task bar to zoom in and see what you might need to do. Sometimes it's just opening and looking inside, sometimes it's adding items and doing an actual mini-game! The HOS are lightly interactive, usually with a couple of items listed in yellow which need to have some kind of action before you can find them. The story progresses through a combination of short videos and the story pages that we find. Any cutscenes you've seen in the game can be re-watched at any time via the main menu. The graphics and audio were nicely environmental, and the gameplay nicely balanced between the HOS, adventure and story portions -- Not quite so heavy on the HOS as in the first game. There's a fair bit of to-ing and fro-ing, but it's intuitive enough that you don't have to worry too much about getting lost... and if you do, there's always the hint button to get you back on track. lol~ We have a few items that travel with us throughout the game, something that I really appreciate. I really did enjoy my time playing this game. Part of that is that it's been a long time since I played [i]Vanishing Hitchhiker[/i], so I wasn't constantly grousing to myself that this one isn't the same. They really area standalones... BUT, there is one area where I have to draw a parallel, and that is the ending of the game. Once again, we have a cliffhanger ending to lead us into the bonus chapter... meaning that you only get the true ending of the game if you buy the CE! That's a dirty trick, but luckily, Steam only offers the CE! While a lot of people preferred the SE-ending of [i]Vanishing Hitchhiker[/i], you'll need to play the bonus for [i]Poltergeist[/i] if you want answers. [b]CE extras[/b]: [list] [*]Integrated Strategy Guide [*]Bonus chapter [*]16 concept art [*]9 Wallpapers in four resolutions, from 800x600 to 1280x960 [/list] The strategy guide returns to the main index every time you close it -- it does not stay open to where you left off. Eight of the nine wallpapers are basically screenshots from the game. [b]Bonus chapter[/b]: We lose the inventory items that we'd been carrying around during the main game, save the camera and flashlight that are part of our toolbar. Shucks *snaps fingers in an exaggerated motion of mock-disappointment* We have all new locations to visit, and this time, taking the photographs give us more story instead of being puzzle-spoilers. The bonus is somewhat predictable, but satisfying, though the ending is abrupt. This really is a case of the bonus chapter being the true ending of the game. I enjoyed [i]Shiver 2: Poltergeist[/i] and do recommend it... Just don't expect it to be anything like the first game in the series, as this installment is wildly different.
You inherited of an old estate. You're very happy: now, you'll be finally living well. However, it seems that your mansion is haunted by a poltergeist... Shiver: Poltergeist is a casual adventure game, with hidden objects scenes (of one type only) and puzzles. I've played The Vanishing Hitchhiker and I enjoyed that opus, so, it was natural for me to acquire Poltergeist (at a discount). The plot is basic: a ghost, well, a poltergeist more precisely, is haunting your manor and you need to find a way to chase it down. In this case, it's reuniting with her lover. You discover the tragic love story behind and in the extra chapter, you discover what really happened when the girl died. But I was expecting something darker, so, the plot was kinda for me a disappointement. The gameplay is the standard one in this case: grab objects, use them, clear hidden objects scenes and solve puzzles. I found the difficulty well-balanced, however, be aware that you have no map and that sometimes, it's hard to find what to do next. I had to rely on the strategy guide when I found myself very stuck. I've skipped one puzzle because I didn't understand who to solve it, even with the strategy guide. The hidden objects scenes are relatively easy apart for some actions you need to do in them as you don't always see what to do. You have also a flashlight and a camera helping you for dark areas or to take pictures to reveal clues (or just to take a picture). The graphics were decent and the soundtrack was adapted, so, on that side, it's good. But yeah, I'm quite mitigated with Poltergeist. It's not a bad game but I wasn't really captivated by it. I don't know what was lacking: maybe it's the fact I was expecting something more thrilling, more traps or things to happen that would be unexespected. I'm torn, because I would be recommending the game even mitigated but I didn't really enjoy this one, so, well, I'm going to say that: you love that kind of games, you can grab it and make yourself an opinion, you're not into the genre, don't even bother with it, even for trying. For me, in the end, I didn't really had fun, so, I'm going to put a thumb down.
A delightful terrifying story of love, jealousy, betrayal and mystery. The protagonist is invited to an island where the Kangale manor resides. He is the rightful heir of the property. Thus, on his arrival on the island he is greeted by the butler. Little does the protagonist know is the Kangale family history is filled with love triangles and murders. Soon as the poltergeist appears, our protagonist is set to unravel the mystery of the dead lovers and to free the manor of the haunting ghost. But would the superstitious butler let him? Would the ghost caught him? Would the protagonist die in the lighthouse fire as did the ghost? Help him out to find out! PROS: - Intriguing story; - Beautiful scenery just like its predecessor; - Music and environmental sounds; - Few jumpscares; - Hidden Objects; - Main game + Bonus chapter. CONS: - No trading cards; - No achievements. It is a wonderful sequel. A new mystery, a new protagonist, a new story. Highly recommend it! I just love the graphics in these games. I little less light would have helped too. Yeah, I'm fan of the old games.
I liked the premise of the game. But I encountered a game ending bug, while playing on hardcore mode. Up until that point I was progressing fine. I was at the point of the story with the sun dial puzzle. I know I picked up every scrap of paper and had the code for the puzzle. I attempted to do the puzzle, but I was told that I needed the code, to which I had picked up. To test this I switched the difficulty to casual so I could use the hint; and the game directed me to check my notebook, but the code wasn't in it. I was enjoying this game up until that point, but this was a game ending glitch and I wasn't able to proceed. Also when I first started the game I got an error message that my profile was corrupted and it would be deleted. I should have seen that as a clue at a badly designed game. I then created a new profile and had the sun puzzle bug I mentioned above. I tried for a third time and started a new game and got half way through, when once again I get an error message that the profile was corrupted, seriously??? It's bugs like this that shouldn't happen after proper testing. This game has been out since 2016 and still to be at a buggy state just shows that the Artogon developers are incompetent.
Point&Click MacGyver Simulator taking place in an isolated Mansion off a stormy coast of England. There is just one glitch in the game happens when you reach to the Kangale Family Tree. Beware NOT to move any of the portraits before collecting ALL of missing portraits belong to family members. Apart from that, i recommend you to play the game on hardest difficulty without looking at any walkthrough. Because it is where the game shines. Rating: 9 out of 10.
Игра очень интересная, но огромный минус это отсутствие русского интерфейса.
This game is an old and fantastic little gem. The music, story and scenery all work so well together. It will be like taking part in a movie.
Сама по себе игра норм, загадочная и мистическая, музыка соответствующая, но... почти в самом конце игры, когда я уже конкретно "поломала" себе глаза, играя на экспертном уровне, игра "застряла" на моменте с разгадыванием кода для сейфа по медальонам родословной (один медальон невозможно было сдвинуть с места), из за чего я не смогла завершить её. Пришлось досмотреть прохождение в Ютубе...эх. Почему такое произошло - не понятно, но может это только у меня такой "сбой" возник. Могу только одно сказать точно - не тратьте время, проходя игру на эксперте, чтобы потраченное время не жалко было)
Couldn't finish the bonus story
Recommend but only on sale. Pros .Interesting story .Lovely artwork/graphics/scenes .Three difficulty modes offered .Lockable toolbar .Complex adventure play .Plenty of challenging hidden object scenes .Easy to challenging mini-puzzles. .Bonus chapter .Strategy guide Cons .No atmosphere .Music/sounds did not add anything .No mini-map so no fast-travel .No indication when objects in correct position for possible use .Short even with bonus chapter Final opinion (6.5/10): The adventure play, hidden object scenes and mini-puzzles were quite good and the artwork was a lot cleaner and clearer than the first game which cut the frustration factor out. However, the mysteriousness and spooky atmosphere that pervaded the first game were completely absent and the protagonist was a bit of a dullard so the game as a whole became a grind at times, especially with tracking back and forth due to the lack of fast travel. It's unlikely I will play it again.
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