
S.E.C.U. is a Roguelite FPS Game. descend to the hellish and demon infested lands in Rougelite Mode or Survive against waves of demons in Arenas
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Indonesian, Korean, Ukrainian*languages with full audio support
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Reviews
Firstly, let me say that while the game has some potential, it's in need of improvement which I hope will come in time. The good: Nice concept. The idea of a rogue-lite demon killing FPS is great. The guns: plenty of them! Controls: I have a few atypical key bindings I use for ergonomic reasons, and the number of games that lack key rebinds is absurd, and being able to rebind them in this game is a great thing to have. The bad: Enemies just run straight at you and swing away. I hope there are more types later, with different tactics. The gameplay itself lacks variety. Same map, same enemy spawns, same location of items and supplies. I hope to see some random maps later, with more randomness in population. The boss: This guy is just a bullet sponge that teleports closer at times. I completely ran out of ammo and grenades when it still had half health. If things improve, I'll surly change the review, as it is, I got bored by the map repetition, then annoyed by the boss fight.
Абсолютно пустая игра, где ты убиваешь пачки одинаковых врагов одну за одной, перки ничего не дают, уровни - один большой коричневый коридор. Стрельба не самая плохая (уровня call of duty 2007 года). Своих денег явно не стоит. Может быть, через годы что-то изменится, а пока рефанд
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 39 reviews with recorded playtime.
[code]Written By Hidden Gems Review : https://store.steampowered.com/curator/38624426/, Follow me! [/code] S.E.C.U is a FPS/Roguelite game. Big variety of weapons and nice gameplay but the ia it's extremlly dumb which make clear the normal mode in 45 min only... The roguelite features isn't the best because lack of depth just a few extra stats. Still I will give a positive because it's just being done by 1 person with a very good gunplay.
has potential, definitely plays more like an early access alpha stage for now though. give it a couple more years
This game is very fun and responsive but how about giving me something else to shoot besides imps...and imps?
There's potential for something really fun here but it's just not ready yet. In its current state there are exactly 2 enemies I ran into at all through 3 levels that were all basically a singular hallway in design. Some basic demon, and an on fire exploding version of the same demon. Their AI is just "Run in a line at the player". You can pretty much clobber them all with your fist and win without firing a single bullet. There's also no soundtrack. I thought it was odd that the music was set to 0 by default. But I turned it up to 100 and there wasn't a single thing for it to control. Not a single musical chord of any sort. This game feels like it's still an early access title. The raw gunplay is OK. The shotgun doesn't feel good to use, but the ARs and the pistol all feel awesome. There's just so much more work that needs to be put into the game. I hope the dev sees the issues and puts a bit more love into it. It's a very functional game, it runs smoothly and looks decent visually. This could be a very good title for livestream content, even, if the dev maybe works on enemy variety, a soundtrack, and less hallway-like level design... and definitely an upgrade to enemy AI. Give us a few dudes who can shoot. Maybe have them jump around the environment. Try different tactics like surrounding the player, or ambushing them. Good luck to the dev. I cannot recommend the game as-is, but with some updating and work, it COULD be rock-solid.
I cannot recommend the game at its current state. It's not a bad game, per se, but there are other games for around the same price which give more bang for your buck. Very bare bones map design with a clear gameplay inspiration from Call of Duty Zombies. The gameplay itself consists of running down the same halls and walkways over and over with the same enemies respawning in every few seconds, while you mindlessly mow them down. Fun, but not for any meaningful amount of time. The gameplay loop itself is fun for about half an hour before the game becomes repetitive and boring. I can see a lot of potential here, the game could shape up to be very good, but I don't really have any incentive to keep playing. There is not (seemingly) a real goal or endgame beyond upgrading yourself. While I didn't play the game enough to see the endgame content, the journey there is too boring for me to want to find out what awaits me. I just think it needs some more time in the oven to really get to a state that I think it has the potential to arrive to, which the base gunplay (decently fun enough as it is) seems to be the carrying factor at this point. The gunplay itself is very satisfying, but again, it's really carrying the gameplay loop here with everything it's got, but there could be more, whatever that may be.
Неплохо, но спавны и анимации надо подтянуть. В целом, по скидону нормалды, претензий ноль, процедурную генерацию уровня б еще, а то один и тот же коридор подзаебал
地獄で悪魔を狩りまくって、手に入ったアイテムやポイントで少しづつアビリティやスキルを獲得して強くなってより長く生き延びれるようになっていく感じのローグライク的FPSです。 敵を殺したときの血と肉の音がすごい心地いいのが好きです。 登場する武器が現代的なデザインなので、地獄で悪魔を狩りたいけどもファンタジー風味やSFな架空銃って気分じゃないって人におすすめ。 疲れたときに気持ちよくストレス解消できます。
Feels a little too rough around the edges, but it has potential, kind of... it's hard to explain
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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